Friday, September 21st 2018
Devil May Cry 5 PC Requirements Revealed - 8 Threads, 8 GB RAM Minimum
The minimum and recommended PC specs for Capcom's upcoming Devil May Cry 5 have been announced, and it seems the game will have some thunderous requirements to start. First of all is the fact that Capcom lists as minimum an Intel Core i7-4770, paired with 8GB of RAM and an NVIDIA GeForce GTX 760. There's not much to say on the graphics card and - it's a relatively mundane requirement these days - but the number of CPU threads is slightly higher than usual. Shadow of the Tomb Raider, for example, listed as minimum a Core i3-class CPU.
Interestingly, the recommended specs maintain the RAM and CPU requirements where they stand, and only increase graphics card performance to a GTX 960. An interesting development, to say the least - the minimum is also the recommended. Windows 7 and 35 GB of available storage space round out the requirements for both configurations. Here's hoping this Devil May Cry 5 is as good as Ninja Theory's DmC.
Source:
Guru3D
Interestingly, the recommended specs maintain the RAM and CPU requirements where they stand, and only increase graphics card performance to a GTX 960. An interesting development, to say the least - the minimum is also the recommended. Windows 7 and 35 GB of available storage space round out the requirements for both configurations. Here's hoping this Devil May Cry 5 is as good as Ninja Theory's DmC.
62 Comments on Devil May Cry 5 PC Requirements Revealed - 8 Threads, 8 GB RAM Minimum
Or are you still in 2011?
All i5-8xxx beat 4770 easily. i3-8300 and i5-7600 aren't far behind.
But hey... let's go this route. 4770 is 3.4 GHz base clock. Who knows? Maybe your 1700 with 3.0 GHz default base won't start the game? Wanna bet? ;-)
There is good reason why games usually run on rather low number of cores and that reason is that usual stuff in game cannot be parallelized much. Only exception from this are usually RTS, mostly featuring heaps of units. Then multi-cores are used for AI and pathing.
In DMC case, only thing you could possible use some extra threads could be physics (which can be heavy on computation stuff, especially if someone wants it reaally top notch .. but then its better to actually use some heavy optimised engine or just PhysX). Kinda doubt they made in house physics engine heavily depending on multi threads.
Ofc AI could be used, but as I played DMC before, kinda doubt they could do that.. or actually needed. Its not even shooter, where some intelligent opponent would have some point. DMC is just a lot of pre-scripted mobs and bosses.
So as I said, Im really curious for what they want use 8 threads "minimum". Cause it seems really far fetched for such game.
C'mon TPU, you can do better than this...
My guess is they botched the port pretty bad if they really need 8 cores. The consoles this game targets only have 8 cores, clocked below 2 GHz and they're Jaguar cores, from Bulldozer days. And while I don't know about Xbox, on PS4 only 7 of those cores are available to games.
Which would be odd because previous ports were pretty solid and DMC was always very well optimized. Even prior to the reboot.
8 threads for a SP linear action game. Retarded
recommendedwhile they are at it.