Thursday, April 18th 2024

Ghost of Tsushima: Director's Cut Gets Official PC System Requirements

Nixxes Software has released official PC system requirements for Ghost of Tsushima: Director's Cut that will officially launch on May 16th. In addition, the game will be the first PlayStation title on PC that will use the PlayStation overlay. The game will also feature support for NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS, as well as support for NVIDIA DLAA and AMD FSR 3 Native AA.

Ghost of Tsushima: Director's Cut on PC will feature the full game, the Iki Island expansion, and the cooperative online multiplayer Legends mode. It will also support cross-play, allowing games on PC to team up with PlayStation 4 and PlayStation 5 consoles. Of course, you'll still need to sign in to PlayStation Network account for Legends mode. In addition, this will be the first game on the PC to use the new PlayStation overlay, allowing users on PC to access Friends list, Trophies, Settings, and Profile.
Nixxes also revealed the official PC system requirements for the game as well as giving it a wide range of graphics presets and settings, allowing the game to both run on older hardware PCs and shine on high-end PC system configurations. In order to run that game at very low preset, where you with get 30 FPS on 720p resolution, you will need an Intel Core i3-7100 or AMD Ryzen 3 1200 CPU, NVIDIA GTX 960 4 GB or AMD Radeon RX 5500 XT graphics card, and 8 GB of RAM. The very high graphics preset with 4K resolution at 60 FPS raises those requirements to an Intel Core i5-11400 or AMD Ryzen 5 5600 CPU, an NVIDIA RTX 4080 or AMD Radeon RX 7900 XT graphics card, and 16 GB of RAM.

The game will also need 75 GB of storage space, with SSD being recommended, and at least Windows 10 64-bit OS. The game will also support ultra-wide monitors with 21:9, 32:9, and 48:9 aspect ratios, and also fully supports most, if not all controllers, as well as PlayStation DualSense controller with haptic feedback and adaptive triggers.

As said, the game will launch on May 16th, and we are certainly looking forward in checking it out, and hopefully it will be a decent port, at least judging from these PC system requirements.
Source: PlayStation Blog
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38 Comments on Ghost of Tsushima: Director's Cut Gets Official PC System Requirements

#1
MicroUnC
4080 and 7900xt for 4K 60
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#2
tpuuser256
MicroUnC4080 and 7900xt for 4K 60
do you have a 4k monitor ?
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#3
MicroUnC
tpuuser256do you have a 4k monitor ?
I do
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#4
Prima.Vera
GFreemanThe game will also fully supports most, if not all controllers, as well as PlayStation DualSense controller with haptic feedback and adaptive triggers.
How about full support for keyboard and mouse with Y axis inverted?? ;)
Posted on Reply
#6
Vya Domus
Not particularly good news, this was a PS4 title and you need a 4080/7900XT to play at 4K60 ? I hope they are just being awfully conservative.
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#7
Hyderz
Looks like this will run on steam deck nicely
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#8
Kohl Baas
MicroUnCI do
Then you probably have the adequate hardware to drive it too. Otherwise just: Why?
Posted on Reply
#9
Mazer
Hmmm would 3060ti be able to run it high settings with a 5800x?
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#10
Denver
Vya DomusNot particularly good news, this was a PS4 title and you need a 4080/7900XT to play at 4K60 ? I hope they are just being awfully conservative.
So you claim that the game has no improvement over the PS4? Overall this company makes good ports.
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#11
overclockedamd
This game already looked glorious on PS5 when I played it through a couple times. They make good ports with lots of visual fidelity improvements I am honestly not surprised by the GPU requirements.
Posted on Reply
#12
Rjc31
Vya DomusNot particularly good news, this was a PS4 title and you need a 4080/7900XT to play at 4K60 ? I hope they are just being awfully conservative.
Well considering what the game ran at on PlayStation hardware I don't think what they're saying is required should be too far off... Trust in Nixxes though as they've proven to be great at porting PlayStation games to PC!
Posted on Reply
#13
Vya Domus
DenverSo you claim that the game has no improvement over the PS4
I don't know what improvements it can have other than higher resolution X,Y,Z, it will probably pretty much the same game.
Posted on Reply
#14
xorbe
Those two screenshots leave a lot to be desired.
Posted on Reply
#15
GunShot
DenverSo you claim that the game has no improvement over the PS4? Overall this company makes good ports.
The PS5 is the equivalent of a GTX ~1070/RTX 2060 (non-super).

THE RTX 4080 Super has ~4x times the power of the RTX 2080 Super.

Just let that... FACT... marinate in you for a minute, aiiiiight? And just be honest with yourself.
Posted on Reply
#16
Denver
GunShotThe PS5 is the equivalent of a GTX ~1070/RTX 2060 (non-super).

THE RTX 4080 Super has ~4x times the power of the RTX 2080 Super.

Just let that... FACT... marinate in you for a minute, aiiiiight? And just be honest with yourself.
I would say 2080S/3070, especially if the team behind it is top-notch. However, I'm curious, how does this relate to what I mentioned? I hope you're not here to spark one of those console vs. PC fan debates.
Vya DomusI don't know what improvements it can have other than higher resolution X,Y,Z, it will probably pretty much the same game.
They can polish much better than that. In any case, it will be an AAA more worthy of being purchased than most games that sell themselves as revolutionaries with perfect graphics and sparkling lights (RT), and in the end, despite bringing together all the elements to be decent, they are just a generic jumble. and poorly executed.
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#17
x4it3n
MicroUnC4080 and 7900xt for 4K 60
I'm pretty sure the 4080 was because of the 16GB VRAM, look at the specs of Horizon Forbidden West they're pretty much the same. The games runs at a pretty constant 4K@60fps on a 4080, maybe a 4070 Ti SUPER could do that too.
GunShotThe PS5 is the equivalent of a GTX ~1070/RTX 2060 (non-super).

THE RTX 4080 Super has ~4x times the power of the RTX 2080 Super.

Just let that... FACT... marinate in you for a minute, aiiiiight? And just be honest with yourself.
The PS5 has a GPU that is closer to 2070 or 2070 SUPER not 1070 lol
Posted on Reply
#18
Vya Domus
DenverI would say 2080S/3070
x4it3nThe PS5 has a GPU that is closer to 2070 or 2070 SUPER not 1070 lol
GunShotThe PS5 is the equivalent of a GTX ~1070/RTX 2060 (non-super).
The PS5 has the exact same GPU core as an RX 6700, no need for this much speculation.
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#19
cvaldes
MazerHmmm would 3060ti be able to run it high settings with a 5800x?
Not at 4K@60fps based on the average performance table (last photo). That table specifies a 3070 for 1440p@60fps performance at High settings.

Perhaps if your 3060 Ti is a golden sample with a well tuned & stable overclock, you might get 1440p@60fps through much of the game.
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#20
mechtech
75gigs of ssd. 10 games and there goes a 1TB ssd.
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#21
x4it3n
MazerHmmm would 3060ti be able to run it high settings with a 5800x?
At what resolution? and High as High settings or High as Max settings?
Imo if you own Horizon Forbidden West the performance in Ghost of Tsushima should be around the same (or a tad better).
Posted on Reply
#22
Vayra86
xorbeThose two screenshots leave a lot to be desired.
Right? I thought it was No Man's Sky going by the first pic
mechtech75gigs of ssd. 10 games and there goes a 1TB ssd.
Sure but do you play 10 games of that size all at the same time? And even if so... get another SSD. If you want to hoard... you need space.

You can delete and reinstall stuff you know
Posted on Reply
#23
cvaldes
mechtech75gigs of ssd. 10 games and there goes a 1TB ssd.
Which is precisely why I have an old 8TB external spinner for game archiving. You do know that you aren't limited to internal-only storage, yes?

I do this mostly because my DSL Internet connection is ghetto slow and I prefer not to spend 2-3 nights downloading a 75GB game.

Feel free to bitch and moan but it's relatively unlikely that these kind of games will suddenly drop down to 2-3GB sizes. You could hold out for cloud gaming though.

Ahahahahahahahahahahahahahahaha!!!!

:):p:D
Posted on Reply
#24
mechtech
Vayra86Right? I thought it was No Man's Sky going by the first pic


Sure but do you play 10 games of that size all at the same time? And even if so... get another SSD. If you want to hoard... you need space.

You can delete and reinstall stuff you know
And wear out the ssd. Whoa whoa there lol
cvaldesWhich is precisely why I have an old 8TB external spinner for game archiving. You do know that you aren't limited to internal-only storage, yes?

I do this mostly because my DSL Internet connection is ghetto slow and I prefer not to spend 2-3 nights downloading a 75GB game.

Feel free to bitch and moan but it's relatively unlikely that these kind of games will suddenly drop down to 2-3GB sizes. You could hold out for cloud gaming.

Ahahahahahahahahahahahahahahaha!!!!

:):p:D
Just pointing out how big games have gotten. I think Borderlands goty was about 10GB ish?
Posted on Reply
#25
cvaldes
mechtechAnd wear out the ssd. Whoa whoa there lol


Just pointing out how big games have gotten. I think Borderlands goty was about 10GB ish?
We know.

Call of Duty: Advanced Warfare requires 55GB of disk space. That game launched in 2014. Later CoD games require even more. It's not like stupidly large downloads are a new thing. And if you play any of the live service games (Apex, Overwatch, Valorant, Fortnite, whatever) you're already used to 30GB updates when a new season starts.

MS Flight Simulator 2020 requires 150GB. And Microsoft (and their dev partner) is working on a 2024 release. I'll bet a buffalo nickel that it will take more disk space.

Some games take a lot of space, some games don't. You are free to play games based on how much disk space they take up and nurse your poor delicate SSD from actual usage. When the first game came out on a 2-CD set, I'm sure there were howls of indignation. Same when games moved from floppy disks to those 7 cm mini data CDs.

If you really don't like these huge downloads, just stick with Nintendo Switch and buy physical cartridges. Then you'll only need to suffer the occasional device update and game patch.

Most SSD wear actually comes from writing not reading. Once you've written a game to disk, there's very little further wear just playing it. And if you're going to freak out about SSD wear in general, maybe just stick to HDDs? Just leave your SSDs in their original blister packs and admire them from a distance late at night under very low lighting.

And enjoy bitching and moaning!
Posted on Reply
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