Thursday, April 18th 2024
Ghost of Tsushima: Director's Cut Gets Official PC System Requirements
Nixxes Software has released official PC system requirements for Ghost of Tsushima: Director's Cut that will officially launch on May 16th. In addition, the game will be the first PlayStation title on PC that will use the PlayStation overlay. The game will also feature support for NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS, as well as support for NVIDIA DLAA and AMD FSR 3 Native AA.
Ghost of Tsushima: Director's Cut on PC will feature the full game, the Iki Island expansion, and the cooperative online multiplayer Legends mode. It will also support cross-play, allowing games on PC to team up with PlayStation 4 and PlayStation 5 consoles. Of course, you'll still need to sign in to PlayStation Network account for Legends mode. In addition, this will be the first game on the PC to use the new PlayStation overlay, allowing users on PC to access Friends list, Trophies, Settings, and Profile.Nixxes also revealed the official PC system requirements for the game as well as giving it a wide range of graphics presets and settings, allowing the game to both run on older hardware PCs and shine on high-end PC system configurations. In order to run that game at very low preset, where you with get 30 FPS on 720p resolution, you will need an Intel Core i3-7100 or AMD Ryzen 3 1200 CPU, NVIDIA GTX 960 4 GB or AMD Radeon RX 5500 XT graphics card, and 8 GB of RAM. The very high graphics preset with 4K resolution at 60 FPS raises those requirements to an Intel Core i5-11400 or AMD Ryzen 5 5600 CPU, an NVIDIA RTX 4080 or AMD Radeon RX 7900 XT graphics card, and 16 GB of RAM.
The game will also need 75 GB of storage space, with SSD being recommended, and at least Windows 10 64-bit OS. The game will also support ultra-wide monitors with 21:9, 32:9, and 48:9 aspect ratios, and also fully supports most, if not all controllers, as well as PlayStation DualSense controller with haptic feedback and adaptive triggers.
As said, the game will launch on May 16th, and we are certainly looking forward in checking it out, and hopefully it will be a decent port, at least judging from these PC system requirements.
Source:
PlayStation Blog
Ghost of Tsushima: Director's Cut on PC will feature the full game, the Iki Island expansion, and the cooperative online multiplayer Legends mode. It will also support cross-play, allowing games on PC to team up with PlayStation 4 and PlayStation 5 consoles. Of course, you'll still need to sign in to PlayStation Network account for Legends mode. In addition, this will be the first game on the PC to use the new PlayStation overlay, allowing users on PC to access Friends list, Trophies, Settings, and Profile.Nixxes also revealed the official PC system requirements for the game as well as giving it a wide range of graphics presets and settings, allowing the game to both run on older hardware PCs and shine on high-end PC system configurations. In order to run that game at very low preset, where you with get 30 FPS on 720p resolution, you will need an Intel Core i3-7100 or AMD Ryzen 3 1200 CPU, NVIDIA GTX 960 4 GB or AMD Radeon RX 5500 XT graphics card, and 8 GB of RAM. The very high graphics preset with 4K resolution at 60 FPS raises those requirements to an Intel Core i5-11400 or AMD Ryzen 5 5600 CPU, an NVIDIA RTX 4080 or AMD Radeon RX 7900 XT graphics card, and 16 GB of RAM.
The game will also need 75 GB of storage space, with SSD being recommended, and at least Windows 10 64-bit OS. The game will also support ultra-wide monitors with 21:9, 32:9, and 48:9 aspect ratios, and also fully supports most, if not all controllers, as well as PlayStation DualSense controller with haptic feedback and adaptive triggers.
As said, the game will launch on May 16th, and we are certainly looking forward in checking it out, and hopefully it will be a decent port, at least judging from these PC system requirements.
38 Comments on Ghost of Tsushima: Director's Cut Gets Official PC System Requirements
I'm sure some people will install and play this game on an HDD; some may grumble about performance.
Anyhow, Internet users are supposed to throw in a smiley ;) or some other indication like /s when they're being sarcastic because not everyone online speaks your language natively or gets sarcasm. Maybe you were too busy complaining about some other game's size when that memo was circulated.
Have a nice day!
:):p:D:lovetpu:
P.S., I hope this dev focuses reducing bugs rather than disk space requirements. They can work on that later.
techreport.com/review/the-ssd-endurance-experiment-theyre-all-dead/
As a consumer I haven't seen an SSD get close to being used to exhaustion whether it be various music players, tablets, smartphones, computers, whatever.
The 120GB OCZ SSD (circa) that I stuck in my Mac mini 2010 server (which originally had two 500GB HDDs) still functions. I have a functional iPod shuffle (4th generation) from around 2012-2013 as well although the battery life is worsening. There's an iPod touch (6th gen) from around 2015 that works fine. None of this stuff has been babied or lightly used.
This doesn't include the SSD-equipped work-issued computers that I've used. I used a Dell Optiplex for over seven years which came with a 64GB SSD. About six months before I left the company, the IT manager replaced with a larger 128GB model, mostly because it was getting close to capacity, not because it was "wearing out." It was no longer the fastest desktop system at the company but it still ran fine.
Generally speaking I think a lot of people online freak out too much about the longevity of SSDs.
SSD endurance is more of a concerning if you're an Oracle DBA or data center sysadmin for JPMorganChase. For Joe Consumer, not so much. But I realize a lot of people online in these kind of discussion forums (TPU and elsewhere) enjoy working themselves into a frenzy about this sort of stuff.
In my eyes it isnt, one thing I always hated about console performance ratings, "fps target".
Never been able to stand something that cant stick to its frame time target, VRR technology does of course make it bearable now at least as I discovered with FF15. (yep I only just recently played my first game that works with VRR). I think my original MX500 if used in my PC or especially in my PS4 pro would have hit its rated erase cycles, as its firmware was one of the variants that had a significantly increased write amplification.
But all my drives used in consumer type usage with firmware that behaves properly yeah, my oldest SSDs two Samsung 830s which are of course also small drives meaning faster wear, have erase cycles in the 100s, but they rated for 5000. Aside from the MX500s I dont have any SSDs over 100 cycles, my Samsung 850 pro which has been through a "lot", PS4 Pro use (remember games auto record footage as you play even when you dont tell it to), Main drive on PC and now ZFS virtualisation usage is still less than 60 erase cycles, rated for 5000.
860 evos have crazy efficient write amplification, the erase cycles go up really slow for the usage. Attaching diskinfo for it, check its age and bytes written, and look at the cycles, under 10.