Monday, November 12th 2018
Impaired Creativity: Bethesda to Still Use Creation Engine for The Elder Scrolls VI, Starfield
Bethesda Softworks has been betting hard on its Creation Engine to take them through multiple installments in some of the biggest AAA game releases players usually see, in the form of The Elder Scrolls and Fallout. And even as the company has announced their intention to explore another new universe in the still mysterious Starfield, it seems the company only knows of one way to do so: their Creation engine. The Creation engine is in itself a heavily upgraded and revised version of Bethesda's own Gamebryo engine, which was deployed in The Elder Scrolls III - Morrowind... back in 2002. It has since been heavily upgraded, but it's looking slightly long in the tooth, at least from a visual perspective.Todd Howard himself told Gamestar that "For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best."
That Bethesda is looking to the Creation engine to take them through to the next-generation Starfield game means that the company will again invest in incremental upgrades. Of course, with the cost of developing new game engines being what it is, that's understandable... Up to a point. A time has to come where old patched tools are thrown out the window. But Bethesda definitely knows that moment much better than I do.
Sources:
via DSO Gaming, Gamestar
That Bethesda is looking to the Creation engine to take them through to the next-generation Starfield game means that the company will again invest in incremental upgrades. Of course, with the cost of developing new game engines being what it is, that's understandable... Up to a point. A time has to come where old patched tools are thrown out the window. But Bethesda definitely knows that moment much better than I do.
47 Comments on Impaired Creativity: Bethesda to Still Use Creation Engine for The Elder Scrolls VI, Starfield
Bethesda has needed to move to a new engine for a LONG time. There were murmurings of it back with fallout 3 and skyrim, by fallout 4 fans were screaming how dated and poorly designed the engine was for modern games. Fallout 76 is showing how far this extends, with the game being client side and its physics engine being tied to framerates, hackers have already found many, many speedhacks to make server life absolutely miserable. And with every incremental update, Bethesda introduces more bugs, more performance sapping complexity, all to make their games look a generation outdated.
I dont understand why they are doing this. They have IdTech 6 FFS! They BOUGHT Id software, they have the engine, yet they continue to use this gamebrio hackjob.
Thanks, Todd.
well for Skyrim SE their upgrades on the engine ... were insanely.... subpar to what the modder community did ... as a vanilla modded skyrim is league above a SE unmodded ... i haven't migrated from vanilla to SE so far ... (on the physics side ... well it's a little annoying but, my own rig does not handle Skyrim heavily modded in 1620p above 60fps quite well, so no biggies there ... :laugh: ) for animation ... trust the mod community more than Bethesda to do a good/excellent job ... heck even on textures and model also ...
I was totally sucked by Morrowind's story and I lived with the game engines's limitations.
Later I played Fallout4, upgraded my PC just to be able to play it better - went from Core2Quad 2.4GHz with 4MB of RAM and GTX960 2GB to i5-4690k 3.5GHz with 16GB RAM + GTX1080 11GB and guess what, I didn't feel big difference, the game is still buggy and video is choppy and ugly.
Damn console ports tied to 60 FPS refresh rate. If you press Alt-tab, the game is almost guaranteed to crash, even on a powerful system - happened to my ancient Athlon 1900+ with Windows XP, then on Core2 with Windows 7 and still happens now on my latest PC with Windows 10 64.
For comparison, Far Cry 5 / Starcraft2 / CSGO / Assetto Corsa / <put any other decent game here> run smoothly and one can easily alt-tab and have another program running in the background and it's still smoother and have better graphics than Fallout 4 / Skyrim.
Really, the more I think about it the better it sounds.
Guess it will be the modders to develop the EE/remastered version. its you. :p
Anyways, hasn't this engine been in service since Oblivion or even earlier? Now, Oblivion was a massive game with lots of possibilities, but that was still, what, 2006? That was 12 years ago!
Oblivion wasn't great either, but at least it got saved by the Shivering Isles.