Wednesday, November 14th 2018

Battlefield V with RTX Initial Tests: Performance Halved
Having survived an excruciatingly slow patch update, we are testing "Battlefield V" with DirectX Ray-tracing and NVIDIA RTX enabled, across the GeForce RTX 2070, RTX 2080, and RTX 2080 Ti, augmenting the RTX-on test data to our Battlefield V Performance Analysis article. We began testing with a GeForce RTX 2080 Ti graphics card with GeForce 416.94 WHQL drivers on Windows 10 1809. Our initial test results are shocking. With RTX enabled in the "ultra" setting, frame-rates dropped by close to 50% at 1080p.
These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).
Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.
These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).
Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.
180 Comments on Battlefield V with RTX Initial Tests: Performance Halved
Please lower your prices............ we all can't afford 1k GPUs.
and all the other BS you do........
Dice will have to add support for DX12 Explicit Multi-GPU..
I think you meant 'The biggest failure in most recent years.'
When the Voodoo was released was there widespread support for Glide? No. When the GeForce 256 was released was there widespread support for hardware T&L? No. When the GeForce 3 came out was there widespread support for programmable shaders? No. Why do you expect any different from this?
So far we do not have any games using an engine built from the ground up for ray tracing support. Ray tracing has been patched onto rasterization engines which were never designed for ray tracing.
Software needs to catch up to the hardware. Look at any launch title on console and compare the graphics to something a few years down the line. The hardware didn’t change, but the software caught up.
A friend of mine gave me a brilliant analogy last night. When a baby takes its first steps do the parents say “oh that’s crap, he’s so slow and unstable” or are the blown away that their little one is making such good progress?
The same will be true of ray tracing. For the first time we are looking at image generation in game differently and progress can only go one way. Wait until we have engines written with ray tracing in mind from the get go.
If you wanted all-wheel ABS in 1978, Mercedes offered it for around $ 32,000 BACK THEN. That was your only option. Now it’s found on almost every entry level car regardless of price. Give ray tracing a bit of time to mature. There will never be a “right time” for the initial release as without the initial release there will be no further progress.
Appreciate the technology for what it is and the revolutionary (as opposed to evolutionary) change it can bring.
So what if the RTX 2080 Ti gets 400 FPS instead of 180 FPS using traditional render methods? Both are beyond the level of perception of the human eye so it becomes an arbitrary figure. What we need is a way to drastically increase image quality without the performance hit we would have had prior to the RTX cards, which is now a reality. Don’t base the small increase in quality on a badly patched rasterization engine.
We now have the computational power that until not very long ago required a render farm packaged into a single GPU with a price tag that high end enthusiasts can afford. Show me one other graphics card that offers that?
oh my oh my..
oh look, it turns out to be very optimized for nvidia rtx lol
/pathetic
'Just buy one, why wait to experience ray tracing when you can have it now before all your friends'. Presumably he was talking about barely noticeable ray tracing 1080p gaming at 30 fps....