Wednesday, November 14th 2018
Battlefield V with RTX Initial Tests: Performance Halved
Having survived an excruciatingly slow patch update, we are testing "Battlefield V" with DirectX Ray-tracing and NVIDIA RTX enabled, across the GeForce RTX 2070, RTX 2080, and RTX 2080 Ti, augmenting the RTX-on test data to our Battlefield V Performance Analysis article. We began testing with a GeForce RTX 2080 Ti graphics card with GeForce 416.94 WHQL drivers on Windows 10 1809. Our initial test results are shocking. With RTX enabled in the "ultra" setting, frame-rates dropped by close to 50% at 1080p.
These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).
Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.
These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).
Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.
180 Comments on Battlefield V with RTX Initial Tests: Performance Halved
just buy it ... smh
not halve frame-rates
work as advertised ?
just those 3 ...
"It just works"
Sorry m8 you have no ground to stand on
It's obvious none have ever thought of the downsides of blinding shiny new
godrays, yeah let's all wear gunnar shades while gaming. Next thing you know, we'll have to turn the brightness down to zero on all our shiny HDR monitors :banghead:2. We don't have a single native ray traced game available. How do you propose we get there without the hardware to back it?
3. It does - it allows real time ray tracing. Are you purposefully being obtuse or do you genuinely not understand that the developers still have to implement it?
Why you keep getting it wrong as an excuse for it’s current failure is getting quite humorous at this point
You seriously need to back down on the Nvidia koolaid.
Let's be honest here, DICE has borked the last four Battlefield releases. BF3, BF4, Hardline and this one. Only BF1 had a somewhat smooth launch. The pattern here is with DICE, not EA. EA's only influence might have been planning/release date, but then again, wasn't it already delayed once?
Time will tell if this was purely a time constraint or a talent/coding problem. The DX12 build for BFV was already shaky as hell and DICE needed years to fix their netcode.
Its also too simple to say its not Nvidia's fault, given their engineers that do help out with these projects. Apparently what Nvidia provides in terms of tooling is far from bug free.
What I have doubts about is doing it in a live scene and in fast paced gameplay where performance is key, and I have doubts about the timing and way RTX is implemented. There is no outlook on any kind of reasonable adoption rate in the near future. Consoles don't have it. Low-mid range doesn't have it. Only grossly overpriced, underperforming high end cards have it, from one single company. De facto monopolized tech with no market share is not something to put your bets on. This isn't CUDA or something.
Even still, RTRT in this implementation is just some low quality passes tacked on to rasterized rendering. It is nowhere near the realism you'd want to extract from it. Its just a minor graphical upgrade with a massive performance hit - much like Hairworks ;)
Granted I haven't enabled DX12, but I haven't for any game yet as it always has lowered performance on games, especially BF1 and now BFV (since it's using the same engine).
NVidia's engineers are like teachers, they can only teach so much, it's up to the students to pay attention, take the time to practice and work hard to get things right. DICE and EA didn't do so and it shows. This unpleasantness is not a failure of NVidia's tech at all. The ultimate accountability is on DICE and EA and ONLY those two.
There are DX12 games that do support SLI, like GoW4 and RoTTR, and I must say that the support is quite good.