Wednesday, November 14th 2018
Battlefield V with RTX Initial Tests: Performance Halved
Having survived an excruciatingly slow patch update, we are testing "Battlefield V" with DirectX Ray-tracing and NVIDIA RTX enabled, across the GeForce RTX 2070, RTX 2080, and RTX 2080 Ti, augmenting the RTX-on test data to our Battlefield V Performance Analysis article. We began testing with a GeForce RTX 2080 Ti graphics card with GeForce 416.94 WHQL drivers on Windows 10 1809. Our initial test results are shocking. With RTX enabled in the "ultra" setting, frame-rates dropped by close to 50% at 1080p.
These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).
Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.
These may look horrifying, given that at its highest setting, even an RTX 2080 Ti isn't able to manage 1080p 120 Hz. But all is not lost. DICE added granularity to RTX. You can toggle between off, low, medium, high, and ultra as "degrees" of RTX level of detail, under the "DXR ray-traced reflections quality" setting. We are currently working on 27 new data-points (each of the RTX 20-series graphics cards, at each level of RTX, and at each of the three resolutions we tested at).
Update: Our full performance analysis article is live now, including results for RTX 2070, 2080, 2080 Ti, each at RTX off/low/medium/high/ultra.
180 Comments on Battlefield V with RTX Initial Tests: Performance Halved
Tensor cores and other Volta stuff is what takes up a lot of space on Turings.
Eurogamer's Digital Foundry has a story on BF5-s ray-tracing including an interview with a DICE guy and some good technical details.