Sunday, November 18th 2018
Wolfenstein II: The New Colossus Getting Support for NVIDIA Turing's Adaptive Shading
You may remember that we covered in detail the new technologies being implemented on NVIDIA's new brainchild, Turing, back when the architecture and its whitepaper were initially announced. One of the pieces of technology we talked about back then was Content Adaptive Shading, a new technique that would allow for smart trade-offs in image quality for added performance - potentially allowing for increased overall rendering resolutions at a much lesser impact cost.
The tech is now simply known as Adaptive Shading, and it basically works as a post-process step that looks at previous frames to calculate which determine quality conditions for the next one - lowered detail areas such as skies, flat walls, or even shadowed portions of objects require lesser amounts of shading detail, and thus, their shading rates can be reduced from a per-pixel shading to four pixels per shading ratio. And this new feature, which was originally showcased on MachineGames' Wolfenstein II: The New Colossus, will finally be implemented in working form on that particular game, via a patch that's being released on November 19th. This is the first title to make use of this technology - and hopefully, it isn't the last.
Source:
Mice Times
The tech is now simply known as Adaptive Shading, and it basically works as a post-process step that looks at previous frames to calculate which determine quality conditions for the next one - lowered detail areas such as skies, flat walls, or even shadowed portions of objects require lesser amounts of shading detail, and thus, their shading rates can be reduced from a per-pixel shading to four pixels per shading ratio. And this new feature, which was originally showcased on MachineGames' Wolfenstein II: The New Colossus, will finally be implemented in working form on that particular game, via a patch that's being released on November 19th. This is the first title to make use of this technology - and hopefully, it isn't the last.
22 Comments on Wolfenstein II: The New Colossus Getting Support for NVIDIA Turing's Adaptive Shading
Would you be so kind to run benchmarks and tests with your T3500 that is sporting your RTX2080? I am very intrigued with it.
Plus, which ram are you using?
Take the average of those scores and deduct about 15% and that's what I'm getting generally at ultra setting for benchmarking. I do get better than those scores for general gameplay because I completely turn off AA and lower shadows for actual playing.
I was plesently surprised by the power of the Dell T3500 with the W3680 processor. Very impressed with it. Figured I should have just purchased a second one for myself but I do love the itx format and want to go even smaller.......
Oh the difficulty of decision making.
I see a bit of worse AA, but it could be that it's not the same frame.
New Order was a lot better.
If that is the case, shouldn't the GTX2070 to 2080TI not worry about this then? Why just turing? x58 is such a good platform and really lasted well.
And it sets the bar for when/if we get low end Turing cards.
i have One with a E5640 as a spare that i used for 14 days last time i redid my water setup on my primary PC, Upgraded the PSU to a Corsair TX850 (fits "perfectly") and put my 1080TI in it and i was flying :)
Its sad since it got the most gains from patch to patch, AMD cards especially Vega got good boost in performance and now even green camp got something too.
"... their shading can be reduced from a per-pixel shading to four pixels per shading ratio."
So graphics quality should overall be worst, may not see it, but should work faster.