Tuesday, December 4th 2018
Epic Games Store to Launch Soon, Developers to Receive 88% of Revenue
With more and more companies creating their very own digital storefronts in the PC gaming space, it was only a matter of time until Epic Games threw their hat into the ring. With an announcement posted today, by Tim Sweeney the Epic Games store is now officially a reality. The new digital storefront will be made available for PC and Mac to start with, while other platforms will be added throughout 2019. In regards to games available on the platform, Epic will offer Fortnite alongside a set of hand-curated titles at launch. What those games might be is currently unknown.
Delivering a shot across the bow at Steam and their 30% revenue cut, Epic's game store will instead only take 12%, resulting in developers earning 88% of sales revenue. If they are using Unreal Engine the 5% engine royalty will be waived by Epic and instead is factored into their original 12% take. Putting that into perspective, an Unreal Engine based game released on Steam currently gives developers only 65% of the revenue with Steam earning 30% and Epic 5% due to engine royalties. Going from 65% to 88% is a significant increase in earnings, and it doesn't matter what game engine a developer uses, the revenue split will remain the same. This should leave developers quite happy since they are not limited by game engine choice and Epic benefits from a vastly increased selection of titles they can offer in their digital store.Epic looks to give developers far more freedom with their digital platform as well. Offering access to their 10,000 strong Epic Games Support-A-Creator program that is designed to get a developer's games into the hands of YouTube content creators, Twitch streamers, etc. They even go so far as to cover the first 5% of creator revenue-sharing costs for the first 24 months. Better yet while its an option it is not mandatory, thus giving developers options that best suit their needs without forcing a one-size fits all approach. Developers are also given complete control over their game pages and news feeds, with no other advertisements or marketing of competing titles.
Overall it appears Epic is ready to take a slice of the digital pie and has prepared for some time to do just that. The only real problem will be converting users away from Steam. While EA's Origin platform has had some success, it has also been around for seven years at this point. Meanwhile, Ubisoft has a weird amalgamation of Steam and Uplay, that is somewhat separate from their stand-alone Uplay store which when you consider the issues associated with it, comes off as being a complete mess. Therefore while it seems the Epic Games store is primed for success, it's all about gaining users, and while Fortnite is a phenomenon, it remains to be seen if it will be enough to convert a legion of followers into using the Epic Games store instead of Steam.
Source:
Epic Games
Delivering a shot across the bow at Steam and their 30% revenue cut, Epic's game store will instead only take 12%, resulting in developers earning 88% of sales revenue. If they are using Unreal Engine the 5% engine royalty will be waived by Epic and instead is factored into their original 12% take. Putting that into perspective, an Unreal Engine based game released on Steam currently gives developers only 65% of the revenue with Steam earning 30% and Epic 5% due to engine royalties. Going from 65% to 88% is a significant increase in earnings, and it doesn't matter what game engine a developer uses, the revenue split will remain the same. This should leave developers quite happy since they are not limited by game engine choice and Epic benefits from a vastly increased selection of titles they can offer in their digital store.Epic looks to give developers far more freedom with their digital platform as well. Offering access to their 10,000 strong Epic Games Support-A-Creator program that is designed to get a developer's games into the hands of YouTube content creators, Twitch streamers, etc. They even go so far as to cover the first 5% of creator revenue-sharing costs for the first 24 months. Better yet while its an option it is not mandatory, thus giving developers options that best suit their needs without forcing a one-size fits all approach. Developers are also given complete control over their game pages and news feeds, with no other advertisements or marketing of competing titles.
Overall it appears Epic is ready to take a slice of the digital pie and has prepared for some time to do just that. The only real problem will be converting users away from Steam. While EA's Origin platform has had some success, it has also been around for seven years at this point. Meanwhile, Ubisoft has a weird amalgamation of Steam and Uplay, that is somewhat separate from their stand-alone Uplay store which when you consider the issues associated with it, comes off as being a complete mess. Therefore while it seems the Epic Games store is primed for success, it's all about gaining users, and while Fortnite is a phenomenon, it remains to be seen if it will be enough to convert a legion of followers into using the Epic Games store instead of Steam.
48 Comments on Epic Games Store to Launch Soon, Developers to Receive 88% of Revenue
They are at least ten years too late.
C'mon dude.
And steam needs competition. This move is blessed
From what I’ve seen over the years, the Uplay haters are those trying to run it through Steam. That interface just adds a whole layer that doesn’t need to be there. They are a big game company and game engine creator.
Or M$ being a dick and doing the same thing with the Windows store...
Or...
Guess this is a trend with these store fronts. Frankly as far as I'm concerned I just buy less of their games. Maybe load up Origin once a year or so now. Never once bought through Windows store. Did try it via the Sea of Thieves closed beta. Hated it and the SoT game was the biggest let down. Was excited till I tried it...game was practically a tech demo.
I simply don't know and I don't care. I play games, I don't give a rat's ass about programming and related stuff. Unreal was another shooting game after Quake or something? No surprise I have no idea. I don't play that stuff.
I also have no idea what Fortnite is. Must be completely different genre from the stuff I am typically interested in.
Here are my suggestions:
* Unreal Tournament's influence on PC gaming history
* Why having 1 big digital store is a bad thing?
* How Unreal Engine's business model is effecting and opening up the game development industry
* The most popular game right now
Thank me later, or never. You don't seem to be of the thankful kind.
All of your points are useless because I don't give a crap. Which part of that you don't understand?
Why would I even think about thanking you for something I don't care about and didn't ask for?
Oh, yea, I heard about Blizzard. They run WoW, right? That's all I know. It's spelled "you're", there's supposed to be a comma after "rock", and "heads" should be "head's".
Next time when you try to mock/insult someone, at least do it with proper punctuation so you don't look like a stupid.
I'm done here.
A quick "Oh, thanks. Didn't know that" Would solve all those issues.