Tuesday, December 4th 2018

Epic Games Store to Launch Soon, Developers to Receive 88% of Revenue

With more and more companies creating their very own digital storefronts in the PC gaming space, it was only a matter of time until Epic Games threw their hat into the ring. With an announcement posted today, by Tim Sweeney the Epic Games store is now officially a reality. The new digital storefront will be made available for PC and Mac to start with, while other platforms will be added throughout 2019. In regards to games available on the platform, Epic will offer Fortnite alongside a set of hand-curated titles at launch. What those games might be is currently unknown.

Delivering a shot across the bow at Steam and their 30% revenue cut, Epic's game store will instead only take 12%, resulting in developers earning 88% of sales revenue. If they are using Unreal Engine the 5% engine royalty will be waived by Epic and instead is factored into their original 12% take. Putting that into perspective, an Unreal Engine based game released on Steam currently gives developers only 65% of the revenue with Steam earning 30% and Epic 5% due to engine royalties. Going from 65% to 88% is a significant increase in earnings, and it doesn't matter what game engine a developer uses, the revenue split will remain the same. This should leave developers quite happy since they are not limited by game engine choice and Epic benefits from a vastly increased selection of titles they can offer in their digital store.
Epic looks to give developers far more freedom with their digital platform as well. Offering access to their 10,000 strong Epic Games Support-A-Creator program that is designed to get a developer's games into the hands of YouTube content creators, Twitch streamers, etc. They even go so far as to cover the first 5% of creator revenue-sharing costs for the first 24 months. Better yet while its an option it is not mandatory, thus giving developers options that best suit their needs without forcing a one-size fits all approach. Developers are also given complete control over their game pages and news feeds, with no other advertisements or marketing of competing titles.

Overall it appears Epic is ready to take a slice of the digital pie and has prepared for some time to do just that. The only real problem will be converting users away from Steam. While EA's Origin platform has had some success, it has also been around for seven years at this point. Meanwhile, Ubisoft has a weird amalgamation of Steam and Uplay, that is somewhat separate from their stand-alone Uplay store which when you consider the issues associated with it, comes off as being a complete mess. Therefore while it seems the Epic Games store is primed for success, it's all about gaining users, and while Fortnite is a phenomenon, it remains to be seen if it will be enough to convert a legion of followers into using the Epic Games store instead of Steam.
Source: Epic Games
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48 Comments on Epic Games Store to Launch Soon, Developers to Receive 88% of Revenue

#26
Octopuss
dj-electricIf you don't give a crap than please don't comment on a matter you have 0 knowledge about. Its better to stay silent and do a quick google search than post an incredibly uninformed comment such is yours at the start of this thread. "uhhh duhhh i don't want another store, who are those Epic people hurrr durrrr".
Being of an opinion of not wanting yet another gaming store/platform has absolutely nothing to do with being informed or not about game engines or the company who is behind it for f's sake. That's absolutely failed logic.
Besides, I am allowed to have an opinion just like you.


That's the last comment I am going to add here before my brain starts to melt from all the nonsense arguments certain people keep throwing around.
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#27
MatGrow
Finally.
I am waited for too long.
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#28
Ubersonic
/Sigh, another crappy Steam alternative, like Origin/Uplay existing wasn't bad enough >.>

These companies need to understand they're 20 years too late, they had a chance and they blew it, just get behind the product people use instead of trying to create your own ecosystem because all you're doing is hurting your products/customers by making it harder to get your stuff >.>
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#29
dj-electric
Ubersonic/Sigh, another crappy Steam alternative, like Origin/Uplay existing wasn't bad enough >.>
Already judging it might be a mistake. Origin is EA's store. Uplay is Ubisoft's.
What Epic are offering is much like what Valve does, an open platform to all with very attractive rates.
Steam's pseudo monopoly has to be broken, and Epic seem to challenge them. I see exactly 0 problems with this.
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#30
Frick
Fishfaced Nincompoop
So is it just a store or is it a platform and client I have to have? If the former, yes, if the latter, no.
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#31
kurosagi01
If they are holding true to what they are saying about their revenue split then i'm all up for it. Developers and others that worked on the games deserve equal credit and respect as the company name and any of the voice actors/motion captures.
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#32
StrayKAT
dj-electricAlready judging it might be a mistake. Origin is EA's store. Uplay is Ubisoft's.
What Epic are offering is much like what Valve does, an open platform to all with very attractive rates.
Steam's pseudo monopoly has to be broken, and Epic seem to challenge them. I see exactly 0 problems with this.
I definitely welcome that.. but to be fair, EA envisioned much the same for Origin. They still sell third party stuff (not that anyone is buying probably).
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#33
rtwjunkie
PC Gaming Enthusiast
StrayKATI definitely welcome that.. but to be fair, EA envisioned much the same for Origin. They still sell third party stuff (not that anyone is buying probably).
I actually got my Vampyr earlier this year on Origin. I just feel Valve should not get my money unless it is the only place to buy a particular game. It was actually trouble free downloading and playing. So, there is at least ONE person that bought a non-EA game from them :D
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#34
holyprof
As long as they don't make the d*ick move to pull their games from Steam, i'm ok with new stores.
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#35
TheOne
I actually got my username from Unreal Tournament, 15 years ago now.
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#36
Totally
I wonder how long this 88% to Devs is going to last, it's pretty obvious once they're established they're going to start hiking up their rates.
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#37
rtwjunkie
PC Gaming Enthusiast
TotallyI wonder how long this 88% to Devs is going to last, it's pretty obvious once they're established they're going to start hiking up their rates.
Is it? You’ve got an insider link to their boardroom?
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#38
OCQuadNick
Honestly, i think this is a good thing. At 88% maybe other developers that aren't on steam will possibly migrate to Epic's launcher (IE : Battlenet, MS Games, Orgin, Uplay Ect..)
i would love to only have two programs to run my games! :rockout:
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#39
Ubersonic
holyprofAs long as they don't make the d*ick move to pull their games from Steam, i'm ok with new stores.
If they don't pull existing games, or refuse to add new ones that would be cool. But unless they do that most people won't will use this over Steam anyway...

*EDIT*

Just found out UT4 has been cancelled :( So there won't be any upcoming Epic games to put o Steam or this anyway :(
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#40
StrayKAT
Epic really has all the clout, tech, and talent to beat Valve. Better chance than others at least. Plus, they still actually make games themselves.. that's always nice.
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#41
Totally
rtwjunkieIs it? You’ve got an insider link to their boardroom?
Nope but there's a long list of precedents, this is the textbook 'grand opening sale', latest example off the top of my head being Amazon, ever notice how their prices used to undercut just about everyone and today their prices match and/or sometimes are even more. If I were to bet money UE5 is in the wings and when that is released licensing costs for that are not going to be on the house if their store is doing really well when it comes out.
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#42
R-T-B
StrayKATPlus, they still actually make games themselves.. that's always nice.
After this takes off, they won't.

I defer to Brad Wardell and his explanation as to why they sold Impulse. In short it was because he liked making games, and Impulse made enough money there really was no way he could find time to do so and justify it.
UbersonicJust found out UT4 has been cancelled :( So there won't be any upcoming Epic games to put o Steam or this anyway :(
Calling it now.
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#43
rtwjunkie
PC Gaming Enthusiast
R-T-BAfter this takes off, they won't.

I defer to Brad Wardell and his explanation as to why they sold Impulse. In short it was because he liked making games, and Impulse made enough money there really was no way he could find time to do so and justify it.



Calling it now.
I think you're right. It's too easy to make money like this without having to develop games. I actually foresee CDPR heading down that road after Cyberpunk 2077 gets released. I totally can see them content to just sit behind GOG.
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#44
StrayKAT
R-T-BAfter this takes off, they won't.

I defer to Brad Wardell and his explanation as to why they sold Impulse. In short it was because he liked making games, and Impulse made enough money there really was no way he could find time to do so and justify it.



Calling it now.
They'd still make UE (and maybe a big title every once in awhile to demo the tech). Even with licensing being cheaper/free to use, it's a cashcow for the royalty fees on big games. I imagine Valve would have done this themselves, if more people cared.
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#45
dj-electric
R-T-BCalling it now.
Calling it while news that its actually pulling its games from steam are coming out. 9000iq
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#46
StrayKAT
There's already an app out. It's pretty sparse though.
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#47
FordGT90Concept
"I go fast!1!11!1!"
I'm still concerned that Epic Games could get in trouble for waiving the UE4 license fee at Epic Games Store but no where else. That's potentially illegal per se under anti-trust law.
StrayKATEpic really has all the clout, tech, and talent to beat Valve. Better chance than others at least. Plus, they still actually make games themselves.. that's always nice.
Very, very sparse. Almost all of their games are tech demos for the engine.
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#48
FordGT90Concept
"I go fast!1!11!1!"
I had to reinstall Windows and Epic Games Store didn't auto-detect games already installed. I had to rename the existing folder, make Epic Games Store start the download, quit Epic Games Store, delete the folder it created, rename the game folder back to what it was, start Epic Games Store, and then tell Epic Games Store to resume installing the game. This caused it to verify which made it playable without further downloading. I had three games installed and it required repeating the process three times. It does not work to do them all at once.

Hope they improve this because it's ridiculous.
Posted on Reply
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