Friday, December 7th 2018
Obsidian Announces Sci-Fi "The Outer Worlds" First-Person RPG for 2019
Obsidian Entertainment, which was recently acquired by Microsoft in its efforts to bolster its first-party studios, has announced a new video game set for release in 2019. Titled "The Outer Worlds", it's a first-person RPG with a focus on single-player and story - it seems more Fallout than Fallout, really, which should come as a surprise to virtually no-one: this is the game studio that developed Fallout: New Vegas and that still holds the talent of some of that franchises' early creators.
The game seems to be striking a balance between Fallout and Borderlands, both in the art and setting department and overall design. If so, this could be an interesting take on the genre, though we'd hope for either a really strong storyline or some innovative mechanics to set itself apart from other offerings that are crowding this particular strata of the gaming world: Borderlands, Rage, Fallout, and now Far Cry New Dawn are all exploring stretches of this setting. We'll be here to look at what a current-gen Fallout game might be without the Creation Engine - and multiplayer focus like Fallout 76.
Source:
via ETeknix
The game seems to be striking a balance between Fallout and Borderlands, both in the art and setting department and overall design. If so, this could be an interesting take on the genre, though we'd hope for either a really strong storyline or some innovative mechanics to set itself apart from other offerings that are crowding this particular strata of the gaming world: Borderlands, Rage, Fallout, and now Far Cry New Dawn are all exploring stretches of this setting. We'll be here to look at what a current-gen Fallout game might be without the Creation Engine - and multiplayer focus like Fallout 76.
19 Comments on Obsidian Announces Sci-Fi "The Outer Worlds" First-Person RPG for 2019
FO4 is a bit trickier than the earlier three
just talk to some of the mod authors on Nexus
This won’t have that handicap.
It’s ok, nostalgia does that to us with lots of old games. :)
In the case of NV, I imagine that the engine was more geared towards FO3, and since NV was sort of a total overhaul sized mod (if you will), it was bound to run into issues.
I remember playing Red Dead Redemption and it felt weird at times, re-played it a while back and understood it just ran like shit.
What probably happened is that I took the 100% expected path through the game, which was the only path tested :)
Will unlikely be able to mod it.
Have you played Fallout 4?
That game is atrociously buggy compared to earlier FO games that even a somewhat decent rig with the gtx 1080 is not able to keep constant 60fps at 1080p.
While I was able to run FONV with mods smoothly on a crappy pc with Sandy Bridge Pentium (2cores no HT), 8gb ram and ATI HD 6750 1gb whats worse is that they kept using that crappy engine with the new FO76
and we all know how that turned out