Friday, February 8th 2019
Story Trailer, System Requirements for From Software's Sekiro: Shadows Die Twice Outed
From Software's Dark Souls series has become one of the hallmarks of gaming in recent years, spawning multiple formula-copying titles with their own takes and settings. However, it has become clear that no one developer has mastered From Software's mix of cruel difficulty. I'd say From Software has mastered an almost alchemically concocted technical prowess in animation mechanics and timing, mixed with pattern recognition, attention to detail, reflexes, and the cherry on top, immediate, repeatable gratification on finally overcoming that damn Ornstein and Smough pair.
The latest story trailer showcases Japan's Sengoku period in the 1500's, a period drenched in conflict and the blood of samurai, with Owl taking on an apprentice from the remains of a battle. As with almost every samurai tale, Sekiro: Shadows Die Twice will be making use of a plot centered around recovering one's honor. According to From Software, you'll be able to use "deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head-to-head combat". I'm already fully aware that the title is misleading: you'll die more than twice by the time the credits roll. You can start counting your deaths and victories come March 22nd, when the game is released for all platforms (via Steam on PC).
The system requirements in and off themselves aren't that hard on your hardware (eh), with an Intel i5 2500K or an AMD Ryzen 5 1600 paired with 8 GB of RAM and an NVIDIA GeForce GTX 970 or an AMD RX 570 being hailed as the recommended specs battle winners.
MINIMUM:
Sources:
DSO Gaming, YouTube
The latest story trailer showcases Japan's Sengoku period in the 1500's, a period drenched in conflict and the blood of samurai, with Owl taking on an apprentice from the remains of a battle. As with almost every samurai tale, Sekiro: Shadows Die Twice will be making use of a plot centered around recovering one's honor. According to From Software, you'll be able to use "deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head-to-head combat". I'm already fully aware that the title is misleading: you'll die more than twice by the time the credits roll. You can start counting your deaths and victories come March 22nd, when the game is released for all platforms (via Steam on PC).
The system requirements in and off themselves aren't that hard on your hardware (eh), with an Intel i5 2500K or an AMD Ryzen 5 1600 paired with 8 GB of RAM and an NVIDIA GeForce GTX 970 or an AMD RX 570 being hailed as the recommended specs battle winners.
MINIMUM:
- OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
- Processor: Intel Core i3-2100 | AMD FX-6300
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 25 GB available space
- Sound Card: DirectX 11 Compatible
- OS: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
- Processor: Intel Core i5-2500K | AMD Ryzen 5 1400
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970 | AMD Radeon RX 570
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 25 GB available space
- Sound Card: DirectX 11 Compatible
17 Comments on Story Trailer, System Requirements for From Software's Sekiro: Shadows Die Twice Outed
I believe requirements have always been given in similar way.
Minimum is for very basic graphics or resolution below mainstream. Suggested minimum for Witcher 3 is GTX660. It should be OK for low 1080p or mid 720p.
Recommended is usually enough for mainstream resolution (today still 1080p) and middle settings.
It is an amazingly small game though, at 25GB... I never thought I'd say such a thing. :laugh:
So it really doesnt matter what you have after you reach that.
Heck often shadows are CPU bound soooo yeah.
Its just so baseless, yeah we can broadly claim a GTX1070 will do better then a GTX970 but that is just about it at this point.
The minute they say a game can be played at 1440p, someone - most likely surrounded by American lawyers - will show up with evidence that he could only manage 22 fps and wants millions of dollars. The box didn't say he can't run 40 chrome tabs in the background.
It's better this way.
They usually do recommend settings for a specific resolution range sooo yeah.
Do you know, for example, why all cups of coffee at McDonald's have a huge warning that coffee is served hot? :-) And, sadly, it spread to other large food/coffee chains as well. :/