Monday, March 25th 2019
ASUS Outs ROG Swift PG278QE: 27-inch WQHD with 165Hz
ASUS today rolled out the ROG Swift PG278QE, a 27-inch planar gaming monitor with stellar gaming-grade specifications. To begin with, you get WQHD (2560 x 1440 pixels) resolution, with 165 Hz refresh-rate, 1 ms (GTG) response time, and support for NVIDIA G-Sync. It also packs TÜV Rheinland-certified blue light reduction technology that reduces eye fatigue from extended gameplay sessions. ASUS did not mention panel type, however, looking at its 170°/160° (H/V) viewing-angles, we guess it could be TN-film based. Inputs include DisplayPort 1.2 and HDMI 1.4. The company didn't reveal pricing.
36 Comments on ASUS Outs ROG Swift PG278QE: 27-inch WQHD with 165Hz
TN
VA
IPS
IPS delivers an objectively superior colour gradient specifically for photoshop or other image related work, it is a must if editing is your income. But it is worse than TN and VA on pretty much else. The contrast is atrocious and that coupled with the inherent glow (due to the technology) makes it even worse. Fast moving objects offer an awful motion clarity where even VA beats it, apart from dark colours (VA drawback). Wont even compare to TN ofc. Everytime I try to play a game where rotating the camera is a must or with fast moving objects (fighting games, sports games, for example) the blur is just so obvious. Awful trailing and image definition. Thats IPS.
Contrast ratio for a TN is similar to an IPS, however if you have different gradients of somewhat black color, or gradients of skylights? IPS hands down. Playing Elite Dangerous, or any space game really, with a TN just can't compare. Now, would a VA be better for a space game? Probably? Depends on how well it displays colors to avoid gradient banding.
The best combo imo is having a TN panel for fast paced videogames and an Oled or at worst VA for the remaining contant (slow paced single player videogame, Movies, etc).
IPS is strictly to productivity imo, is not a good all around panel. VA (specially Samsung ones) is a good all around panel. TN is great for videogames, Oled is king (minus burn-in and lack of options right now).
www.tftcentral.co.uk/reviews/asus_rog_swift_pg27uq.htm
"One thing sadly missing from this screen is support for an ULMB (Ultra Low Motion Blur) strobing backlight. "
www.tftcentral.co.uk/reviews/lg_32gk850g.htm
"Unfortunately there is no motion blur reduction backlight provided on this model, which is a bit of a shame considering it is a G-sync screen. Usually G-sync screens will make use of NVIDIA's Ultra Low Motion Blur (ULMB) technology which is incorporated in to the G-sync chip, and offer a strobed backlight feature. This can really help improve perceived motion blur for gaming and make moving images sharper and easier to track. For some reason despite G-sync being used, and there being a high refresh rate, ULMB is not offered on this display. " 1) Panel technology: IPS(must), VA(maybe), TN(no no) - I would say AU Optonics IPS 10 bit panels.
2) Resolution - That's not really an issue for me as when i am shopping, I am not looking for a monitor but, at this point in time, a 2560 x 1440 monitor of a specofoc size, not a decision factor as nothing else is on the table..
3) Refresh rate - 144 hz min-mum
4) Variable Refresh Rate (No G-Sync) - if t doesn't do ULMB, it's not going to be considered ... will use G-Sync only when ULMB not practical. (< 80 fps)
5) Size - See resolution
6) Power consumption - don't care
Until recently it was simple... Acer XB271HU or Asus PG279Q .... originally both were using 8 + 2 AU Optronics panels but it would seem Asus has switched to just 8 bit
As for this ,,, it needs to be clarified.... that is a misquote. They did NOT say that "ULMB can either look ...." After listing 8 different types of blur reduction, the article
The author says "Sometimes blur reduction [encompassing 8 different methods] looks very good ...." That's a very different statement than "Sometimes ULMB looks very good ...." Unless things have changed there were two differences between Freesync and G-Sync
G-Sync = effective range 30 fps and up, with the impact tailing off the greater you get above 60 fps.
FreeSync = effective range 40 fps and up, with the impact tailing off the greater you get above 60 fps.
G-Sync - universal implementation of MBR technology (with a few exceptions at larger resolutions) via the G-Sync hardware module. Originally this could be purchased as an option providing G-Sync and ULMB to monitors like Asus VG248QE
Fressync - has no hardware and therefore no universal MBR technology. Monitor manufacturers did implement there own MBR technology via hardware module but this seem to have fallen out of favor. These include: BENQ Blur Reduction, ASUS ELMB, BENQ DyAc, EIZO Turbo 240, EIZO Blur Reduction, LG Motion 240, LG Blur Reduction, and Samsung
Software Based .... There were a handful of monitors, that came out just before G-Sync in which the backlight could be strobed with software (toastystrobelight) and could be converted to G-Sync with the aforementioned option. I had planned to ... but when I saw the $200 price, I stuck with the toasty utility. When using a G-Sync monitor, 90+% of the time turn G-Sync off.