Sunday, June 9th 2019
Sony PlayStation 5 Promises 4K 120Hz Gaming
Sony has finalized the design and specification of its PlayStation 5 entertainment system. Unlike buzzwords Microsoft threw around like "8K capable" for its "Project Scarlett" console, Sony has a slightly different design goal: 4K UHD at 120 Hz, guaranteed. The most notable absentee at E3 2019, Sony is designing the PlayStation 5 to leverage the latest hardware to guarantee 120 frames per second on your 4K display. Much like "Project Scarlett," the SoC at the heart of the PlayStation 5 is a semi-custom chip co-designed by AMD and Sony.
This unnamed SoC reportedly features an 8-core/16-thread CPU based on AMD's latest "Zen 2" microarchitecture, which is a massive leap from the 8 low-power "Jaguar" cores pulling the PS4 Pro. The GPU will implement AMD's new RDNA architecture. The SoC will use GDDR6 memory, shared between the CPU and GPU. Much like "Project Scarlett," the PS5 will include an NVMe SSD as standard equipment, and the operating system will use a portion of it as virtual memory. There will also be dedicated hardware for 3D positional audio. Sony also confirmed full backwards compatibility with PS4 titles.
Sources:
The Verge, CNet
This unnamed SoC reportedly features an 8-core/16-thread CPU based on AMD's latest "Zen 2" microarchitecture, which is a massive leap from the 8 low-power "Jaguar" cores pulling the PS4 Pro. The GPU will implement AMD's new RDNA architecture. The SoC will use GDDR6 memory, shared between the CPU and GPU. Much like "Project Scarlett," the PS5 will include an NVMe SSD as standard equipment, and the operating system will use a portion of it as virtual memory. There will also be dedicated hardware for 3D positional audio. Sony also confirmed full backwards compatibility with PS4 titles.
95 Comments on Sony PlayStation 5 Promises 4K 120Hz Gaming
I lot of people believe that the PS5 is using Navi 20 in it, not a chance...PS5 is = to RX 5700 or RTX 2070 at best in PC Gaming performance. All the guys that bought Radeon 7 or RTX 2080 are above PS5 console. I would even say the RX 5700 XT and up coming 2070 Super are above the PS5.
As for the PS5 playing games at 4K is huge trade off for high Resolution with locked low graphics settings. Would be better if they gave the options of graphics levels like they do with PC games, PS5 would be better running @2K Ultra mode settings or high settings then 4K Resolution with low graphics settings.
No hardware today can run 4K properly or maybe RTX Titan is the closest thing to 4K gaming. 1440p is still the sweet spot in PC Gaming with the rest of the world still @2K.
Super is coming.
8 core Zen v2 chiplet and 5700 XT combined chip area size is already 321 mm2 without other extras like speculated hardware ray-tracing while Sony is consistent with their APU chip sizes e.g. PS4's 348 mm2 and PS4 Pro's 321 mm2. Custom Zen v2 could reduce it's L3 cache to make extra space for other semi-custom GPU features.
www.techspot.com/review/1329-buying-gpu-radeon-fury-geforce-980/
Still regret not getting a 980TI, but oh well.
PC hardware fanboys weren't enough, they had to give us consoles fanboys too...Oh lord.
Are counted by the fingers of one hand the games that run on the current consoles at native 4K@30fps, (and with some slowdowns in the middle) ...
The 4K are reachable by checkerboarding for the most part.
Both normally operate with different parts of RAM, infinity fabric is there as well.
Tilling people that there is 4K gaming is the same thing as saying Pigs fly.
5700 XT can't play 4K Ultra PC gaming!
In fact 5700 XT is slower than Radeon 7 last generation lmao.
PC Gaming is all about Ultra mode otherwise use a console with locked low mode settings.
As for 4k on consoles, the Xbox One X does native 4k30 in quite a few games (no, not scaled, but a lot of other games do upscaled 1500-1800p at 30fps or higher, which still looks far better than 1080p), and some esports titles even do native 4k60. On hardware that's essentially an RX 480. Does the level of detail match Ultra settings on PC? Not necessarily, no. Does it matter? Not really. It's a great gaming experience for a relatively low cost, and a lot easier to get into than PC gaming. PC gamers really ought to be thankful to the console industry for recruiting more people to their interests, not whining about how the hardware is inferior. The resolution goal for the next generation is still going to be 4k (8k is for bragging rights and possibly video playback, and mostly to say "we support HDMI 2.1!"), so 4k60 in "slow" games and 4k120 in "fast" games is likely going to be the norm, but also with some added graphical detail to edge closer to modern PCs. Still, I have a feeling 30fps console gaming will be a thing of the past outside of a few select titles pretty soon.
But the best part is...We need to THANK consoles? Jesus, you are one hell of a comedian. We have to DAMN consoles every day, for the low quality trash they made popular and for how they casualized the entire market making much more stupid games sell like hotcakes. They ruined the videogame industry in an irreparable way, and there seems to be no end to that as trash products continue to get praised and greedy devs are always more inclined to satisfy that lack of taste and of experience to make tons of money.
I really don't understand these 4k console announcements (let alone 8k from Microsoft) when the PC world is crippling by as it is.
Even more retarded is that Google streaming service promising 4k @ 60fps. At what kind of quality cost? What's the point of this?
Speaking of "Radeon 7", does VII mean Radeon 7 or "Vega 2"?
Welcome back to planet Earth. 5700XT is only 250mm^2.
Consoles will likely use bigger chips that are run at lower clocks.