Tuesday, November 12th 2019
NVIDIA Releases GeForce 441.20 WHQL Drivers
NVIDIA today posted GeForce 441.20 WHQL software. The drivers come game-ready for "Star Wars Jedi: The Fallen Order," and "Stormland." This includes SLI support for the latest Star Wars game. NVIDIA also introduced support for CUDA 10.2 compute API. The list of G-Sync compatible monitors has been expanded with three more displays. Among the issues addressed with this release are geometry corruption on GTX 900-series "Maxwell" GPUs with "Red Dead Redemption" in Vulkan; G-Sync getting disengaged when V-Sync is disabled in "Red Dead Redemption." Vulkan-related errors with "The Surge" have also been fixed. There's also a surprising bug-fix, "Quake 3 Arena" appearing washed-out when color-depth is set to 16-bit. Performance drops with "CS: GO" have also been addressed. Grab the driver from the link below.DOWNLOAD: NVIDIA GeForce 441.20 WHQL Drivers
Game Ready
Game Ready
- Star Wars Jedi: Fallen Order
- Stormland
- Acer XB273U
- Acer XV273U
- ASUS VG259Q monitors.
- Star Wars Jedi: Fallen Order
- Added support for CUDA 10.2
- [Red Dead Redemption 2][Vulkan][Maxwell GPUs]: Geometry corruption occurs on some Maxwell GPUs. [2744709]
- [Red Dead Redemption 2][Vulkan]: G-SYNC disengages when disabling V-Sync on the game. [2740479]
- [The Surge 2] VULKAN_ERROR_DEVICE_LOST when using driver version 440.97. [2739146]
- [Quake 3 Arena]: Colors in the game become washed out when set to 16-bit color. [2738607]
- [HDR]: HDR black levels are grey on LG OLED55C9. [2738708]
- [CS:GO]: The game experiences performance drops in certain CPU-limited cases. [2682973]
25 Comments on NVIDIA Releases GeForce 441.20 WHQL Drivers
Windows 10 Issues
I don't play that game, but you can't you just roll back to an older driver that did work for GTAV or the game ready one for it?
I am really shocked Nvidia has not fixed it yet
When multi gpu support is enabled (Red Dead Redemption), does nvidia mean for all cards OR JUST WHEN THE CARDS ARE ALREADY IN SLI or SLI capable?
...I ask because, mgpu dx12 has not been enabled by nvidia on any game unless the cards are SLI capable/enabled.
Multi GPU support would mean a pair of 1060 or 2060 could do mgpu... but this has not been the case with nvidia so far.
The only game with mutli gpu support so far is AOTS in dx12 and Vulkan.
Thank you, its an important distinction in the two scenarios
Bad thing is though is that TAA must be enabled now if you use SLI. Without TAA enabled the game becomes unbearably bright and unplayable.
However these crashes started since the rockstar launcher got installed.
Never had any issues before this launcher.
I just installed previous drivers 441.12 and now I have no problems with DX12, yay!