Wednesday, November 13th 2019
Crytek Releases Hardware-Agnostic Raytracing Benchmark "Neon Noir"
Crytek today released the final build for their hardware-agnostic raytracing benchmark. Dubbed Neon Noir, the benchmark had already been showcased in video form back in March 2019, but now it's finally available for download for all interested parties from the Crytek Marketplace. The benchmark currently doesn't support any low-level API such as Vulkan or DX 12, but support for those - and the expected performance improvements - will be implemented in the future.
Neon Noir has its raytracing chops added via an extension of CRYENGINE's SVOGI rendering tool that currently Crytek's games use, including Hunt: Showdown, which will make it easier for developers to explore raytracing implementations that don't require a particular hardware implementation (such as RTX). However, the developer has added that they will add hardware acceleration support in the future, which should only improve performance, and will not add any additional rendering features compared to those that can be achieved already. What are you waiting for? Just follow the link below.System requirements:
Sources:
Cryengine Marketplace Neon Noir, via Neon Noir
Neon Noir has its raytracing chops added via an extension of CRYENGINE's SVOGI rendering tool that currently Crytek's games use, including Hunt: Showdown, which will make it easier for developers to explore raytracing implementations that don't require a particular hardware implementation (such as RTX). However, the developer has added that they will add hardware acceleration support in the future, which should only improve performance, and will not add any additional rendering features compared to those that can be achieved already. What are you waiting for? Just follow the link below.System requirements:
- AMD Ryzen 5 2500X CPU/Core i7-8700
- AMD Vega 56 8 GB VRAM/NVIDIA GTX 1070 8 GB VRAM
- 16 GB System Ram
- Win 10 x64
- DX11
56 Comments on Crytek Releases Hardware-Agnostic Raytracing Benchmark "Neon Noir"
Same clock speed for the GPU/GDDR6 at 1440P
Ultra
1440P: 4781
1080P: 7853
Nothing seems off with the bullet shell casings rasterized rendering or RTRT. Maybe it shows up at the Very High setting?
NANOSUIT vs. North Korea.
Take the stupid aliens out of it and make the game solely about a government issued supersoldier team going up against a bunch of technologically inferior North Koreans.
Melt my computer if you can.
"Hey look at us! We got Ray Tracing on DX11! Buy our engine PLEASE!"
- 1080p
- Ultra
Disappointing........ :wtf:
RT Ultra
1080p : 15400
1440p : 9900
162fps avg and 122fps 1% low at 1080P ultra.
This was 1440P with Ultra Raytracing.
with Nvidia
Wccftech clip
My Clip with 2080Ti
It may not be that big of a deal if you won't notice the difference in motion.
Also the torchlight reflections from the drone with AMD is quite jarring.
2070 super is getting about 40% higher framerate than 5700XT,and that's a hardware-agnostic benchmark that's no using any of turing's additional RT-specific cores.
Radeon VII loses to 5700XT by 10% despite being 10% faster otherwise.
GTX 1080 is 11% faster than Vega 64.
I just recorded this video and finished uploading, right after i finished uploading i see new driver got released... Well, i assume it wouldn't make much of a difference in this particular case.
My first, bumpy run was 7085 pts @ 1080p/Ultra. Very good FPS, frame time consistency not so much.
www.techpowerup.com/forums/threads/cryteks-neon-noir-raytracing-demo-released.261155/#post-4152366
Look for the section where the guy explains their use of voxels which will artifact in some (known) circumstances.