Friday, November 22nd 2019

Half-Life: Alyx Officially Revealed, Will Release March 2020

Valve has taken the proverbial wraps off the already-teased, and now revealed, Half Life: Alyx. The latest installment in the Half-Life universe, again, isn't a sequel to the narrative that has been left midway with the ending of Half-Life 2: Episode Two. Instead, it's a prequel of sorts, situated in the 20-year time gap between the original Half-Life and Half-Life 2. It's at this point in the timeline that players will accompany Alyx and her father, Elias, in their fight against the Combine.

Engine-wise, the game will make use of the Source 2 engine, and will be released with accompanying Source 2 tools for worldbuilding, allowing players to design and distribute their own worlds set in this universe. The game will be a single-player, story-driven FPS affair, and will make heavy use of Half-Life's physics interactions. The game is being announced as a full-length game release built from the ground-up for VR - it's not just a VR adventure the development team embarked on, though it did start that way. But let that be for a while: go after the break to watch the game's trailer. I dare you to say this doesn't quite look like your Half-Life dream game.

In an interview with Geoff Keighley, Valve's David Speyrer, Robin Walker and Dario Casali shared some details as to how exactly Half-Life: Alyx came to fruition (it began as an exploration VR game that naturally developed into a Half-Life game with Half-Life models), explained why they chose to develop a prequel to Half-Life 2 instead of taking on the development of a Half-Life 3 (basically, Half-Life 3 has such heavy expectations sen on it that it's just so overwhelming to tackle as a creative project, even if VR is used as a pole around where the entire experience revolves).
They also explained why the game won't have a mouse and keyboard equivalent, as some VR games have shipped with. According to the developers, there are many layers of interaction that VR allows that can't accurately be translated by a mouse and keyboard (that usually happens when there is full body tracking and the player's body is actually rendered into the game, interacting with it in a fully physics-based way, I'd say). The developers talked a while about the simple interaction of opening a door, and in how many ways that can be done in the VR environment: you can push it slightly and peek; you can shove it and spray the entire room with lead; you can open it slightly and throw a grenade. All of these interactions with something as simple as doors meant that for them to be actually translated into a keyboard and mouse game, each would have to be mapped. And we're just talking about ways to interact with doors.


As the game description reads:
"Immerse yourself in deep environmental interactions, puzzle solving, world exploration, and visceral combat.

Lean to aim around a broken wall and under a Barnacle to make an impossible shot. Rummage through shelves to find a healing syringe and some shotgun shells. Manipulate tools to hack alien interfaces. Toss a bottle through a window to distract an enemy. Rip a Headcrab off your face and throw it at a Combine soldier."
Whether or not this is the first VR experience in a new era for the Half-Life universe, we'll have to see; though the developers do say that that will definitely have something to do with the game's reception. Of course, with so little relative players in the VR space, it remains to be seen by what metric the game will be considered a commercial success.
Sources: DSOGaming, DSOGaming
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52 Comments on Half-Life: Alyx Officially Revealed, Will Release March 2020

#26
Chomiq
I don't care about VR and I'm not buying it to play this.
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#28
erocker
*
Game looks fantastic. Won't be dropping a thousand dollars to play it though. Looking forward to future non-VR Half Life titles.
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#29
TheOne
Well they're at least guaranteed to do better than Artifact.
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#30
GamerGuy
Though I love HL games, and would love to be immersed in it again, I ain't gonna pony up the equivalent of 1k USD just to play this game, no way!
Posted on Reply
#31
blobster21
GamerGuyThough I love HL games, and would love to be immersed in it again, I ain't gonna pony up the equivalent of 1k USD just to play this game, no way!
+1000 ! i'll just pass.
Posted on Reply
#32
ShurikN
The game actually looks amazing, and for me that's the saddest part. Next to no one will get to play it. As a huge HL fan, I'm definitely not dishing out $500 (or more) for a VR headset just to play this game.
I understand what Valve is trying to do here, but no matter how much people love the franchise, it's not gonna make them spent a thousand bucks on Index.
TheOneWell they're at least guaranteed to do better than Artifact.
The shit I took yesterday was better than Artifact.
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#33
biffzinker
blobster21+1000 ! i'll just pass.
You guys do realize there are other supported VR headsets with a lower cost than $1000/$500?



Oculus Headset: $399 - www.amazon.com/Oculus-Rift-PC-Powered-Gaming-Headset-pc/dp/B07PTMKYS7

WMR Headsets $229/$185
Samsung HMD Odyssey+ on sale at $229 - www.amazon.com/Samsung-Odyssey-Wireless-Controllers-XE800ZBA-HC1US/dp/B07HS7R1RT
HP - Mixed Reality Headset and Controllers (Requires Bluetooth Dongle) $185 - www.amazon.com/HP-Mixed-Reality-Headset-Controllers/dp/B077MF8TQ7

$130 for the HP MRH and Controllers if you live near a Microcenter Store - www.techpowerup.com/forums/threads/virtual-reality-for-cheap-hp-windows-mixed-reality-hmd-and-controller-130.261230/
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#34
Jism
tomc100VR is starting to become mainstream and essential for immersion, especially for driving sims that make you feel like you are actually in the car. The Star Wars VR is a must have for space sims. Lucasarts or Disney needs to update all their previous space sims like Tie Fighters and X-wing Alliance. Same with Wing Commander series, Freespace series, and the upcoming Star Citizen.
VR is not there yet. You need a system with a beefy video card to produce 2x 90 FPS at minimum, or when the VR kit has a single screen, solid 90FPS.

If your system cant you'll be suffering from motion sickness fast enough. Ive attempted to play VR games on the PS4 Pro. Some of 'm are really cool, others just dont click when it comes to playing FPS games (Doom VR for example).
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#35
Tartaros
I don't know, but looks like they know the limitations of VR and probably they have something up their sleeves that isn't as immersive as VR but gives a similar experience. I suppose the VR controls will stay but maybe a headset with just motion or eye tracking to properly look in the game in a similar manner to VR while using a regular monitor would be a good middle ground solution and quite more affordable. I'm intrigued if they have this planned or they will just jump into the pool without water.
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#36
Fluffmeister
Valve don't make games anymore, but when they do it's still better than the 99% of console trash we have to deal with these days.
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#37
xkm1948
FluffmeisterValve don't make games anymore, but when they do it's still better than the 99% of console trash we have to deal with these days.
Dude people love fast food styled console trash. Why risk innovating in something new when the player base thrive on trash games?

It is human nature after all. Refuse to try out new things which is totally OK.
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#39
lexluthermiester
This only took, what, nearly 15 years? It's not Half Life 3 though.. Not expecting much from this.
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#40
Prima.Vera
xkm1948It is human nature after all. Refuse to try out new things which is totally OK.
Not human nature, just East Asian (ex: Japanese) one.
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#41
R-T-B
Prima.VeraNot human nature, just East Asian (ex: Japanese) one.
Wow.

Yeah. We totally don't see behavior like that anywhere else. /s

I mean, the Japanese made the friggin Wii, and I hated that thing for requiring me to... move.
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#42
biffzinker
R-T-BI mean, the Japanese made the friggin Wii, and I hated that thing for requiring me to... move.
All it took was a wrist flick, unless your referring to the later controllers with a gyroscope (Wii MotionPlus.)
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#43
R-T-B
biffzinkerAll it took was a wrist flick, unless your referring to the later controllers with a gyroscope (Wii MotionPlus.)
Point is it was something new. I wasn't trying to excuse my lazy ass from excercise of any sort, more poking fun at my past self.
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#44
AvidTechUser
I'm not really into VR, but it does look like an exciting game. I always liked Alyx and thought she was a good character in the franchise.
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#45
ShurikN
Prima.VeraNot human nature, just East Asian (ex: Japanese) one.
Was that something aimed at me?
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#46
lexluthermiester
ShurikNWas that something aimed at me?
No, they were only making an example. A poor one IMHO, but just an example.
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#47
xacid
Announcing a long anticipated game and to have it be an exclusive VR only title is horrible. I looked into the cheapest way to get a VR headset and assuming the PC already exists and its still in the $400 range.

I love the Half Life series but this is up their with Blizzard's fiasco at last years Blizzcon.
Posted on Reply
#48
biffzinker
xacidAnnouncing a long anticipated game and to have it be an exclusive VR only title is horrible. I looked into the cheapest way to get a VR headset and assuming the PC already exists and its still in the $400 range.

I love the Half Life series but this is up their with Blizzard's fiasco at last years Blizzcon.
The Samsung HMD Odyssey+ Headset is on sale for $229, although that depends on where you are.
www.amazon.com/Samsung-Electronics-Wireless-Controllers-XE800ZBA-HC1US/dp/B07HS7R1RT
The Windows Mixed Reality headsets are supported for the new Half-Life game.
Posted on Reply
#50
biffzinker
xacidStill $230 is a lot for one game that is single player.
You know you could play other games on the headset? Your not locked into playing just one game. Do you have a physical condition that interferes?
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