Tuesday, January 7th 2020
EVGA GeForce RTX 2060 KO Pictured, Possibly NVIDIA's First Response to RX 5600 XT
At CES, we went hands-on with the EVGA GeForce RTX 2060 KO graphics card, and its price came as the biggest surprise: USD $299. This could very well be NVIDIA's first response to AMD's Radeon RX 5600 XT: a new line of RTX 2060 graphics cards under $300, with RTX support being the clincher. The EVGA card looks like it's severely built to a cost. A 20-ish centimeter length, a simple twin-fan cooling solution, and just three connectors, including a legacy DVI-D. It still has a full-length back-plate. The KO ticks at NVIDIA-reference clock-speeds for the RTX 2060. EVGA is planning a premium KO Ultra SKU with factory-overclocked speeds comparable to the RTX 2060 iCX, priced at a small premium. EVGA says that the RTX 2060 KO will launch next week (January 13 or later).
95 Comments on EVGA GeForce RTX 2060 KO Pictured, Possibly NVIDIA's First Response to RX 5600 XT
Might just be EVGA card, either way it's cute and will make fan boys cry.
And yeah "they" are already here if you know what I mean, always spot on~
:)
www.evga.com/products/Specs/GPU.aspx?pn=7e7e3085-1fe0-4dc1-98ec-74be1221441e
I guess this version of the 2060 exist within EVGA only.
complains when nvidia prices get higher,complains when nvidia prices get lower.
cheers when amd sells a card that's rx590 competitor for more money.
oh well....... it already has :laugh:
And OMG on all the anti RTX comments. Get a grip people. It's going mainstream this year. Even your favourite company is working on a solution.
Or you think it'll become mainstream before even DirectX 12 becomes mainstream?
OTOH I'm not opposed to cheaper price without performance loss. If AMD gets fucked in the process of discounts boohoo!!! And people made fun of Nvidia's 400 series coming nine months after ATI's 5000 series.
Btw I seriously thought they meant KO as in knockoff
By definition RTRT is meant to make games more realistic. So in some games it just won't be used because it's against design principles.
Your condition will never be fulfilled.
Initially it'll also be expensive to implement, so some studios will delay the transition - even if they wanted.
BTW: Do you think 3D gaming is mainstream? We still have 2D games. I stopped tracking what's happening to DX12. I don't care what API a game runs.
DX12 may be the most obvious path to RTRT, but it's not the only way. Nvidia used the KO naming some time ago. You can look it up. Maybe some meaning was given.
Tesselation incurs a performance hit. Shading incurs a performance hit. Lighting incurs a performance hit. If it weren't for all these pesky techniques, we'd be enjoying Wolfenstein at 1,000,000 fps by now.
Edit: More on topic, I think Nvidia has squeezed all there was from Turing by now. Going forward it's Ampere or bust (i.e. whoever didn't buy into Turing by now, most likely never will).
And that is not going to change any time soon.