Monday, February 24th 2020

Microsoft Confirms Xbox Series X Specs - 12 TFLOPs, Custom APU With Zen 2, RDNA 2, H/W Accelerated Raytracing

Microsoft has confirmed the official specs for the Xbox Series X games console, due Holiday 2020 (think November). The new specs announcement confirms the powerhouse of a console this will be, with its peak 12 TFLOPs compute being 8 times that of the original Xbox One, and twice that of the Xbox One X, which already quite capable of powering true 4K experiences. This 12 TFLOPs figure is a mighty impressive one - just consider that AMD's current highest-performance graphics card, Radeon VII, features a peak 13.4 TFLOPs of computing power - and that's a graphics card that was launched just a year ago.

The confirmation also mentions support for Hardware-Accelerated raytracing, something that all but confirms the feature being built into AMD's RDNA 2 microarchitecture (of which we are expecting news anytime now). this, alongside Variable Rate Shading (VRS) support, brings AMD to feature parity with NVIDIA's Turing, and should allow developers to optimize their performance and graphical targets without any discernible quality loss.
Another very important metric, however, is still unknown: pricing. But with the new system featuring so many pieces of top-of-the-line technology, including SSD storage, this won't be a cheap endeavor. With Sony also keeping its cards close to its chest in regards to PS5 pricing (and the company even canceling their appearances at PAX East and GDC), we'll have to wait and see how interesting these systems really are from a value standpoint.

However, I have to throw my two cents in here: Microsoft's alleged approach towards releasing a top-tier (and top pricing) console in the Xbox Series X alongside a cheaper, more nimble system does paint the next-gen scenario as more positive for Microsoft than Sony, should the Japanese company choose to release a single, premium system (which some are saying hardware parts costs are set at $450).

Features of XBOX Series X:
  • Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD's latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance - twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.
  • Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
  • Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing - a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.
  • SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that - fast.
  • Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.
  • Dynamic Latency Input (DLI): We're optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
  • HDMI 2.1 Innovation: We've partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display's refresh rate to the game's frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.
  • 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.
Source: Microsoft
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139 Comments on Microsoft Confirms Xbox Series X Specs - 12 TFLOPs, Custom APU With Zen 2, RDNA 2, H/W Accelerated Raytracing

#1
Cheeseball
Not a Potato
Hmm... 12 TFLOPS eh? For comparison, the RTX 2080 Ti pushes up to 11 TFLOPS (at FP32) non-boost with the Titan RTX at 12 TFLOPS. This is not bad from a gaming standpoint.
Posted on Reply
#2
cucker tarlson
Niiiiiceeeee
CheeseballHmm... 12 TFLOPS eh? For comparison, the RTX 2080 Ti pushes up to 11 TFLOPS (at FP32)
13.5/16.3
Posted on Reply
#3
Cheeseball
Not a Potato
cucker tarlson13.5/16.3
Cheeseball... non-boost ...
:slap:
Posted on Reply
#4
dj-electric
TFLOPS became de-facto marketing term by now. Hollow and meaningless as they come.
Posted on Reply
#5
cucker tarlson
Cheeseball:slap:
I don't know what is the reason for looking at base clock but ok


anyway

5700xt=2070
9.75tflop=7.5tflop

to get 12 tflop rdna1 power turing would need 9.2tflop,which is around 2070 super FE (9.1)

2080 super is 11 tflops for comparison

consoles getting a 2070 super - this is really good,this card pretty much rips through 1440p ultra ATM.If the price is $500 it's really good for current gen.Dunno about ampere,with 7nm you may get current 2070 super performance at $350.
Posted on Reply
#6
Joss
due Holiday 2020 (think November)
That's if the Coronavirus situation is contained by then.
Posted on Reply
#8
Cheeseball
Not a Potato
cucker tarlsonI don't know what is the reason for looking at base clock but ok
Well, you're not wrong at least. :laugh:

120 FPS at 1080p (its not stated if that figure is at 4K or what, but I doubt it) at console-level is welcome. Now they just need to make mainstream HDTVs (e.g. less than $600) that have real 120+ Hz panels. Alternative is just to hook the console up to a monitor and route the audio to external speakers.
Posted on Reply
#9
Xuper
MS is using TF to avoid any speculation on RDNA2. It's simple.
Posted on Reply
#10
Durvelle27
I'm definitely getting one on day one
Posted on Reply
#11
erek
dj-electricTFLOPS became de-facto marketing term by now. Hollow and meaningless as they come.
remember the RV770? Was pretty sweet on the TFlop
Posted on Reply
#12
efikkan
Let's hope this is 12 Tflop fp32, not fp16 (or something else). RX 5700 XT does 9.6 Tflop fp32 at 225W.
Posted on Reply
#13
HD64G
12TFs means easy 120FPS@1440P and 60FPS@4K with high-very high detail for modern and upcoming titles. And it leads us to assume that the RDNA2 GPU in it has 52 or 56CUs clocked around 1,4-1,5GHz (close to the optimum point of its efficiency curve for better thermals-noise). Monstrous console and having fully backwards compatibilty makes it appealing indeed if priced between $600-700 and a bargain for less.
Posted on Reply
#14
Rowsol
This is a massive jump in performance and I can't wait to see what developers are able to do with it.
Posted on Reply
#15
THANATOS
cucker tarlsonI don't know what is the reason for looking at base clock but ok


anyway

5700xt=2070
9.75tflop=7.5tflop

to get 12 tflop rdna1 power turing would need 9.2tflop,which is around 2070 super FE (9.1)
You should look at the real average clockspeed.
RTX 2070 - 1862Mhz -> 8.6 TFLOPs (100%) www.techpowerup.com/review/nvidia-geforce-rtx-2070-founders-edition/37.html
RTX 2070 Super - 1879Mhz -> 9.6 TFLOPs (111.6%) www.techpowerup.com/review/nvida-geforce-rtx-2070-super/33.html
RX 5700 XT - 1887Mhz -> 9.7 TFLOPs (112.8%) www.techpowerup.com/review/amd-radeon-rx-5700-xt/34.html

Another thing is that this is based on RDNA2 and we don't know how much better It's compared to the first RDNA architecture.
Posted on Reply
#16
BArms
TFLOP figure includes both CPU and GPU figures right? Presumably the GPU might only be 10TFLOP + 2 from the CPU, not that you would use the CPU for floating point that much but it's good enough for marketing.
Posted on Reply
#17
cucker tarlson
BArmsTFLOP figure includes both CPU and GPU figures right? Presumably the GPU might only be 10TFLOP + 2 from the CPU, not that you would use the CPU for floating point that much but it's good enough for marketing.
3700x is 0.5tflop
Posted on Reply
#18
medi01
CheeseballHmm... 12 TFLOPS eh? For comparison, the RTX 2080 Ti pushes up to 11 TFLOPS (at FP32) non-boost with the Titan RTX at 12 TFLOPS. This is not bad from a gaming standpoint.
Cross platform TF comparison is highly misleading, when talking about gaming perf.

5700XT is RDNA and 9.7Tflops.
RDNA2 chip at 12T should be about 20%+ faster, so around 2080.

Next gen consoles are going to be insane value.

PS
It is also curious that AMD is sitting on a 2080 perf level 320-330mm2 chip and not releasing it.
Posted on Reply
#19
Fluffmeister
Nice specs for sure, shame it's still at least 9 months away apparently. It will be good when games start taking advantage of tech like VRS and DXR.

Turing users are already set, otherwise it's case of getting a discrete RDNA2 card or a shiny new Ampere card.
Posted on Reply
#20
THANATOS
cucker tarlson3700x is 0.5tflop
From what I found It's actually twice as much.:)
8cores * 4.4Ghz * 32FLOPs -> 1,13 TFLOPs
Posted on Reply
#21
Chomiq
I'm most happy about the fact that backwards compatibility is one of the main selling factors. Wish that Sony would follow in their footsteps.
Posted on Reply
#22
Lindatje
Now Ray Tracing will really get off the ground, hope Nvidia can still keep up with Ray Tracing as the games are going to be optimized for AMD.
Posted on Reply
#23
Fluffmeister
LindatjeNow Ray Tracing will really get off the ground, hope Nvidia can still keep up with Ray Tracing as the games are going to be optimized for AMD.
Keep up? They are waiting for AMD to support it too, this is good all round.

Besides the myth that the current gen consoles would help AMD storm ahead didn't come to shit either.
Posted on Reply
#24
Chomiq
FluffmeisterKeep up? They are waiting for AMD to support it too, this is good all round.

Besides the myth that the current gen consoles would help AMD storm ahead didn't come to shit either.
2018:
www.tomshardware.com/news/rtx_2080-ray_tracing-games-list,37669.html
Late 2019:
www.digitaltrends.com/computing/games-support-nvidia-ray-tracing/

So they went from 11 to 10 titles that support SOME of the RTX features. Remind me please, what's Nvidia's GPU marketshare? Sure, they're waiting for AMD to keep up...
Posted on Reply
#25
TheDeeGee
JossThat's if the Coronavirus situation is contained by then.
Doubt it at this rate, no cure being tested on people until late April.
Posted on Reply
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