Monday, February 24th 2020
Microsoft Confirms Xbox Series X Specs - 12 TFLOPs, Custom APU With Zen 2, RDNA 2, H/W Accelerated Raytracing
Microsoft has confirmed the official specs for the Xbox Series X games console, due Holiday 2020 (think November). The new specs announcement confirms the powerhouse of a console this will be, with its peak 12 TFLOPs compute being 8 times that of the original Xbox One, and twice that of the Xbox One X, which already quite capable of powering true 4K experiences. This 12 TFLOPs figure is a mighty impressive one - just consider that AMD's current highest-performance graphics card, Radeon VII, features a peak 13.4 TFLOPs of computing power - and that's a graphics card that was launched just a year ago.
The confirmation also mentions support for Hardware-Accelerated raytracing, something that all but confirms the feature being built into AMD's RDNA 2 microarchitecture (of which we are expecting news anytime now). this, alongside Variable Rate Shading (VRS) support, brings AMD to feature parity with NVIDIA's Turing, and should allow developers to optimize their performance and graphical targets without any discernible quality loss.Another very important metric, however, is still unknown: pricing. But with the new system featuring so many pieces of top-of-the-line technology, including SSD storage, this won't be a cheap endeavor. With Sony also keeping its cards close to its chest in regards to PS5 pricing (and the company even canceling their appearances at PAX East and GDC), we'll have to wait and see how interesting these systems really are from a value standpoint.
However, I have to throw my two cents in here: Microsoft's alleged approach towards releasing a top-tier (and top pricing) console in the Xbox Series X alongside a cheaper, more nimble system does paint the next-gen scenario as more positive for Microsoft than Sony, should the Japanese company choose to release a single, premium system (which some are saying hardware parts costs are set at $450).
Features of XBOX Series X:
Source:
Microsoft
The confirmation also mentions support for Hardware-Accelerated raytracing, something that all but confirms the feature being built into AMD's RDNA 2 microarchitecture (of which we are expecting news anytime now). this, alongside Variable Rate Shading (VRS) support, brings AMD to feature parity with NVIDIA's Turing, and should allow developers to optimize their performance and graphical targets without any discernible quality loss.Another very important metric, however, is still unknown: pricing. But with the new system featuring so many pieces of top-of-the-line technology, including SSD storage, this won't be a cheap endeavor. With Sony also keeping its cards close to its chest in regards to PS5 pricing (and the company even canceling their appearances at PAX East and GDC), we'll have to wait and see how interesting these systems really are from a value standpoint.
However, I have to throw my two cents in here: Microsoft's alleged approach towards releasing a top-tier (and top pricing) console in the Xbox Series X alongside a cheaper, more nimble system does paint the next-gen scenario as more positive for Microsoft than Sony, should the Japanese company choose to release a single, premium system (which some are saying hardware parts costs are set at $450).
Features of XBOX Series X:
- Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD's latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance - twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.
- Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
- Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing - a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.
- SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that - fast.
- Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.
- Dynamic Latency Input (DLI): We're optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
- HDMI 2.1 Innovation: We've partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display's refresh rate to the game's frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.
- 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.
139 Comments on Microsoft Confirms Xbox Series X Specs - 12 TFLOPs, Custom APU With Zen 2, RDNA 2, H/W Accelerated Raytracing
That's a custom chip made for MIcrosoft, they can't release it as a graphics card for gaming.
That's Navi 21 505 mm2 job. China has just reported that they have a vaccine. They do help but Nvidia uses other things to uplift its graphics performance - it's like AMD uses High quality settings natively in the Radeon Settings, while Nvidia uses Performance settings in the Control panel. Because it's a joint effort of everyone in the industry, including Microsoft and AMD.
I don't know why Nvidia hurried so much, when the hardware is not ready and the RTX performance is quite low.
wccftech.com/amd-next-gen-flagship-radeon-rx-navi-gpu-specs-leak-5120-cores-24-gb-memory/ I remember VR that many rushed to support, Sony even rolled out PS4 pro.
Where is all that now? :)))
Consoles are made for years to come, they didn't want to miss they train, understandably.
AMD supports DXR, not "RTX", mkay?
DXR is not RTX.
RT is not RTX either.
30-40 millions of consoles with AMD's chip will be rolled out in 2021. (and roughly at the same pace, for about 5 years to come)
Whatever tech it supports, will become a de facto standard.
It could, and in fact, based on AMD's patent it likely is, quite different from NV approach. How so?
I used ref 5700XT as a base.
But... its not some shitty last years midranger that is for sure. Man, I really hope AMD is going to wow us with a new GPU that does RT well and smashes performance charts. Let's pray that the consoles are going to be good at least for thát.
“…Radeon product management lead, Mithun Chandrasekhar, hinted at the red team’s plan for 4K domination…”
Like Ryzen, AMD’s Big Navi is “going to similarly disrupt 4K” gaming
www.pcgamesn.com/amd/navi-4k-graphics-card
I mean,what is it about the amd approach that's really that different ?
There is communication between Chinese authorities and Russia and I read it.
Also don't confuse RTX with DXR.
RTX 2070 FE: 8.5 Tflops@1.85Ghz avg clock
Nitro RX 5700XT: 10.2 Tflops @2Ghz avg clock
RTX 2070 has 84% of Tflops vs 5700XT while performance is 93% vs 5700XT.
IMO NV's tflops values are misleading because their listed boost clocks is always around -200mhz vs actual avg clock in games (1620mhz listed- 1850Mhz actual).
So in reality performance/tflops on RDNA is closer to RTX then listed on official numbers, RDNA2 will close the gap IMO.
As long as its 1 company pushing it, its not going to get the support it needs to be relevant.
..as powerful as it is, I'm just one GPU upgrade away from stomping all over it and seeing the PC version of their games run even better than the Series X can.
The PS5 on the other hand with all its exclusive 1st party content is a different matter entirely, even if it is (slightly) less powerful than the X.
Better show 1080p where it is equal to RTX 2070 Super.
You're beating the dead horse,the reviews have been out for months.
Aib vs aib 5700xt is same as 2070,aib OC same as 2060 super.
Using different RTX 2070 won't change the performance/tflops ratio (I am comparing tflops/performance ratio between RDNA and Turing).
4k (actual GPU benchmark) aib vs aib 2070s is 10-15% faster,OC vs OC its almost 20%.