Friday, February 28th 2020
Intel Adds Game Capture and Broadcasting Features to Graphics Command Center
Intel updated its Graphics Command Center app to feature game video capture and broadcasting features rivaling AMD ReLive and NVIDIA GeForce Experience Share. The feature lets you record your screen or gameplay and either save the recording to disk or stream to various game streaming sites and social networks. You get control over the resolution, format, bit-rate, etc. The Graphics Command Center is unbundled from Intel's Graphics drivers that have switched to the new DCH driver model. It is currently distributed through Microsoft Store as a beta.
DOWNLOAD: Intel Graphics Command Center (beta)
DOWNLOAD: Intel Graphics Command Center (beta)
21 Comments on Intel Adds Game Capture and Broadcasting Features to Graphics Command Center
Like what are you going to record, Roblox?
I can totally see it.
Watch intel completely ignore this idea.
EDIT: Can't test on desktop as I'm using a 3800X with a 2080 Super and RX 5700 XT
EDIT 2: No clue if there is any performance improvement by offloading recording to the IGP. DOA6 is on max settings and I'm still getting 60 FPS at 1080p while recording at 18 Mbps. I would need to try another game as DOA6 is locked at 60 FPS.
Run them back to back, and take notes.
I know Macs can do this since Premiere Pro has an option to use QuickSync alongside Mercury (which is either run on the Intel EUs or a dedicated AMD GPU). Even if you have the Intel IGP enabled, you still need to hook up a monitor to it (on the motherboard) so it would engage the IGP. Take note that this is the case with an i5-3470, and am not sure on the newer 8th+ gen CPUs.
EDIT: Off-topic, but having a AMD GPU and NVIDIA GPU in the same system doesn't really cause problems (driver-wise) either. It's actually my current configuration. But I only game on one card at a time while using the other for work (or vice-versa depending on whether I need CUDA or OpenCL).
Except i dont use my IGP to drive a monitor - It drives my Yamaha RX-V573. Not come across any sort of conflicts.
The main problem is not whether your iGPU has anything plugged-in, it's the issue of passing framebuffer from your main GPU to Intel iGP.
I'm not even sure if it's gonna work if you have a multi-monitor setup on both GPUs...
I learned that doing this on the GTX 1650 gets me 2 more hours of battery life. :D
EDIT: To clarify, when I mean 2 hours of battery life, I mean it actually adds around two more hours. I'm not going off the battery meter built-in to Windows, but through actual usage since its my semi-work laptop.
Only a sample size of two, and both anecdotal. But I err on the side of blaming Dell.
I'll test it out though but I'm pretty sure it should help you gain more battery time.