Tuesday, March 10th 2020

Bethesda Releases Final Specs Listing for Doom Eternal

Bethesda today released the final system requirements for its upcoming massacre-fest Doom Eternal. The game, which is geared for release just 10 days from now (March 20th), promises to be one of the most impressive (and fluid) games in recent times, if the original, modern Doom is anything to go by.

Bethesda has even gone so far so as to list preferred specs for gamers that want to play in 4K at 60 FPS or in 1440p at 120 FPS: and these are pretty abusive, with an NVIDIA GeForce RTX 2080 Ti being required - likely because of its gargantuan 11 GB VRAM. AMD's Ryzen 7 3700X or Intel's Core i9-9900K are the requirements here, alongside 16 GB of system RAM. Check after the break for a breakdown on recommended specs for other resolutions and quality settings, and for Bethesda's trailer showing off customization options for your DOOM slayer. Do you have what it takes to run the game?

Doom Eternal PC Requirements
PC Ultra-Nightmare Specs (2160p / 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120 FPS / Ultra-Nightmare Settings)
  • 64-bit Windows 10
  • Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better
  • 16 GB System RAM
  • NVIDIA GeForce RTX 2080 Ti (11 GB)
  • 50 GB hard drive space
PC Recommended Specs (1440p / 60 FPS / High Quality Settings)
  • 64-bit Windows 10
  • Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
  • 8 GB System RAM
  • NVIDIA GeForce GTX 1080 (8 GB), RTX 2060 (6 GB) or AMD Radeon RX Vega 56 (8 GB)
  • 50 GB hard drive space
PC Recommended Specs (1080p / 60 FPS / High Quality Settings)
  • (1080p/ 60 FPS / High Quality Settings) NVIDIA GeForce GTX 1060 (6 GB), NVIDIA GeForce 970 (4 GB)
  • AMD RX 480 (8 GB) Note: On GTX 970 only -- set Texture Quality to Medium
PC Minimum Specs (1080p / 60 FPS / Low Quality Settings)
  • 64-bit Windows 7/64-Bit Windows 10
  • Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
  • 8 GB System RAM
  • NVIDIA GeForce 1050 Ti (4 GB), GTX 1060 (3 GB), GTX 1650 (4 GB) or AMD Radeon R9 280 (3 GB), AMD Radeon R9 290 (4 GB) or RX 470 (4 GB)
  • 50 GB hard drive space
Source: DSO Gaming
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42 Comments on Bethesda Releases Final Specs Listing for Doom Eternal

#26
ShurikN
Big LOL
Note: On GTX 970 only -- set Texture Quality to Medium
3.5G going strong :laugh:
Posted on Reply
#27
r.h.p
if this is anything better than Wolfenstein colossus or young blood I'm in big time pal …. :D
Posted on Reply
#28
Jism
OctopussThe required CPUs don't make any sense to me. Will anyone ever post real requirements based on some testing instead of checking Wikipedia for the most expensive products and slapping them to Powerpoint slides?
Any multithreaded CPU will work. Even the FX series (Vishera) of AMD will run perfectly fine.

I bet you can get 60FPS minimum with this game on 1080p with a FX series CPU + RX560 or greater.
Posted on Reply
#29
Calmmo
lexluthermiesterThe only flaw with that logic is that PC hardware has always outpaced consoles.
You've a short memory, consoles used to lead the way. Wasn't until recently, especially this past/current generation where that wasnt true. Tho I suppose in a sense it's been a lot of years since that last happened :)
Posted on Reply
#30
TheinsanegamerN
Minus InfinityNice looking game but just hate this style of shallow gameplay with no story and only 1 speed. Gets boring real fast. Would have loved a Doom 4 that greatly improved on Doom 3, better stroy, more variety in environments and not so claustrophobic. Roll on Cyberpunk 2077.
You and the 2 other oddballs that liked Doom 3.

DOOM 2016 is an old school shooters, face paced action. Not constantly slowing the game down for "story". The story of the game is summed up by doom guy in the very first scene of the game: there is a narrative, with characters and reasons for their actions, Doomguy couldnt give two squirts of cold piss, there are demons to send back to Hell; a point cemented by the moments where the story butts into the gameplay feeling absolutely jarring, out of place, and ultimately pointless. Demons bad, you good, send demons to hell, thats all the story we need. If you want shooters that are slower with more story, you can look no further then every single other shooter on the market. There is a reason Doom 2016 was so exciting, and why it sold so well, It wasnt like everything else. I suppose you also want weapon reloading and different endings as well, perhaps some AI companions that spew pointless diatribes?
Posted on Reply
#31
lexluthermiester
CalmmoYou've a short memory
Not really.
Calmmoconsoles used to lead the way
Nope, never happened. Console technology has ALWAYS been at least 1 or 2 steps(usually more) behind PC technology advancements. There has never been a time when a console surpassed PC advancements. Ever.
CalmmoWasn't until recently, especially this past/current generation where that wasnt true. Tho I suppose in a sense it's been a lot of years since that last happened :)
I can't tell whether you're serious(and thus completely ignorant to reality) or trolling. Either way, do stop. You're so wrong it's silly.
TheinsanegamerNYou and the 2 other oddballs that liked Doom 3.
Add 6 to that number(people in this family that liked Doom3 and the expansion pack).
Posted on Reply
#32
r.h.p
CalmmoYou've a short memory, consoles used to lead the way. Wasn't until recently, especially this past/current generation where that wasnt true. Tho I suppose in a sense it's been a lot of years since that last happened :)
Give me a example of a console that has led the way .......
Posted on Reply
#33
Jism
r.h.pGive me a example of a console that has led the way .......
I think the strongest selling point for both the PS2 and PS3 where the build in DVD or Bluray functionality. But apart from that they where generations behind; and even for the PS3 regarding the Cell CPU a pain in the ass related to coding. Nowadays they have unified hardware, they build a PC version and simply port that one to a console one.
Posted on Reply
#34
Vayra86
lexluthermiesterThe only flaw with that logic is that PC hardware has always outpaced consoles.
Still though, games get optimized around a mainstream / norm and that is not the current PC high end, but the last gen PC midrange ~ high end. It is what they can 'get by on' without looking utterly ridiculous. At 30 FPS, that is.

Its both true really. Until the next console release, you won't be seeing that top end PC performance trickle down all too fast. Its not the battle between AMD and Nvidia that really makes that happen, its what games demand and what is seen as the norm. Basically, what the PC projects is the new 'must have' for the next console gen.

Look at RT. Perfect example. The real wave of games with it will only take off when the consoles push it forward. And that in return will increase market demand for affordable mid range RT capable GPUs. Basically, PC = chicken, the console lays the eggs.
ShurikNBig LOL

3.5G going strong :laugh:
Yup. A great example of how shit VRAM causes cards to age faster. I love how I'm always defending that argument against an army of non believers. Here we are :)
r.h.pGive me a example of a console that has led the way .......
PS2 and PS3 led the way for the console as home entertainment box for many people. The DVD was mentioned but PS3 was also the first one attempting to marry other media with gaming. Was eager to be some sort of HTPC setup that could game as well.

Also graphically the PS2 had some pretty serious tricks PCs had trouble doing. And some PS3 games were mind blowing graphically, too. Limited, but beautiful.

But consoles led the way not with hardware, but with utilization of it really. They offered more game for the money, that is until PC grew up beyond the occasional shooter, racer and RTS. If anything, thát has changed a bit. Consoles have steadily lost USPs over the years and now compete on price.
Posted on Reply
#35
lexluthermiester
Vayra86Look at RT. Perfect example. The real wave of games with it will only take off when the consoles push it forward.
Incorrect. Like every new and emerging technology, it takes time for software devs to catch up, take advantage of the new features and push the new tech to it's limits. Ray-Tracing is no different. Console development may push the tech further a little faster, but that progress will happen anyway. Console development has always taken it's cues from PC development. Even before the X86 trend began in the 80's, the Z80 CPU in micro PC's came before the game console usage, the 6502 and 68000 were the same. Consoles have always followed the trends of the consumer computer sector of the industry.

These facts are not a bad thing. PC's show an emerging technology and gaming companies look for ways to refine and push it to it's limits. Example, the Nintendo Famicom/NES. The 6502 CPU gave rise to the custom 65C02 in those systems. Nintendo took an existing technology that had become well known, tweaked it a little, and made something truly remarkable with it. Yet that CPU started in general and consumer computers first. Sega did the same thing with the Master System. Even though it wasn't very popular, it's technical specs were customized with great results. The Z80 CPU was repurposed for use in that game system to solid effect.

This trend has never changed and is unlikely to change as the existing development model works very well.

With Doom Eternal, this is a game developed on and for PC as a primary platform. It will very likely however get console release, when the console market catches up to the PC market with release of the new models of game systems that have more current and advanced technology.
Posted on Reply
#36
Chrispy_
Assuming it's like Doom 2016, it'll look great at 4K Ultra but it'll be just as enjoyable at 1080p60 on medium settings too.

Hell, I finished my second playthrough on nightmare using my 2700U laptop on a train journey this winter. 720p60 low detail was enough to enjoy that game immensely and honestly, it still looks good even at those potato settings.
Posted on Reply
#37
nickbaldwin86
Already pre-ordered... like months ago... my 1080 should be up for the challenge on my 2560x1080 monitors... :|

Can NOT wait
Posted on Reply
#38
thepath
ShurikNBig LOL

3.5G going strong :laugh:
GTX 970 is above RX470 4GB and R9 290 according to system requirements.:laugh:

And they also listed RX480 8GB and 970 4GB for same same setting (minus the texture resolution) :laugh:. If RX480 4GB can run the game on high texture then their would be no reason to list RX480 8GB instead of 4GB version :laugh:

These system requirements make 6 year old GTX 970 looks too good if you ask me.
Vayra86Yup. A great example of how shit VRAM causes cards to age faster. I love how I'm always defending that argument against an army of non believers. Here we are :)
Really ??

according to system requirements
5.5 year old GTX 970 runs it 1080p high setting (medium texture) 60fps
3.5 year old GTX 1060 6GB and RX480 8GB runs it 1080p high setting 60fps

(assuming these requments are even accurate because most of time they are bullshit)

Only difference is one setting between the video card with large memory and smaller one

GTX 970 already outdated and most people who have it probably replaced it. Basically even if GTX 970 has huge memory, it is not worth it when you have to wait 5 to 6 year just to change one setting. GTX 970 already struggle to get 60fps in a lot of modern game at higher setting due to the lack of GPU power, and larger memory won't make much difference. Texture resolution is the only setting that eats memory without having big impact on GPU speed, but all other setting is going to eat GPU speed before memory become an issue.
Posted on Reply
#39
Vayra86
lexluthermiesterIncorrect. Like every new and emerging technology, it takes time for software devs to catch up, take advantage of the new features and push the new tech to it's limits. Ray-Tracing is no different. Console development may push the tech further a little faster, but that progress will happen anyway. Console development has always taken it's cues from PC development. Even before the X86 trend began in the 80's, the Z80 CPU in micro PC's came before the game console usage, the 6502 and 68000 were the same. Consoles have always followed the trends of the consumer computer sector of the industry.

These facts are not a bad thing. PC's show an emerging technology and gaming companies look for ways to refine and push it to it's limits. Example, the Nintendo Famicom/NES. The 6502 CPU gave rise to the custom 65C02 in those systems. Nintendo took an existing technology that had become well known, tweaked it a little, and made something truly remarkable with it. Yet that CPU started in general and consumer computers first. Sega did the same thing with the Master System. Even though it wasn't very popular, it's technical specs were customized with great results. The Z80 CPU was repurposed for use in that game system to solid effect.

This trend has never changed and is unlikely to change as the existing development model works very well.

With Doom Eternal, this is a game developed on and for PC as a primary platform. It will very likely however get console release, when the console market catches up to the PC market with release of the new models of game systems that have more current and advanced technology.
And yet the earlier VR systems were console based, and not PC based. And today PSVR gained market share faster than Oculus or Vive, but across all platforms the market share is stalling. Granted, Oculus was first, but it didn't get beyond dev kit status until PSVR entered the market proper, really. I'll predict for you right now: Alyx will flop just as hard as any other PC based VR content. Its a niche. On the console, it was a simple addon with low barrier of entry and it exploded. Now its back to gimmick status. Once the consoles pick this up again proper... just watch.

Its not quite as black and white anymore really, and its not really true the PC always leads the charge. Another one is the HTPC movement. Did the PC start that? I beg to differ... the TV itself, media/settop boxes for TV, and the PS3 really pushed that forward as a possibility: that the TV can be used as a screen in the living room; for streamed content, for internet browsing, and for gaming on any platform. This does not exclude a few nerds and some open source apps being used on the PC years earlier... but its clear the traction isn't coming from the PC but from other segments. IN-home-streaming? Steam didn't start that... but my PSP could connect to home WIFI and play PS3 based content in the garden, pretty cool stuff back then. And it worked, too.

Another one to think of. Mobile and its developments porting over to PC. Another example of changes that don't originate or iterate from the PC platform but from elsewhere. And in the end they all marry into new products that are, ever more often, platform independent or cross platform. Its a bigger movement than you seem to realize. Look at the One Windows/Continuum attempt. Look at cloud services available anywhere. The device is increasingly just a gateway and it doesn't matter as much anymore what device you really use. Why do you think Sony and MS are slowly but surely bringing more and more first party content to the PC? They are afraid they're missing out. Exclusives like Horizon Zero Dawn... those are system sellers. Do the math... selling the game is deemed more vital than selling consoles.

I think reasonably the only area where PC is always leading, is in brute force. And brute force enables us to compute stuff we couldn't before, or without much specific programming/coding effort. Simulations for example are easier to brute force than to code explicitly (example: Crysis physics engine and graphics, versus eg Battlefield's levolution with fixed levels of destruction, the latter being a console release too almost simultaneously). That also applies to graphics. We can just brute force a higher render resolution, or add visual effects on the fly or with plugins. There is power available to do this. Consoles lack that, but incorporate the same tricks by design shortly after, they apply efficiency to the brute forcing and the result is often some sort of plugin that is then ported over to PC games as well... one gen later, those brute forced effects are mainstream. Without the consoles, they'd never really get there in many occasions.

RT is going to be an interesting one, but you can bet AMD has a more specific and streamlined / maybe less accurate version of RT happening on the consoles, perhaps using lower res or ray counts/bounces or a specified set of masks for materials, etc. After all, the chip simply isn't as big and size matters, it always does... something's gotta give there ;)

Anyway... Doom Eternal :D
thepathGTX 970 is above RX470 4GB and R9 290 according to system requirements.:laugh:

And they also listed RX480 8GB and 970 4GB for same same setting (minus the texture resolution) :laugh:. If RX480 4GB can run the game on high texture then their would be no reason to list RX480 8GB instead of 4GB version :laugh:

These system requirements make 6 year old GTX 970 looks too good if you ask me.




Really ??

according to system requirements
5.5 year old GTX 970 runs it 1080p high setting (medium texture) 60fps
3.5 year old GTX 1060 6GB and RX480 8GB runs it 1080p high setting 60fps

(assuming these requments are even accurate because most of time they are bullshit)

Only difference is one setting between the video card with large memory and smaller one

GTX 970 already outdated and most people who have it probably replaced it. Basically even if GTX 970 has huge memory, it is not worth it when you have to wait 5 to 6 year just to change one setting. GTX 970 already struggle to get 60fps in a lot of modern game at higher setting due to the lack of GPU power, and larger memory won't make much difference. Texture resolution is the only setting that eats memory without having big impact on GPU speed, but all other setting is going to eat GPU speed before memory become an issue.
Wait. So a 6GB 1060 is still relevant but a 970 with comparable performance is not, because age replaced it (chicken / egg :D) ? Last I checked GPUs easily last 7-10 years unless something craps out, and most of that can be repaired (ie a fan).

If the 970 had 4GB of fast VRAM it would be more relevant, if it had 6GB it would be just a slightly slower 980ti and definitely relevant. But you're right anyway: most of the time these requirements are bullshit indeed! What we see in practice is that 3GB cards struggle whereas a 4GB card can run the same FPS, but does it without sudden framedrops or stutter if the VRAM is taxed. So yes, you will see the same FPS. But the delivery will be different on the lower VRAM card, for sure. Been there, done that, seen it too often and you can throw a hundred benches at me but what you really need is 95th percentiles on same settings at similar FPS to see the truth. Or better yet, first hand experience.

Another thing you likely won't get at these settings is fixed 60 FPS. You get averages. So that muddies things a bit too... you can bet all cards drop below 50 at times. The question is how badly and how often...
thepathbut all other setting is going to eat GPU speed before memory become an issue.
Textures are the most elementary thing though to improve visual quality. Another big one is shadowmap resolution, you need VRAM for that too. And different assets/actors, like a hundred different outfits on screen, also are mostly VRAM. You'd be surprised how many things are affected. GTA V has a beautiful way of showing you the impact of each setting, check that out sometime.
Posted on Reply
#40
lexluthermiester
Vayra86And yet the earlier VR systems were console based
Name one please?
Posted on Reply
#42
lexluthermiester
Vayra86en.wikipedia.org/wiki/Sega_VR
en.wikipedia.org/wiki/Virtual_Boy

just a few
Both of those came after VR on workstation computer's. The first head mounted dual display was created and tested in 1961. The first computer connected HMD was created in 1986 as a part of a flight simulator system.

Back on topic, it seems Doom Eternal VR support is going to have fine-grained user config controls to help keep performance up. I wonder how that will work?
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