Tuesday, March 10th 2020

Bethesda Releases Final Specs Listing for Doom Eternal

Bethesda today released the final system requirements for its upcoming massacre-fest Doom Eternal. The game, which is geared for release just 10 days from now (March 20th), promises to be one of the most impressive (and fluid) games in recent times, if the original, modern Doom is anything to go by.

Bethesda has even gone so far so as to list preferred specs for gamers that want to play in 4K at 60 FPS or in 1440p at 120 FPS: and these are pretty abusive, with an NVIDIA GeForce RTX 2080 Ti being required - likely because of its gargantuan 11 GB VRAM. AMD's Ryzen 7 3700X or Intel's Core i9-9900K are the requirements here, alongside 16 GB of system RAM. Check after the break for a breakdown on recommended specs for other resolutions and quality settings, and for Bethesda's trailer showing off customization options for your DOOM slayer. Do you have what it takes to run the game?

Doom Eternal PC Requirements
PC Ultra-Nightmare Specs (2160p / 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120 FPS / Ultra-Nightmare Settings)
  • 64-bit Windows 10
  • Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better
  • 16 GB System RAM
  • NVIDIA GeForce RTX 2080 Ti (11 GB)
  • 50 GB hard drive space
PC Recommended Specs (1440p / 60 FPS / High Quality Settings)
  • 64-bit Windows 10
  • Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
  • 8 GB System RAM
  • NVIDIA GeForce GTX 1080 (8 GB), RTX 2060 (6 GB) or AMD Radeon RX Vega 56 (8 GB)
  • 50 GB hard drive space
PC Recommended Specs (1080p / 60 FPS / High Quality Settings)
  • (1080p/ 60 FPS / High Quality Settings) NVIDIA GeForce GTX 1060 (6 GB), NVIDIA GeForce 970 (4 GB)
  • AMD RX 480 (8 GB) Note: On GTX 970 only -- set Texture Quality to Medium
PC Minimum Specs (1080p / 60 FPS / Low Quality Settings)
  • 64-bit Windows 7/64-Bit Windows 10
  • Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
  • 8 GB System RAM
  • NVIDIA GeForce 1050 Ti (4 GB), GTX 1060 (3 GB), GTX 1650 (4 GB) or AMD Radeon R9 280 (3 GB), AMD Radeon R9 290 (4 GB) or RX 470 (4 GB)
  • 50 GB hard drive space
Source: DSO Gaming
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42 Comments on Bethesda Releases Final Specs Listing for Doom Eternal

#1
Fouquin
If id Tech 7 actually delivers what they say it does than I'm not the least surprised by the top spec basically being "whatever is the fastest currently". The removal of OpenGL is a bummer for people wanting to do generational improvement analysis pre-GCN (something DOOM 2016 was amazing for) but at least it slimmed down the engine a bit. Some articles saying Doom: Eternal also has a much higher engine FPS limit of 1000FPS, so top-tier hardware might actually still show (imperceptible) performance gains when running the game going forward. Can't wait to add it to the benchmark suite.
Posted on Reply
#2
Cheeseball
Not a Potato
Those are modest specs. 144 to 240 FPS is still reachable!

I just want to destroy a ton of demons in this game.
Posted on Reply
#3
Tartaros
FouquinThe removal of OpenGL is a bummer for people wanting to do generational improvement analysis pre-GCN (something DOOM 2016 was amazing for) but at least it slimmed down the engine a bit.
Does not Vulkan work for that?
Posted on Reply
#4
Cheeseball
Not a Potato
TartarosDoes not Vulkan work for that?
He means for comparing OpenGL 4.6 and Vulkan.
Posted on Reply
#5
birdie
TartarosDoes not Vulkan work for that?
Pre GCN hw doesn't support Vulkan and full Vulkan support was only implemented in the 2d gen GCN.
Posted on Reply
#6
xkm1948
Bummer it will not ship with Ray Tracing.
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#7
gamefoo21
Uhh... These Specs are so NV biased it's disturbing.

I like the complete lack of mention of Navi. Marketing wankery is hard at work here.

I wonder how the Radeon VII will do with it's 16GB of vMem.
Posted on Reply
#8
Unregistered
Does it have multi gpu support? I think the first one had good multi gpu support but it's been a while since I played it.
Posted on Edit | Reply
#9
TheoneandonlyMrK
xkm1948Bummer it will not ship with Ray Tracing.
No surprise really, shame it's soo damn expensive this time.
Probably still will buy it though obviously.
Posted on Reply
#10
Cheeseball
Not a Potato
gamefoo21Uhh... These Specs are so NV biased it's disturbing.

I like the complete lack of mention of Navi. Marketing wankery is hard at work here.

I wonder how the Radeon VII will do with it's 16GB of vMem.
I'm pretty sure it would be similar to what were getting in id Tech 6. Check out the Wolfenstein II review of the latest Palit 2080 Super. The Radeon VII and RX 5700 XT are competitive with the 2070 Super with the VII edging it out in 4K.
Posted on Reply
#12
Cheeseball
Not a Potato
gamefoo21So basically 2080 performance.
More or less. The VII was meant to take on the original RTX 2080 non-Super so it does that quite well.
Posted on Reply
#13
Minus Infinity
Nice looking game but just hate this style of shallow gameplay with no story and only 1 speed. Gets boring real fast. Would have loved a Doom 4 that greatly improved on Doom 3, better stroy, more variety in environments and not so claustrophobic. Roll on Cyberpunk 2077.
Posted on Reply
#15
btarunr
Editor & Senior Moderator
So I guess Ultra Nightmare will need >8 GB VRAM. Good for the industry. Next-gen x800 GPUs will finally have >8 GB then.

Will be interesting to see what all I can enable with my specs. My CPU and GPU are slower than Ultra Nightmare spec, but they're quite overpowered for 1440p 60 Hz.
Posted on Reply
#16
lexluthermiester
Reference the YouTube video in the OP...
Pink wings with a unicorn helmet? Yup, the world has filled up with special-snowflake gamers...
btarunrSo I guess Ultra Nightmare will need >8 GB VRAM. Good for the industry. Next-gen x800 GPUs will finally have >8 GB then.

Will be interesting to see what all I can enable with my specs. My CPU and GPU are slower than Ultra Nightmare spec, but they're quite overpowered for 1440p 60 Hz.
Yeah, I'm not upgrading for one game. If my 2080 isn't good enough, Bethesda needs to recompile and try again.
Posted on Reply
#17
trparky
Well... my system is on the knife’s edge.
Posted on Reply
#18
btarunr
Editor & Senior Moderator
lexluthermiesterYeah, I'm not upgrading for one game. If my 2080 isn't good enough, Bethesda needs to recompile and try again.
That's probably what a lot of people thought when "Crysis" came out. And could play only after a few years.
Posted on Reply
#19
Calmmo
btarunrThat's probably what a lot of people thought when "Crysis" came out. And could play only after a few years.
Feels more like a next console cycle effect to me. The hardware will likely outpace any current PC GPU with that direct to metal development on consoles. Which is good, development goalposts will move for PC releases as well because of that.
Posted on Reply
#20
lexluthermiester
trparkyWell... my system is on the knife’s edge.
Yeah but you could easily upgrade and cheaply so.
btarunrThat's probably what a lot of people thought when "Crysis" came out. And could play only after a few years.
Good point. With Crysis, some tweaking got a good frame rate back then. Perhaps the same will be true with Doom Eternal. It's been a while since we've had a game that really pushed the limits.
CalmmoFeels more like a next console cycle effect to me. The hardware will likely outpace any current PC GPU with that direct to metal development on consoles. Which is good, development goalposts will move for PC releases as well because of that.
The only flaw with that logic is that PC hardware has always outpaced consoles.
Posted on Reply
#22
lexluthermiester
UltraThiccRIP my ryzen 5 1600.
Nah, you'll still be good. You'll just need to turn a few things down.
Posted on Reply
#23
Octopuss
The required CPUs don't make any sense to me. Will anyone ever post real requirements based on some testing instead of checking Wikipedia for the most expensive products and slapping them to Powerpoint slides?
Posted on Reply
#24
Chomiq
Why do we need character customization in my Doom game?
Posted on Reply
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