Wednesday, May 13th 2020

Epic Games Gives Mesmerizing Look at Unreal Engine 5 Running Real Time on PlayStation 5

Epic Games has just released a trailer for version 5 of their industry/acclaimed Unreal Engine. Dubbed "Lumen in the Land of Nanite", the demo they've shared is nothing short of mindblowing when it comes to the amount of environment and character detail. Unreal Engine 5 will feature a new geometry processing engine Epic is calling Nanite, which the company promises will virtually eliminate polygon budgets for developers, with automatic stream and scaling, thus eliminating the need to develop LOD levels for particular assets. Another addition, and an as impressive one, is the Lumen global illumination engine, which will save developers the need to manually bake lightmaps accounting for every little change in a scene's lighting - the global illumination system makes these changes in lighting conditions as seamless and integrated as they can be. This among other features already introduced with version 4.25 such as Niagara VFX and Chaos destruction systems.

Unreal Engine 5 is pegged for an early 2021 release; Epic Games has already announced they will be porting their popular Fortnite videogame into the engine, which makes sense, considering it's being particularly optimized for PC and next-generation consoles. These will become the backbone of games development - and an important source of Epic's Fortnite revenue stream. Take a look at the trailer after the break - and remember this was all running real-time in a PlayStation 5 console.
This demo previews two of the new core technologies that will debut in Unreal Engine 5:
Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.
Numerous teams and technologies have come together to enable this leap in quality. To build large scenes with Nanite geometry technology, the team made heavy use of the Quixel Megascans library, which provides film-quality objects up to hundreds of millions of polygons. To support vastly larger and more detailed scenes than previous generations, PlayStation 5 provides a dramatic increase in storage bandwidth.

The demo also showcases existing engine systems such as Chaos physics and destruction, Niagara VFX, convolution reverb, and ambisonics rendering.
Source: Epic Games
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123 Comments on Epic Games Gives Mesmerizing Look at Unreal Engine 5 Running Real Time on PlayStation 5

#26
bizzmeister
Shit looks incredible ( as it always does ) but we'll wait for the ACTUAL in game stuff we'll be seeing soon enough.
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#28
PowerPC
Decryptor009I am not really optimistic that visuals will get much better now if at all, this is where we truly hit walls.
What do you mean by visuals...? There's a lot more to visuals than just detailed models, textures and lighting. There's room in game physics for the next 30 years at least, which will improve how the game visually looks and realism immensely.. All you see in most games are just solid blocks that you can't interact with without writing special code for every little interaction. This is going to be the next big thing and in the next years this will lead to games looking so much more realistic than this tech demo.

Just like the physics in this game improve the visuals
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#29
Makaveli
Its a tech demo.

Been doing this long enough that I will wait take to see an actual shipping product first before blowing my load like most are because oo shiney lol.
ARFThe thing in which consoles will probably exceed the computers performance is the SSD speed.


wccftech.com/unreal-engine-5-demo-is-rendering-at-1440p-most-of-the-time-on-ps5-rtx-2070-super-could-run-it-at-pretty-good-performance/
That will be very short lived as usual PC's are a moving target and console specs are the same for years until the next model in 5+ years time we have seen this before.

Nvme drive in my current system already does 5000Mb/sec reads and the PS5 drive is suppose to do about 5500Mb/sec.

The next revision of the SSD I have in my PC coming out towards the End of the Year will do 7000Mb/sec.
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#30
Decryptor009
CrAsHnBuRnXpIf that was the case, they wouldnt be locked at 30 FPS, have outdated hardware, and they would have SSD's built into them. And im not including the series x in that statement as it's not out yet.
Who said they are locked at 30? what is outdated about these consoles? the GPU hardware is not even in the desktop space.
PowerPCWhat do you mean by visuals...? There's a lot more to visuals than just detailed models, textures and lighting. There's room in game physics for the next 30 years at least, which will improve how the game visually looks and realism immensely.. All you see in most games are just solid blocks that you can't interact with without writing special code for every little interaction. This is going to be the next big thing and in the next years this will lead to games looking so much more realistic than this tech demo.

Just like the physics in this game improve the visuals
That barely exists on PC too.
MxPhenom 216LOL no, no they are not.
These ones are, welcome to reality.
Unless you are just talking for the 0.001% who can buy 2080 Super and Ti?
ARFHow is a console on par with a 64-core Threadripper or a 16-core Ryzen, and Radeon RX 5700 XT, or future Navi 21 that is as large as 505 sq. mm ?
5700-XT is not as good as RDNA2.

Threadripper is shit for gaming.
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#31
Minus Infinity
Lionheart68% Don't think this is next gen, 34 people have voted, everyone's entitled to their opinion & here's mine.... Are you f..king BLIND?
I agree, what a sorry bunch still playing their crap low poly 1080p games. Secretly will be the first to line up for the next gen while slamming it online continually.
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#32
ValenOne
Decryptor009Who said they are locked at 30? what is outdated about these consoles? the GPU hardware is not even in the desktop space.


That barely exists on PC too.


These ones are, welcome to reality.
Unless you are just talking for the 0.001% who can buy 2080 Super and Ti?


5700-XT is not as good as RDNA2.

Threadripper is shit for gaming.
Zen 2 Threadripper is fine with gaming. www.techspot.com/review/1980-amd-threadripper-3990x/
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#33
droopyRO
It looks good. It won't look as good on most gaming PCs. But i kind of lost hope to see a similar upgrade to gameplay, game physics and story.
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#34
Houd.ini
MakaveliThat will be very short lived as usual PC's are a moving target and console specs are the same for years until the next model in 5+ years time we have seen this before.

Nvme drive in my current system already does 5000Mb/sec reads and the PS5 drive is suppose to do about 5500Mb/sec.

The next revision of the SSD I have in my PC coming out towards the End of the Year will do 7000Mb/sec.
What do you think would happen if they started making PC games as if everyone had 5000 Mb/s drives? At least for consoles, they will know absolutely everyone will have a drive the same speed, and can code for and exploit that.
Posted on Reply
#35
MxPhenom 216
ASIC Engineer
Decryptor009Who said they are locked at 30? what is outdated about these consoles? the GPU hardware is not even in the desktop space.


That barely exists on PC too.


These ones are, welcome to reality.
Unless you are just talking for the 0.001% who can buy 2080 Super and Ti?


5700-XT is not as good as RDNA2.

Threadripper is shit for gaming.
Posted on Reply
#36
Makaveli
Houd.iniWhat do you think would happen if they started making PC games as if everyone had 5000 Mb/s drives? At least for consoles, they will know absolutely everyone will have a drive the same speed, and can code for and exploit that.
I believe in this coming generation of consoles we will see plenty multi platform games and cross play games. So you may see some of those games running better on a PC with a Fast Nmve drive.

Your point about coding to a standard platform is correct but slowly becoming less of an issue. All of those incoming games will be optimized for AMD Cpu's and Gpu's.
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#37
Decryptor009
bizzmeisterShit looks incredible ( as it always does ) but we'll wait for the ACTUAL in game stuff we'll be seeing soon enough.
MxPhenom 216
Except it's not, you seem to like delusional thinking...

If you are in the 0.001% who own a 2080Ti you are likely to be fine, but for anyoen else, these consoles are on par.
rvalenciaZen 2 Threadripper is fine with gaming. www.techspot.com/review/1980-amd-threadripper-3990x/
Yes if you are an idiot that bought it for gaming, i never said it could not game, it is just objectively shit for that task and a waste of silicon.
Posted on Reply
#38
Totally
dyonoctisI wonder what the 68% are actually expecting from next gen ? I mean okay, the star wars demo is insane, but it didn't showed a huge and detailed environement.
Star wars demo was actually pretty lame, just a bunch shiny stuff and refelections, but these U5 demo are just glorious.
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#39
Vya Domus
Houd.iniWhat do you think would happen if they started making PC games as if everyone had 5000 Mb/s drives? At least for consoles, they will know absolutely everyone will have a drive the same speed, and can code for and exploit that.
Sony and MS are obliviously tying to oversell the importance of really high speed SSDs. They are useful no doubt but the bulk of why they're so much better comes from the reduced latency not crazy high transfer rates and you can get that whether you're using a 600 mb/s SATA3 SSD or a 6 gb/s PCIe one.

I can't imagine why you'll need to saturate the bandwidth of those SSDs every single frame update or anything like that, despite what they suggest scenes remain static for a pretty long time.
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#40
ValenOne
Decryptor009Yes if you are an idiot that bought it for gaming, i never said it could not game, it is just objectively shit for that task and a waste of silicon.
Consumers can spend their own money within the law. Who are you to dictate another person's spending habits?
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#41
InVasMani
ARFHow is a console on par with a 64-core Threadripper or a 16-core Ryzen, and Radeon RX 5700 XT, or future Navi 21 that is as large as 505 sq. mm ?
A terrible console port in years past would be the answer to this in general. Far as the PS5 goes however apparently the storage in it is really fast and high end, but largely hype at the same time because NVMe for PCIe 4.0 is quite fast as well and I'm sure the PS5 is utilizing it being Ryzen based. Really anything PCIE 4.0 based should be capable of the same with the right storage setup. Additionally you've got a ramdisk and primo cache and like StoreMi that should exceed those levels. I think part of this is also to do with the fact AMD's GPU's are capable of HBCC and with these new storage systems that's a really big deal apparently.
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#42
Hyderz
Impressive showcase, but this is just the surface of what the engine is capable of...
its an environment with a single character, some light source and there is environment creatures.
so far from the video they show case how pretty light source can be and how beautiful the 8k environment textures are.
I think the latest pc spec can run this at 60 fps no problem..

but they didnt show for example like the character walking through a market where there is multiple characters around
tons of things to render for example, stalls, food, shadows, ai walking around in the back.
this will definitely require more cpu/gpu to run :)
Posted on Reply
#43
Pumper
Decryptor009If you are in the 0.001% who own a 2080Ti you are likely to be fine, but for anyoen else, these consoles are on par.
Why do you keep talking about 2080Tis when Epic already said that a 2070S runs the demo with "Pretty Good Performance".

And what are you talking about when you say that "these consoles are on par"? They are not even out yet, and if the rumors of RTX3000 are true, by the time they are released a 3060 will beat them at everything.
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#44
Vya Domus
Pumperthe rumors of RTX3000 are true, by the time they are released a 3060 will beat them at everything.
Don't hold you're breath. A 2070 for instance was barely any faster than a OC'd 1080 and no where near a Titan Xp and before that a 1070 was as fast as the previous Titan, the trend is in favor for consoles being on par for at least one more generation.

People thinking that a hypothetical RTX 3060 is going to be as fast as a current colossal 750 mm^2 GPU are awfully optimistic to say the least.
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#45
ratirt
I see people are comparing a console to a PC. Apples and oranges again. You don't compare these two with each other, even though the consoles have common computer parts. It's like comparing a monster truck to a pickup, which one is better.
Anyway.
The engine is nice and it looks great. Wonder if that is how the game will look or is it just for the marketing. either way the quality of the image is outstanding and lightning is great. if it runs at 60 FPS and looks like this, you may as well skip PC and move to console. At least, there will be less argues about graphics card issues etc.
Posted on Reply
#46
Pumper
ratirtif it runs at 60 FPS and looks like this, you may as well skip PC and move to console. At least, there will be less argues about graphics card issues etc.
The demo was 1440p ("most of the time", meaning it went lower at some points) 30fps.
Posted on Reply
#47
Vya Domus
PumperThe demo was 1440p ("most of the time", meaning it went lower at some points) 30fps.
Or higher ?
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#48
ratirt
PumperThe demo was 1440p ("most of the time", meaning it went lower at some points) 30fps.
And how do you know that it dropped below 60FPS (to 30FPS) or what was the actual FPS in that demo? I don't see any number given for the FPS and what was the actual FPS in that demo but if you have a concrete info about this please share. and please, don't tell me it's because you think it dropped below 60 or that is your opinion. 1440p most of the time? That means what? it was 1080p some other time or 720p or maybe it went up to 4k at some point?
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#49
mak1skav
Overall it looks amazing but I have to admit that the scene with the water still doesn't look so impressive to me. Also I think when I look closer, in some scenes the movements of the character look a little "plastic" and not so realistic. The effects of the light and the texture quality of the enviroment looks quite impressive in my opinion.
Posted on Reply
#50
Pumper
ratirtAnd how do you know that it dropped below 60FPS (to 30FPS) or what was the actual FPS in that demo?
Because Epic said so?
It did not drop "below 60fps", it was locked at 30 with dynamic resolution to keep it stable.
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