Wednesday, May 13th 2020

Epic Games Gives Mesmerizing Look at Unreal Engine 5 Running Real Time on PlayStation 5
Epic Games has just released a trailer for version 5 of their industry/acclaimed Unreal Engine. Dubbed "Lumen in the Land of Nanite", the demo they've shared is nothing short of mindblowing when it comes to the amount of environment and character detail. Unreal Engine 5 will feature a new geometry processing engine Epic is calling Nanite, which the company promises will virtually eliminate polygon budgets for developers, with automatic stream and scaling, thus eliminating the need to develop LOD levels for particular assets. Another addition, and an as impressive one, is the Lumen global illumination engine, which will save developers the need to manually bake lightmaps accounting for every little change in a scene's lighting - the global illumination system makes these changes in lighting conditions as seamless and integrated as they can be. This among other features already introduced with version 4.25 such as Niagara VFX and Chaos destruction systems.
Unreal Engine 5 is pegged for an early 2021 release; Epic Games has already announced they will be porting their popular Fortnite videogame into the engine, which makes sense, considering it's being particularly optimized for PC and next-generation consoles. These will become the backbone of games development - and an important source of Epic's Fortnite revenue stream. Take a look at the trailer after the break - and remember this was all running real-time in a PlayStation 5 console.
Source:
Epic Games
Unreal Engine 5 is pegged for an early 2021 release; Epic Games has already announced they will be porting their popular Fortnite videogame into the engine, which makes sense, considering it's being particularly optimized for PC and next-generation consoles. These will become the backbone of games development - and an important source of Epic's Fortnite revenue stream. Take a look at the trailer after the break - and remember this was all running real-time in a PlayStation 5 console.
This demo previews two of the new core technologies that will debut in Unreal Engine 5:
Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.
Numerous teams and technologies have come together to enable this leap in quality. To build large scenes with Nanite geometry technology, the team made heavy use of the Quixel Megascans library, which provides film-quality objects up to hundreds of millions of polygons. To support vastly larger and more detailed scenes than previous generations, PlayStation 5 provides a dramatic increase in storage bandwidth.
The demo also showcases existing engine systems such as Chaos physics and destruction, Niagara VFX, convolution reverb, and ambisonics rendering.
123 Comments on Epic Games Gives Mesmerizing Look at Unreal Engine 5 Running Real Time on PlayStation 5
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Just like the physics in this game improve the visuals
Been doing this long enough that I will wait take to see an actual shipping product first before blowing my load like most are because oo shiney lol. That will be very short lived as usual PC's are a moving target and console specs are the same for years until the next model in 5+ years time we have seen this before.
Nvme drive in my current system already does 5000Mb/sec reads and the PS5 drive is suppose to do about 5500Mb/sec.
The next revision of the SSD I have in my PC coming out towards the End of the Year will do 7000Mb/sec.
Unless you are just talking for the 0.001% who can buy 2080 Super and Ti? 5700-XT is not as good as RDNA2.
Threadripper is shit for gaming.
Your point about coding to a standard platform is correct but slowly becoming less of an issue. All of those incoming games will be optimized for AMD Cpu's and Gpu's.
If you are in the 0.001% who own a 2080Ti you are likely to be fine, but for anyoen else, these consoles are on par. Yes if you are an idiot that bought it for gaming, i never said it could not game, it is just objectively shit for that task and a waste of silicon.
I can't imagine why you'll need to saturate the bandwidth of those SSDs every single frame update or anything like that, despite what they suggest scenes remain static for a pretty long time.
its an environment with a single character, some light source and there is environment creatures.
so far from the video they show case how pretty light source can be and how beautiful the 8k environment textures are.
I think the latest pc spec can run this at 60 fps no problem..
but they didnt show for example like the character walking through a market where there is multiple characters around
tons of things to render for example, stalls, food, shadows, ai walking around in the back.
this will definitely require more cpu/gpu to run :)
And what are you talking about when you say that "these consoles are on par"? They are not even out yet, and if the rumors of RTX3000 are true, by the time they are released a 3060 will beat them at everything.
People thinking that a hypothetical RTX 3060 is going to be as fast as a current colossal 750 mm^2 GPU are awfully optimistic to say the least.
Anyway.
The engine is nice and it looks great. Wonder if that is how the game will look or is it just for the marketing. either way the quality of the image is outstanding and lightning is great. if it runs at 60 FPS and looks like this, you may as well skip PC and move to console. At least, there will be less argues about graphics card issues etc.
It did not drop "below 60fps", it was locked at 30 with dynamic resolution to keep it stable.