Wednesday, May 13th 2020
Epic Games Gives Mesmerizing Look at Unreal Engine 5 Running Real Time on PlayStation 5
Epic Games has just released a trailer for version 5 of their industry/acclaimed Unreal Engine. Dubbed "Lumen in the Land of Nanite", the demo they've shared is nothing short of mindblowing when it comes to the amount of environment and character detail. Unreal Engine 5 will feature a new geometry processing engine Epic is calling Nanite, which the company promises will virtually eliminate polygon budgets for developers, with automatic stream and scaling, thus eliminating the need to develop LOD levels for particular assets. Another addition, and an as impressive one, is the Lumen global illumination engine, which will save developers the need to manually bake lightmaps accounting for every little change in a scene's lighting - the global illumination system makes these changes in lighting conditions as seamless and integrated as they can be. This among other features already introduced with version 4.25 such as Niagara VFX and Chaos destruction systems.
Unreal Engine 5 is pegged for an early 2021 release; Epic Games has already announced they will be porting their popular Fortnite videogame into the engine, which makes sense, considering it's being particularly optimized for PC and next-generation consoles. These will become the backbone of games development - and an important source of Epic's Fortnite revenue stream. Take a look at the trailer after the break - and remember this was all running real-time in a PlayStation 5 console.
Source:
Epic Games
Unreal Engine 5 is pegged for an early 2021 release; Epic Games has already announced they will be porting their popular Fortnite videogame into the engine, which makes sense, considering it's being particularly optimized for PC and next-generation consoles. These will become the backbone of games development - and an important source of Epic's Fortnite revenue stream. Take a look at the trailer after the break - and remember this was all running real-time in a PlayStation 5 console.
This demo previews two of the new core technologies that will debut in Unreal Engine 5:
Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.
Numerous teams and technologies have come together to enable this leap in quality. To build large scenes with Nanite geometry technology, the team made heavy use of the Quixel Megascans library, which provides film-quality objects up to hundreds of millions of polygons. To support vastly larger and more detailed scenes than previous generations, PlayStation 5 provides a dramatic increase in storage bandwidth.
The demo also showcases existing engine systems such as Chaos physics and destruction, Niagara VFX, convolution reverb, and ambisonics rendering.
123 Comments on Epic Games Gives Mesmerizing Look at Unreal Engine 5 Running Real Time on PlayStation 5
Ship of Theseus could be an apt analogy :) I have my suspicions about some of the transition or effect choices that seem to hide things. But this is a tech demo and extremely smooth one at that, so its all good. I don't mean to take anything away from the demo, it indeed looks very impressive.
XBX has a much faster GPU core than anything out on the market by AMD, it is a slightly cut down full RDNA2 part also.
Your argument is patently false. hypocrite.
But because people like to throw around 0.001% usage components as a counter-argument i call them out on how stupid they sound when literally no one buys them.
Ryzen 3000 Threadripper for gaming? get real.
2080Ti.. again a card that is very fast, great card, but for the cost.. no one is really going to buy it save for the top tier elitists who need that performance and have the money to go with it, the every day consumer will be eating up equivelent spec to these consoles.
Now back to you Ron, with your need to insult without using your brain.
Is it really this hard?
My god.
Stating what i already stated, does not factor in that these are far easier to code for, plus i said they are up there with PC, not beating, not entirely matching but up there.
Said something positive about console = i am wrong, uses bullshit as counter arguments, people in here are so up their own ass they can't see straight.
Can't understand how the market works, who the common denominator is who buys which hardware, what sells more and how that is a more representative fact of the general PC user base rather than some top of the line way out of proportion gaming card which you need to sell 2 legs to afford.
As for the rest. The tinted glasses are also clearly on your nose here...I dont think anyone is saying this gen will suck? It looks promising, but it is also just more of the same; another console with finite lifespan, walled garden and obsolete compared to PC in a couple of years. In the early console years however you rarely do get the best each gen has on offer.
So the perf might be there, but will the games be? PS4 and earlier confirmed the opposite many times.
Back to you Ron...
Go figure.
Do you think i care what you think of me? your snotty little ego don't bother me.
Well done, sir. Ticket confirmed.
So you give up but want to win even though you can't back up anything you say.
So passive - aggressive, you are a troll, off loads responsibility from you so you look better..
Whatever you wish for mate, good luck.
And there will already be faster Cpu's and gpu's out when these consoles come out so kinda moot point.
Even if there is something for $250 that beats those (there won't be, not even remotely) that would barely change the landscape any time soon.
Next game consoles are quite different, Microsoft went crazy on specs in attempt to have revenge, Sony was expecting it.
You could buy an RX 5700 for $324. And you can flash it with RX 5700 XT BIOS and achieve its performance.
Navi 2X, that is Navi 23 ~240 sq. mm GPU and Navi 22 ~350 sq. mm with 50% higher performance per watt will most probably beat these ^^^^^^^ and cost from around $250.