Monday, July 13th 2020
Microsoft Flight Simulator Taking Off August 18th; Content Tiered Across Game Editions
Microsoft's upcoming Flight Simulator has already shown users its promise with breathtaking visuals and a revamped simulation experience that will have our inner flight captains stand at attention. The game has now been listed on the Microsoft Store, with a release date set on August 18th - right around the time where some of us will be hiding out from uncomfortably high temperatures. However, Microsoft's content tiering across game editions may not be your cup of tea.
The game's Standard Edition will retail for $59.99, and includes 20 planes and 30 airports. Pay $89.99 though, and you get an upgrade to the Deluxe Edition which features five additional aircraft (of which there are two Cessna aircraft included) and five more international airports (including Cairo and O'Hare). At $119.99, the Premium Deluxe Edition will net you a grand total of 30 planes and 40 total airports. This last upgrade will land you, among others, the Heathrow, San Francisco and Frankfurt airports, as well as Boeing's 787-10 Dreamliner. This is a strange way to tier Deluxe Editions - it's almost as if they were being separated via DLC packs. Time will tell if this tiering system works. If you haven't yet, check out a 4K trailer after the break. If you want to see the system requirements, we've got you covered.
The game's Standard Edition will retail for $59.99, and includes 20 planes and 30 airports. Pay $89.99 though, and you get an upgrade to the Deluxe Edition which features five additional aircraft (of which there are two Cessna aircraft included) and five more international airports (including Cairo and O'Hare). At $119.99, the Premium Deluxe Edition will net you a grand total of 30 planes and 40 total airports. This last upgrade will land you, among others, the Heathrow, San Francisco and Frankfurt airports, as well as Boeing's 787-10 Dreamliner. This is a strange way to tier Deluxe Editions - it's almost as if they were being separated via DLC packs. Time will tell if this tiering system works. If you haven't yet, check out a 4K trailer after the break. If you want to see the system requirements, we've got you covered.
43 Comments on Microsoft Flight Simulator Taking Off August 18th; Content Tiered Across Game Editions
Good bye summer holidays. My wife's gonna divorce me over this, but who cares. I'm happy to exchange her for virtual Boeing 747 :)
Maybe that means 37000 available but only 40 detailed ones? If it means you can only access or land at 40 of them... someone has some explaining to do.
Microsoft: "Due to *insert security bullshit babble here* no modding will be allowed"
:roll:
So double the price vs the normal game but not double the airports or double the planes for the Premium Deluxe Edition.
I would get the highest tier game since I was a licensed pilot but I'll wait for bug fixes and price dropped.
But go on; cloud bad, innovation bad, me only play offline like its 1995
How about you just do what normal people do and just ignore it if you're not interested? It's not like it's offensive in any way... Why are you so riled up?
But that's not the point. After all these years, people who play these kind of games will be all over this.
Like I said above, MS could have made this require a monthly subscription, just be thankful they didn't go down that route.
Watch some gameplay videos and you'll notice the difference between auto generated areas and those edited manually.
As for price tags, this will surely make it to game pass in some form so entry price will be much lower than $60.
I don't like the tiered approach but considering it's a flight sim you're already looking at fairly smaller market where high prices are standard (just look at DCS and its $50-60 plane prices).