Tuesday, September 8th 2020
Microsoft Unveils the Xbox Series S: The Smallest Xbox Ever
Microsoft today surprised us with the Xbox Series S announcement. The Xbox Series S offers "next gen performance" and is the "smallest Xbox ever." The company promised to share more details, but when it goes on sale, it will cost just USD $299 (ERP). The announcement teaser had a pretty clear image of the finished product, revealing it to be barely more than two controllers in volume. A large fan intake makes up one of its side panels. It retains the general design of the larger Xbox Series X. Microsoft stated it will share more details about the new console.
Source:
Microsoft Xbox (Twitter)
113 Comments on Microsoft Unveils the Xbox Series S: The Smallest Xbox Ever
If this console really is just a 4 TFLOP machine that would make it one of the weakest "next-gen" console ever. It's probably hardly any faster than Xbox One X GPU wise. None of that stuff is subjective.
You say console buyers aren't stupid but you sure think they're blind it seems.
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Overwatch?
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A similar amount, though we can't see the whole panel.
CoD Warzone? Had to look up an article, but at least 17.
That's not quite enough for a representative overview, but the only game I found with as few as 5 was LoL. DPI itself is meaningless without accounting for viewing distance, so the number you should be looking at is some version of distance over DPI. Recommendations for print DPI vs. viewing distance are reasonably applicable here. And while 65" 1080p is definitely on the high end for that resolution - I doubt I'd go above 55" for that - there have been plenty of blind tests done with various degrees of scientific accuracy on this, and the vast majority seem to conclude that at normal viewing distances, most people can't really tell the difference between 4k and 1080p. ...but I'm not talking about scaling, am I? I'm talking about image quality FFS. Cheap 4k TVs generally have terrible image quality, and it really doesn't matter if your DPI is high if your contrast is shit and your color reproduction is terrible. And especially not if your response times are slow on top of that. All of which is true for most cheap TVs. Which is why a good 1080p TV will look better than a cheap 4k TV for anything except rendering text.
The casual ones, or the cash strapped ones, can get this one while the hardcore &/or better off ones will get the more expensive ones. Do I really need to remind you of the Trillions of dollars, yes with capital T, the global economy's shed just this year with more pain yet to come! Even some of the hardcore fans will have to think twice about their purchase decisions, going with something cheap isn't denigrating (nor "inferior" for gaming) because that's the message I see being repeated from many of your posts.
1650, 1650S, 1650 Ti, 1660, 1660S
2060, 2060S, 2070
2070S, 2080, 2080S, 2080 Ti
They are all kind of grouped in performance tiers and within each group the differences aren't that big. So in reality the choice get's simplified to just three groups, after that you are facing differences that can be argued to not be that important for the overall experience.
If people really had to chose from 3^30 combinations, no one would get anything done. Clearly things are much simpler in reality. How do you do a blind test about displays ? Sorry ... I couldn't help my self ...
You still don't quite get what I am saying, I not talking about the resolution itself as much as I am about the pixel structure, which is physically larger in a 1080p display of the same size. I am talking about the screen door effect more precisely, I can see the gird of pixels on practicality every single 1080p larger than 40 inches from no matter how many meters away (well, any reasonable distance). I guess you have to see recent cheap 4K TV then to convince yourself they are superior. Again, I would trade worse contrast and for not being able to see that pixel grid any day of the week. Objectively, yes they are linear, 4K means four times the information of a 1080p image. Subjectivity, it may not be linear but it still exists. We went from "people don't care about 4K" to the economy and how I am apparently shaming people that chose cheaper hardware. You're not just moving the goal post, you are moving the entire plot of land along with it.
Why is it so damn hard for you to understand not everyone wants to spend $499 or $599 upfront for gaming hardware, or play at 4k? Is that you just being you? I know you're probably one of the more persistently hard to nudge people off their views, on TPU ~ kinda like me :shadedshu: The ability to play at (native) 4k, an additional option with the extra computing power. More drive space, perhaps CPU cores & definitely GPU cores ~ that's objectively more (>) but is it also better? Well I'll let you play scrabble with that one. You know what that's a great idea! Saves you lots on electricity for sure, possibly ISP, the cost of the game itself & then time.
For real, what can a 3070 let you do that an XboxSex cant already do? I'm just sad we have no good games to look forward to when Nvidia does another paper launch this month.
PC has the advantage of backward compatibility. Where as with consoles you mostly have to keep your old box to play your older games.
Can you game just with your 3070? Because there's more pricey components needed to build a PC and it's comes at well above $299.
So, for future reference in this debate, can we please stop throwing absolute resolution around as if it is a meaningful metric by itself? Effective resolution, or DPI vs. viewing distance, is the bare minimum of what is useful. And effective resolution drops as viewing distance increases. Always, and indisputably.
And before you object with "perceived resolution is subjective" - no it isn't. There are obviously limits to human visual acuity. They also obviously can't be measured or described in the same way display resolution can - for example, the human eye is much better at distinguishing diagonal lines than pixel grids - but they nonetheless exist and are just as objective as the resolution of a display, even if there is a range with a vaguely defined ceiling rather than a fixed number. This is just as objective as the absolute resolution of a display, and again, unlike absolute resolution it is actually relevant.
The kind of funny thing here is that your argument about screen-door effects on 1080p TVs is exactly this kind of contextual argument (in this case dependent on pixel size and pitch) yet you are trying to present it as proof of absolute resolution being relevant regardless of viewing distance and display size. Which, again, simply isn't true. After reading that post twice, I think it was meant to be sarcastic. Always hard to tell in writing. "Mostly", but going out of style fast. The XSX (and XOne series too) can play most X360 and OG Xbox games. That's better than most PCs - you'd really struggle to get a game from the early 2000s to run properly on a modern PC. The XSX even adds in nice-to-have features like resolution boosts, upscaling, and even automatic HDR(!). No PC comes even close to that. The selection of older games on PCs is still much, much larger, and the freedom of choice in how they are played is much larger, but overall, we're looking at a radically changed console landscape compared to ten years ago.
Of course, the PS5's backwards compatibility is limited to "most" PS4 games, whatever that means, and a small selection of earlier games through PS Now streaming (which is rather terrible still).
Hope they offer larger storage 500gb is nothing now days
500 dollar300 dollar mITX system, with a 70 dollar controller bundled in mind you, with these specs. Get past the specs, the consoles still offer people a much simpler interface to get to their content, that the majority of consumers prefer. Honestly you sound like a crusty old man.