Wednesday, November 18th 2020

NVIDIA Brings DLSS Support To Four New Games
Artificial intelligence is revolutionizing gaming - from in-game physics and animation simulation, to real-time rendering and AI-assisted broadcasting features. And NVIDIA is at the forefront of this field, bringing gamers, scientists and creators incredible advancements. With Deep Learning Super Sampling (DLSS), NVIDIA set out to redefine real-time rendering through AI-based super resolution - rendering fewer pixels, then using AI to construct sharp, higher resolution images, giving gamers previously unheard-of performance gains.
Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS has accelerated performance in more than 25 games to date, boosting frame rates significantly, ensuring GeForce RTX gamers receive high-performance gameplay at the highest resolutions and detail settings, and when using immersive ray-traced effects. And now, NVIDIA has delivered four new DLSS titles for gamers to enjoy.Call of Duty: Black Ops Cold War
Activision's blockbuster launched November 13th with raytracing, NVIDIA DLSS, NVIDIA Reflex, NVIDIA Ansel, and NVIDIA Highlights!
Raytracing introduced an extra level of visual refinement to the cinematic campaign and Multiplayer, with ray-traced shadows and ambient occlusion shading taking graphical fidelity to 11.
NVIDIA DLSS boosted frame rates by up to 85% at 4K on our range of GeForce RTX graphics cards, for the fastest, highest-fidelity Call of Duty: Black Ops Cold War experience possible:War Thunder
Gaijin Entertainment's War Thunder is an extremely popular free-to-play, cross-platform PvP game, dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Players use aircraft, attack helicopters, tanks and naval ships to compete in battle, and with the launch of the game's "New Power" update, these battles now look even better thanks to the addition of new and improved effects and features, detailed here.
Also included in the New Power update is NVIDIA DLSS, which accelerates performance in the game by up to 30% at 4K:Enlisted
Darkflow Software's Enlisted is an online squad-based first person MMO shooter covering key battles from World War II, with ground forces, tanks, aircraft, and more. In recent days, the game has entered into Closed Beta, which you can participate in, and with that launch came the introduction of NVIDIA DLSS support, boosting frame rates by up to 55% at 4K:Ready or Not
Void Interactive's Ready or Not is inspired by the classic S.W.A.T. games of old, giving you command of highly trained officers in single-player and multiplayer.
An ongoing alpha has received a new update, adding support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion shading, and NVIDIA DLSS, which accelerates performance by up to 120% at 4K with the new ray-traced effects enabled:There's Much More To Come
These titles join the ever-growing list of games enhanced with NVIDIA technology that makes the experiences of GeForce gamers even better. More integrations of NVIDIA DLSS, NVIDIA Reflex and raytracing are in the works, including in the upcoming Cyberpunk 2077.
Source:
NVIDIA
Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS has accelerated performance in more than 25 games to date, boosting frame rates significantly, ensuring GeForce RTX gamers receive high-performance gameplay at the highest resolutions and detail settings, and when using immersive ray-traced effects. And now, NVIDIA has delivered four new DLSS titles for gamers to enjoy.Call of Duty: Black Ops Cold War
Activision's blockbuster launched November 13th with raytracing, NVIDIA DLSS, NVIDIA Reflex, NVIDIA Ansel, and NVIDIA Highlights!
Raytracing introduced an extra level of visual refinement to the cinematic campaign and Multiplayer, with ray-traced shadows and ambient occlusion shading taking graphical fidelity to 11.
NVIDIA DLSS boosted frame rates by up to 85% at 4K on our range of GeForce RTX graphics cards, for the fastest, highest-fidelity Call of Duty: Black Ops Cold War experience possible:War Thunder
Gaijin Entertainment's War Thunder is an extremely popular free-to-play, cross-platform PvP game, dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Players use aircraft, attack helicopters, tanks and naval ships to compete in battle, and with the launch of the game's "New Power" update, these battles now look even better thanks to the addition of new and improved effects and features, detailed here.
Also included in the New Power update is NVIDIA DLSS, which accelerates performance in the game by up to 30% at 4K:Enlisted
Darkflow Software's Enlisted is an online squad-based first person MMO shooter covering key battles from World War II, with ground forces, tanks, aircraft, and more. In recent days, the game has entered into Closed Beta, which you can participate in, and with that launch came the introduction of NVIDIA DLSS support, boosting frame rates by up to 55% at 4K:Ready or Not
Void Interactive's Ready or Not is inspired by the classic S.W.A.T. games of old, giving you command of highly trained officers in single-player and multiplayer.
An ongoing alpha has received a new update, adding support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion shading, and NVIDIA DLSS, which accelerates performance by up to 120% at 4K with the new ray-traced effects enabled:There's Much More To Come
These titles join the ever-growing list of games enhanced with NVIDIA technology that makes the experiences of GeForce gamers even better. More integrations of NVIDIA DLSS, NVIDIA Reflex and raytracing are in the works, including in the upcoming Cyberpunk 2077.
48 Comments on NVIDIA Brings DLSS Support To Four New Games
DLSS at such a low resoution is fairly useless (to me) anyway.
EDIT: www.techpowerup.com/252550/nvidia-dlss-and-its-surprising-resolution-limitations It is by title it seems.
These FPS improvements will not come with a very good visual quality.
It doesn't discuss resolutions limitations directly, but you can see in each title, all cards are doing DLSS from FHD to 4k.
It needs to work on everything going forwards, no exceptions, and it should at least work on the popular existing titles from the last few years.
25 titles after 25 months of RTX 20-series cards shows us for real just how utterly pointless it is in the real world. A good chunk of those aren't even mainstream titles.
If DLSS is required as a crutch to compensate for awful performance with DXR enabled, then that just means that DXR is still too far out of reach for that title on today's hardware.
www.techpowerup.com/review/nvidia-geforce-rtx-3070-founders-edition/38.html
Fwiw, here's a list that includes upcoming DLSS titles, too: www.rockpapershotgun.com/2020/10/20/confirmed-ray-tracing-and-dlss-games-2020/
The worst case scenario is the more typical and more common today single player and 4-player experiences I'd argue. How worth while is it for the developer in those types of experiences to incorporate unless they are cutting edge visually is the biggest take away to consider. I'm not a fan of Blizzard, but WoW is a perfect example of the type of game experience where DLSS really to me emphatically does make a great deal of sense. I can certainly see where in a 100+ player conflict where being able to go from roughly 60FPS to more like 120FPS would be marked improvement and also where preventing sudden jarring dips below 60FPS would be a big improvement. I think those situations are where DLSS really shows it's stronger points.