Wednesday, November 18th 2020

NVIDIA Brings DLSS Support To Four New Games

Artificial intelligence is revolutionizing gaming - from in-game physics and animation simulation, to real-time rendering and AI-assisted broadcasting features. And NVIDIA is at the forefront of this field, bringing gamers, scientists and creators incredible advancements. With Deep Learning Super Sampling (DLSS), NVIDIA set out to redefine real-time rendering through AI-based super resolution - rendering fewer pixels, then using AI to construct sharp, higher resolution images, giving gamers previously unheard-of performance gains.

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS has accelerated performance in more than 25 games to date, boosting frame rates significantly, ensuring GeForce RTX gamers receive high-performance gameplay at the highest resolutions and detail settings, and when using immersive ray-traced effects. And now, NVIDIA has delivered four new DLSS titles for gamers to enjoy.
Call of Duty: Black Ops Cold War

Activision's blockbuster launched November 13th with raytracing, NVIDIA DLSS, NVIDIA Reflex, NVIDIA Ansel, and NVIDIA Highlights!

Raytracing introduced an extra level of visual refinement to the cinematic campaign and Multiplayer, with ray-traced shadows and ambient occlusion shading taking graphical fidelity to 11.

NVIDIA DLSS boosted frame rates by up to 85% at 4K on our range of GeForce RTX graphics cards, for the fastest, highest-fidelity Call of Duty: Black Ops Cold War experience possible:
War Thunder

Gaijin Entertainment's War Thunder is an extremely popular free-to-play, cross-platform PvP game, dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Players use aircraft, attack helicopters, tanks and naval ships to compete in battle, and with the launch of the game's "New Power" update, these battles now look even better thanks to the addition of new and improved effects and features, detailed here.

Also included in the New Power update is NVIDIA DLSS, which accelerates performance in the game by up to 30% at 4K:
Enlisted

Darkflow Software's Enlisted is an online squad-based first person MMO shooter covering key battles from World War II, with ground forces, tanks, aircraft, and more. In recent days, the game has entered into Closed Beta, which you can participate in, and with that launch came the introduction of NVIDIA DLSS support, boosting frame rates by up to 55% at 4K:
Ready or Not

Void Interactive's Ready or Not is inspired by the classic S.W.A.T. games of old, giving you command of highly trained officers in single-player and multiplayer.

An ongoing alpha has received a new update, adding support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion shading, and NVIDIA DLSS, which accelerates performance by up to 120% at 4K with the new ray-traced effects enabled:
There's Much More To Come

These titles join the ever-growing list of games enhanced with NVIDIA technology that makes the experiences of GeForce gamers even better. More integrations of NVIDIA DLSS, NVIDIA Reflex and raytracing are in the works, including in the upcoming Cyberpunk 2077.
Source: NVIDIA
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48 Comments on NVIDIA Brings DLSS Support To Four New Games

#26
bug
ratirtEquivalent which means does the same thing as DLSS does. How do you wanna see it in action when the cards are not out yet? Haven't you seen the keynote from AMD when the cards were shown and features discussed? AMD said it does what DLSS does in a different way but the outcome is the same. Just wait for the reviews but you can't say, AMD doesn't have DLSS like feature. We don't know how it will boost performance but it is there.
I believe his point was you shouldn't use present tense for stuff users can't touch at the moment.
Posted on Reply
#27
ratirt
bugI believe his point was you shouldn't use present tense for stuff users can't touch at the moment.
I don't think it's a matter of present tense used and you won't be able to touch it even if it is out. The fact is that AMD has something like DLSS. How will it work and how much boost you will get is an unknown at this point and you will see it when the cards our out.
Posted on Reply
#28
wolf
Better Than Native
bugI believe his point was you shouldn't use present tense for stuff users can't touch at the moment.
you get it!
ratirtI don't think it's a matter of present tense used and you won't be able to touch it even if it is out. The fact is that AMD has something like DLSS.
You don't get it.
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#29
ratirt
wolfYou don't get it.
couldn't care less :)
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#30
EarthDog
ChomiqCorrect me if I'm wrong but you can also enable it for 1080p and 1440p. If that's the case it IS relevant.
IIRC, only the 2060 and 2070 support DLSS at 1080p....
Posted on Reply
#31
wolf
Better Than Native
EarthDogIIRC, only the 2060 and 2070 support DLSS at 1080p....
I just tested 1080p with dlss on a RTX3080 and it worked, quality mode was 720p, it even had the '8k' mode which was native 360p lol
Posted on Reply
#32
EarthDog
Not sure if that differs from Turing or not? I think it varies by title... For example, I can't enable it at 1080p in SOTR (or it just didn't do shyte... I don't recall)....

DLSS at such a low resoution is fairly useless (to me) anyway.

EDIT: www.techpowerup.com/252550/nvidia-dlss-and-its-surprising-resolution-limitations
We contacted NVIDIA about this to get word straight from the green horse's mouth, hoping to be able to provide a satisfactory answer to you. Representatives for the company told us that DLSS is most effective when the GPU is at maximum work load, such that if a GPU is not being challenged enough, DLSS is not going to be made available. Accordingly, this implementation encourages users to turn on RTX first, thus increasing the GPU load, to then enable DLSS. It would thus be fair to extrapolate why the RTX 2080 Ti does not get to enjoy DLSS at lower resolutions, where perhaps it is not being taxed as hard.
It is by title it seems.
Posted on Reply
#33
bug
EarthDogNot sure if that differs from Turing or not? I think it varies by title... For example, I can't enable it at 1080p in SOTR (or it just didn't do shyte... I don't recall)....

DLSS at such a low resoution is fairly useless (to me) anyway.

EDIT: www.techpowerup.com/252550/nvidia-dlss-and-its-surprising-resolution-limitations


It is by title it seems.
That's also from DLSS 1.0 days. Though yes, I can see each developer looking at DLSS at various resolutions and deciding where to enable it and where not, depending on the IQ.
Posted on Reply
#34
kardeon
This article is 100% sponsored. No word from Techpowerup. They should at least explain that DLSS "performance" is the dark side of DLSS in term of visual quality.
These FPS improvements will not come with a very good visual quality.
Posted on Reply
#35
EarthDog
bugThat's also from DLSS 1.0 days. Though yes, I can see each developer looking at DLSS at various resolutions and deciding where to enable it and where not, depending on the IQ.
Indeed. I can't seem to find anything else that says conclusively either way on 2.0. I just know that in SOTR I cannot set 1920x1080 resolution and DLSS. Metro may let you set it, but there there are no performance differences (and that is with RT enabled).
Posted on Reply
#36
bug
kardeonThis article is 100% sponsored. No word from Techpowerup. They should at least explain that DLSS "performance" is the dark side of DLSS in term of visual quality.
These FPS improvements will not come with a very good visual quality.
I know. At 60+ fps, a wrongly rendered pixel will make you eyes bleed, right? :rolleyes:
EarthDogIndeed. I can't seem to find anything else that says conclusively either way on 2.0. I just know that in SOTR I cannot set 1920x1080 resolution and DLSS. Metro may let you set it, but there there are no performance differences (and that is with RT enabled).
Here: www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/

It doesn't discuss resolutions limitations directly, but you can see in each title, all cards are doing DLSS from FHD to 4k.
Posted on Reply
#38
Chrispy_
I didn't realise DLSS was so poorly supported.

It needs to work on everything going forwards, no exceptions, and it should at least work on the popular existing titles from the last few years.

25 titles after 25 months of RTX 20-series cards shows us for real just how utterly pointless it is in the real world. A good chunk of those aren't even mainstream titles.

If DLSS is required as a crutch to compensate for awful performance with DXR enabled, then that just means that DXR is still too far out of reach for that title on today's hardware.
Posted on Reply
#39
EarthDog
Chrispy_If DLSS is required as a crutch to compensate for awful performance with DXR enabled, then that just means that DXR is still too far out of reach for that title on today's hardware.
That's the thing, in many titles, it isn't (too far out of reach). A 3070 will run DXR at 1080p and 1440 over 60 fps according to W1z reviews. Granted that is only two titles... are there titles where a 3070+ can't reach 60 fps with RTX enabled? I'm sure there are..

www.techpowerup.com/review/nvidia-geforce-rtx-3070-founders-edition/38.html
Posted on Reply
#40
bug
EarthDogRight. Depends on the title.... nothing concrete that says anything about resolution.
Well, at it least it shows clearly restrictions from DLSS 1.0 are no longer in place.
Chrispy_I didn't realise DLSS was so poorly supported.

It needs to work on everything going forwards, no exceptions, and it should at least work on the popular existing titles from the last few years.

25 titles after 25 months of RTX 20-series cards shows us for real just how utterly pointless it is in the real world. A good chunk of those aren't even mainstream titles.

If DLSS is required as a crutch to compensate for awful performance with DXR enabled, then that just means that DXR is still too far out of reach for that title on today's hardware.
Well, how many AAA titles did we get in the meantime? Because you certainly don't need DLSS if your title isn't taxing to begin with. Though I guess it's only a matter of time before someone uses DLSS to try to mask lack of optimizations or a crappy console port :P

Fwiw, here's a list that includes upcoming DLSS titles, too: www.rockpapershotgun.com/2020/10/20/confirmed-ray-tracing-and-dlss-games-2020/
Posted on Reply
#41
InVasMani
I think DLSS is getting better, but the developer support makes it's relative reach quite a bit more limited. I actually would say the best title example to date where DLSS makes a good deal of sense is World of Warcraft and MMO titles of that nature. They are sprawling worlds with varied environments with larges dynamics to PVE/PVP conflicts and lots of art visual styling to both the environment maps and the object models along with all the particle effects. They happen to be pretty competitive and can experience pretty significant slowdowns at times depending on what's going on. If there is a best case scenario for DLSS it's the MMO genre as a whole or really any game title thats in the ball park of 64-player+ category I would say. There is just more things going on at a time on scene that can cause performance dips and performance itself is more sensitive and critically demanding.

The worst case scenario is the more typical and more common today single player and 4-player experiences I'd argue. How worth while is it for the developer in those types of experiences to incorporate unless they are cutting edge visually is the biggest take away to consider. I'm not a fan of Blizzard, but WoW is a perfect example of the type of game experience where DLSS really to me emphatically does make a great deal of sense. I can certainly see where in a 100+ player conflict where being able to go from roughly 60FPS to more like 120FPS would be marked improvement and also where preventing sudden jarring dips below 60FPS would be a big improvement. I think those situations are where DLSS really shows it's stronger points.
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#42
rethcirE
War Thunder runs great with DLSS @ 1080p. I play on High/Very High with all the options enabled. Typically 180-250FPS without issue with a mobile 2070. DLSS seems to work well in this title.
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#43
Prince Valiant
Vayra86I thought this DLSS magic was going to automagically machine-learn itself to heaven, but it seems to just require a lot of coaching. Every time.

This tech is dead in the water if its per-title and going to stay that way.
That would be nice.
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#44
RainingTacco
ratirtI've never heard of any of these except Call of Duty.
Really you havent heard of War Thunder? Hard to believe, its quite popular F2P game.
Posted on Reply
#45
ratirt
RainingTaccoReally you havent heard of War Thunder? Hard to believe, its quite popular F2P game.
No I didn't. Maybe it's because I don't sit around looking at games all the time but I've checked the game on YT. Seems nice though. Not my type of game but it seems nice. Maybe it will get on my game list :)
Posted on Reply
#46
IbaChiba
Almost all of the hardware cards have been played, software is where the war will be decided. Nvidia really needs to push the adoption of these harder, as will AMD need to.
Posted on Reply
#47
Vayra86
bugThis is worded weirdly, indeed.
DLSS 1.0 required per-title training. DLSS 2.0 does away with that and only requires the game to implement the DLSS API instead (doesn't mean DLSS cannot be trained to look better afterwards, but it's not a blocker anymore).
So I really don't understand why the news says "Nvidia brings DLSS to..." when it's actually the game devs that did.
But isn't that more of the same. I mean yay API is on, but does it do anything prior to Nvidia turning on their DGX-1 farms?
kardeonThis article is 100% sponsored. No word from Techpowerup. They should at least explain that DLSS "performance" is the dark side of DLSS in term of visual quality.
These FPS improvements will not come with a very good visual quality.
Then you obviously didn't look at the comparison pictures we get here on TPU with every comparison article and in reviews.
Posted on Reply
#48
bug
Vayra86But isn't that more of the same. I mean yay API is on, but does it do anything prior to Nvidia turning on their DGX-1 farms?
It does, I thought that's what I said. As a developer, you're not dependent on per-title training anymore to start implementing support, you can use the feature as it is currently trained - it's good enough to handle games it hasn't seen before.
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