Wednesday, November 18th 2020
NVIDIA Brings DLSS Support To Four New Games
Artificial intelligence is revolutionizing gaming - from in-game physics and animation simulation, to real-time rendering and AI-assisted broadcasting features. And NVIDIA is at the forefront of this field, bringing gamers, scientists and creators incredible advancements. With Deep Learning Super Sampling (DLSS), NVIDIA set out to redefine real-time rendering through AI-based super resolution - rendering fewer pixels, then using AI to construct sharp, higher resolution images, giving gamers previously unheard-of performance gains.
Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS has accelerated performance in more than 25 games to date, boosting frame rates significantly, ensuring GeForce RTX gamers receive high-performance gameplay at the highest resolutions and detail settings, and when using immersive ray-traced effects. And now, NVIDIA has delivered four new DLSS titles for gamers to enjoy.Call of Duty: Black Ops Cold War
Activision's blockbuster launched November 13th with raytracing, NVIDIA DLSS, NVIDIA Reflex, NVIDIA Ansel, and NVIDIA Highlights!
Raytracing introduced an extra level of visual refinement to the cinematic campaign and Multiplayer, with ray-traced shadows and ambient occlusion shading taking graphical fidelity to 11.
NVIDIA DLSS boosted frame rates by up to 85% at 4K on our range of GeForce RTX graphics cards, for the fastest, highest-fidelity Call of Duty: Black Ops Cold War experience possible:War Thunder
Gaijin Entertainment's War Thunder is an extremely popular free-to-play, cross-platform PvP game, dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Players use aircraft, attack helicopters, tanks and naval ships to compete in battle, and with the launch of the game's "New Power" update, these battles now look even better thanks to the addition of new and improved effects and features, detailed here.
Also included in the New Power update is NVIDIA DLSS, which accelerates performance in the game by up to 30% at 4K:Enlisted
Darkflow Software's Enlisted is an online squad-based first person MMO shooter covering key battles from World War II, with ground forces, tanks, aircraft, and more. In recent days, the game has entered into Closed Beta, which you can participate in, and with that launch came the introduction of NVIDIA DLSS support, boosting frame rates by up to 55% at 4K:Ready or Not
Void Interactive's Ready or Not is inspired by the classic S.W.A.T. games of old, giving you command of highly trained officers in single-player and multiplayer.
An ongoing alpha has received a new update, adding support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion shading, and NVIDIA DLSS, which accelerates performance by up to 120% at 4K with the new ray-traced effects enabled:There's Much More To Come
These titles join the ever-growing list of games enhanced with NVIDIA technology that makes the experiences of GeForce gamers even better. More integrations of NVIDIA DLSS, NVIDIA Reflex and raytracing are in the works, including in the upcoming Cyberpunk 2077.
Source:
NVIDIA
Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS has accelerated performance in more than 25 games to date, boosting frame rates significantly, ensuring GeForce RTX gamers receive high-performance gameplay at the highest resolutions and detail settings, and when using immersive ray-traced effects. And now, NVIDIA has delivered four new DLSS titles for gamers to enjoy.Call of Duty: Black Ops Cold War
Activision's blockbuster launched November 13th with raytracing, NVIDIA DLSS, NVIDIA Reflex, NVIDIA Ansel, and NVIDIA Highlights!
Raytracing introduced an extra level of visual refinement to the cinematic campaign and Multiplayer, with ray-traced shadows and ambient occlusion shading taking graphical fidelity to 11.
NVIDIA DLSS boosted frame rates by up to 85% at 4K on our range of GeForce RTX graphics cards, for the fastest, highest-fidelity Call of Duty: Black Ops Cold War experience possible:War Thunder
Gaijin Entertainment's War Thunder is an extremely popular free-to-play, cross-platform PvP game, dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Players use aircraft, attack helicopters, tanks and naval ships to compete in battle, and with the launch of the game's "New Power" update, these battles now look even better thanks to the addition of new and improved effects and features, detailed here.
Also included in the New Power update is NVIDIA DLSS, which accelerates performance in the game by up to 30% at 4K:Enlisted
Darkflow Software's Enlisted is an online squad-based first person MMO shooter covering key battles from World War II, with ground forces, tanks, aircraft, and more. In recent days, the game has entered into Closed Beta, which you can participate in, and with that launch came the introduction of NVIDIA DLSS support, boosting frame rates by up to 55% at 4K:Ready or Not
Void Interactive's Ready or Not is inspired by the classic S.W.A.T. games of old, giving you command of highly trained officers in single-player and multiplayer.
An ongoing alpha has received a new update, adding support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion shading, and NVIDIA DLSS, which accelerates performance by up to 120% at 4K with the new ray-traced effects enabled:There's Much More To Come
These titles join the ever-growing list of games enhanced with NVIDIA technology that makes the experiences of GeForce gamers even better. More integrations of NVIDIA DLSS, NVIDIA Reflex and raytracing are in the works, including in the upcoming Cyberpunk 2077.
48 Comments on NVIDIA Brings DLSS Support To Four New Games
greatgood but, industry wide solution is needed, paying small size devs to support it for the sake of marketing numbers of adoption is meh.hope they put them in the tests bench :roll:
This tech is dead in the water if its per-title and going to stay that way.
Nobody cares about Treyarch's one step backwards cod.
I'll reserve my judgement until Enlisted releases but Russki devs can't seem to retain playerbase for their fps games. I was really surprised Escape From Tarkov even became so popular with the devs being garbage but I have to admit they brought something unique to the table at that time.
Ready Or Not was off to a good start but then they fucked up trying to split resources between PvE and PvP. But I'll still reserve my judgement until it actually releases.
Sure, number of games is low but hey, it's better than it was.
Problem is that AMD is planning to introduce something similar to dlss that doesn't require training on supercomputer.
Just give us proper checkerboard rendering with nice TAA and we'll be set.
Cool tech though
What a wonderful technology, it "boosts fps" so impressively... :peace: DLSS FUD is amazingly rampant even by low green standards.
Hint: there is no per game training for DLSS 2.0 (which is just a TAA derivative)
PS
Oh boy, a newly registered nick hypes green tech, how unusual... ;)
One solution that works very well (and which I used and can recommend) is Topaz Gigascale - it does exactly what is needed for scaling purposes (admittingly, not caring or being restricted to screen resolution) - it was also 'trained' on huge number of (different) pictures, and during scaling it actually *adds* certain picture elements, achieving very good and believable results. There are other products, some of them web-based.
Thing is, processing a single picture lasts very long. They have Video Enchantment AI (for somewhat more money), but it's very far away from per-frame usability.
Very similar to implementation of ray-tracing (highly selective), they basically did what they *could* have, with today's technology.
I don't have a problem with implementation - what bothers me is mainly that people are lead to believe that they're getting full ray-tracing technology with general upscaling AI algorithm.
DLSS 1.0 required per-title training. DLSS 2.0 does away with that and only requires the game to implement the DLSS API instead (doesn't mean DLSS cannot be trained to look better afterwards, but it's not a blocker anymore).
So I really don't understand why the news says "Nvidia brings DLSS to..." when it's actually the game devs that did.
I'm sure you can enable the feature on a resolution you want. Also if there will be lower tier cards like 6600XT (maybe) these cards would not be 4k and yet you will be able to get the boost.