Monday, March 15th 2021
NVIDIA RTX 3060 Hashrate Limiter Defeated, GeForce 470.05 Driver Unlocks Full Mining Performance
NVIDIA GeForce RTX 3060 hash-rate limiter has been defeated, by the company itself, through a driver update. The RTX 3060 was announced by NVIDIA to be meant purely for gamers as it came with measures that make them unviable for mining. The card purportedly had a hash-rate limiter that detected workloads from typical crypto-currency mining algorithms, and spooled down GPU clock speeds, halving the mining efficiency of the card. The idea was to sour the milk for miners, so there could be inventory for gamers. PC Watch reports that the latest GeForce 470.05 drivers distributed by NVIDIA to developers through the Windows Insider Program defeats the hash-rate limiter, significantly improving mining performance of the RTX 3060. With this driver out in the open, miners are sure to pick up RTX 3060 cards to go with it; and simply ignore all future driver updates through NVIDIA's official driver channel.
HardwareLuxx.de and ComputerBase have each independently verified that GeForce 470.05 drivers "restore" mining performance on RTX 3060 cards back to levels their hardware is capable of—roughly matching that of the RTX 2070 Super. This development confirms that the hash-rate limiter was purely driver based, and NVIDIA hoped to artificially throttle mining performance of RTX 3060 cards by simply adding this limiter to all compatible versions of GeForce drivers since the card's launch; but those behind the 470.05 special drivers probably forgot to implement it. Probably because it is based on a different branch of the source code, which is developed in parallel. NVIDIA earlier claimed that the hash-rate limited is a much more sophisticated mechanism involving a "secure handshake between the driver and system-firmware that prevents tampering." So much for that.
Sources:
PC Watch, HardwareLuxx.de, ComputerBase.de, VideoCardz
HardwareLuxx.de and ComputerBase have each independently verified that GeForce 470.05 drivers "restore" mining performance on RTX 3060 cards back to levels their hardware is capable of—roughly matching that of the RTX 2070 Super. This development confirms that the hash-rate limiter was purely driver based, and NVIDIA hoped to artificially throttle mining performance of RTX 3060 cards by simply adding this limiter to all compatible versions of GeForce drivers since the card's launch; but those behind the 470.05 special drivers probably forgot to implement it. Probably because it is based on a different branch of the source code, which is developed in parallel. NVIDIA earlier claimed that the hash-rate limited is a much more sophisticated mechanism involving a "secure handshake between the driver and system-firmware that prevents tampering." So much for that.
111 Comments on NVIDIA RTX 3060 Hashrate Limiter Defeated, GeForce 470.05 Driver Unlocks Full Mining Performance
I thought luxury hobby was for example collecting expensive cigars, not overpriced pieces of silicon.
Come on. Give it a night's rest :D This will recover, I have zero illusions. There is demand, simple, and the current supply isn't equipped for the vastness of it right now. This cannot last, all growth ends at some point, and generally then gets the reality check.
All I do is look forward to my bargain bin priced GPU in the future. And I light a candle every night for my 1080, talk a little bit to it, and cuddle it goodnight. Gaming was always a luxury hobby, but the entry point was kids and not adults.
Its definitely luxury.. and certainly not a cheap hobby. Never was. If anything the price of entry has gone down massively. You can game on a phone :clap::fear:
You seem quite capable of extrapolating posts to make a new hypothesis. Where did I say gaming would collapse? I said I've lost interest. That I've given up on upgrades. I stated they (Nvidia and AMD) don't actually care about gamers (they don't). At what point did I even mention gaming would fall on it's ass? Stop creating narratives that people don't post.
I think they DO care, because after crypto, that's their market again.
And beyond that... about narratives, you seemed mostly agitated that companies somehow lied to you through their recent actions. But maybe I'm wrong.
Luxury is a different thing.
Entry level is not gaming on a phone. Thats low end! Are you serious? What the f? Gaming was NOT expensive until 2 years ago. A 300 euros card is still viable (GTX 1060 6gb in 1080p is perfectly fine still). Then the whole fiasco with mining came for 2nd time, and now a GTX 1660 S costs 600 euros. Its even worse. But dont try to tell me gaming was expensive. It never was.
I can name ALL the systems i have build over the years. More than 25 GPU's it was just for myself. It NEVER was expensive as you imply.
Right now, you can game at 1080p with a relatively low-end GPU just fine. The cost of entry has really not gone up. It has gone down. Currently, gaming is unobtanium for everyone - we know this. But that's not the norm, is it? In my personal experience, the norm was and still is, that gaming is coming in through every crack it finds in devices where it can somehow run. PC games are getting ported to phones now. Yes. Low-end? Certainly! But the movement is clear.
And entry level... is entry level. We can find a few dozen more words for it... low-end definitely is much the same as entry level. Entry level is console level, fixed devices basically. It could be a phone. It could be a Switch. It could be a crappy PC leftover from somewhere. Entry level is certainly not 'mid range PC' because those demands grow with every gen. If that is your definition of gaming then yes, its certainly expensive to even begin... and maybe even luxury? :D
I paid 180$ in today's money for my Atari 520 STFM.
Oh yeah.. Soooo expensive!
P.S. You are not the only... old guy here. I use to buy my own GPU's with my own money while i was still a student. Gaming GPU's i mean, not like Cirrus logic 5428. It wasnt expensive.
3dfx voodo was a bit expensive until nvidia came with TNT2 (same price, did include video output) and fucked them up with Geforce. On the contrary, back then the cheapest solution won (nvidia). It wasnt fastest.
Every time we see someone dive into the actual numbers, what we get is pretty much the same price point corrected for inflation since the inception of PC gaming. Some peaks, some lows... but the trend is still that we're either maintaining certain price levels, or that they go down, or that you get more while paying the same.
That's not 'getting more expensive' in my book. You can't expect that growth to last forever, physics has its limits...
Don't misread me - I feel you, I live with the same emotion tbh, but if you take a step back, and zoom out a bit more than 2020-2021, this is just a fly on the wall and gaming has been growing since forever, and likely will. It can't do that if GPUs remain this expensive, or if no alternatives are found. The market will readjust.
Oh and BTW... the C64 and Atari were consoles. Definitely not PCs with dedicated GPUs as they are in this discussion.
You have some nerve asking this. "Expensive" is paying 600 euros for a card with MSRP of 200. Which part exactly you dont understand?
I'm not there to troll you saying all is well in the world or anything. I see the problem. But I also define it as a temporary one.
Totes ball's ,defeated by incompetence, though the pr speak will no doubt paint it asss good for gamer's.