Wednesday, April 21st 2021
AMD Enables FidelityFX Suite on Xbox Series X|S
AMD has announced that Microsoft's Xbox Series S|X now features support for the company's FidelityFX suite. This move, which enabled previously PC-centric technologies on Microsoft's latest-generation gaming consoles, will bring feature parity between RDNA 2-powered graphics, and will eventually enable support for AMD's FSR (FidelityFX Super Resolution), the company's eventual competition to NVIDIA's DLSS tech.
This means that besides the technologies that are part of the DX 12 Ultimate spec (and which the consoles already obviously support), developers now have access to AMD's Fidelity FX technologies such as Contrast Adaptive Sharpening, Variable Rate Shading, ray traced shadow Denoiser, Ambient Occlusion and Screen Space Reflections. All of these AMD-led developments in the SDK allow for higher performance and/or better visual fidelity. However, the icing on the cake should be the FSR support, which could bring the Series X's 8K claims to bear (alongside high-refresh-rate 4K gaming) - should FSR turn out be in a similar performance-enhancing ballpark as NVIDIA's DLSS, which we can't really know for sure at this stage (and likely neither can AMD). No word on Fidelity FX support on the PS5 has been announced at this time, which does raise the question of its eventual support, or if Sony will enable a similar feature via their own development tools.
Source:
AMD
This means that besides the technologies that are part of the DX 12 Ultimate spec (and which the consoles already obviously support), developers now have access to AMD's Fidelity FX technologies such as Contrast Adaptive Sharpening, Variable Rate Shading, ray traced shadow Denoiser, Ambient Occlusion and Screen Space Reflections. All of these AMD-led developments in the SDK allow for higher performance and/or better visual fidelity. However, the icing on the cake should be the FSR support, which could bring the Series X's 8K claims to bear (alongside high-refresh-rate 4K gaming) - should FSR turn out be in a similar performance-enhancing ballpark as NVIDIA's DLSS, which we can't really know for sure at this stage (and likely neither can AMD). No word on Fidelity FX support on the PS5 has been announced at this time, which does raise the question of its eventual support, or if Sony will enable a similar feature via their own development tools.
8 Comments on AMD Enables FidelityFX Suite on Xbox Series X|S
I will also leave this here: AMD FSR
As to this become available to Xbox, it does not come as a surprise. Xbox is pretty much running a pared down Windows if I am not mistaken. So adopting any Windows technology or vice versa shouldn't be so complicated. On the other hand, Sony that runs its own OS on Playstation may require a fair bit of work to get it working there if that ever happens. Ultimately if Sony chooses to skip this, I think they are making a terrible mistake because they may potentially also miss out FSR that is a big thing for consoles.