Wednesday, April 21st 2021
GPU World Record Set by Der8auer on PowerColor RX 6900 XT Liquid Devil Ultimate - 3.225 GHz
Overclocker extraordinnaire Roman "der8auer" Hartung has achieved a new world record for GPU clockspeed with the help of exotic cooling and PowerColor's RX 6900 XT Liquid Devil Ultimate. The PowerColor Red Devil Ultimate features the latest and greatest bin of any RX 6900 XT chip, featuring AMD's Navi 21 XTXH silicon (device ID 0x73AF), with improved clockspeed potential and lower leakage than the usual XT cadre of chips. Using LN2 cooling which dropped the operating temperatures of the card down to a finger-killing -87 °C, the overclocker managed to reach a 3,225 MHz clock - as reported by our very own GPU-Z, which continues to be the diagnostics tool of choice for graphics cards. Look after the break for the full video leading up to this overclocking feat.
35 Comments on GPU World Record Set by Der8auer on PowerColor RX 6900 XT Liquid Devil Ultimate - 3.225 GHz
The card looks awesome, but I'm afraid I will settle for the 6800XT Liquid Devil.
For these 3.3ghz runs he doesnt touch power settings and makes a point of it as it is quite unusual. I am sure it uses more power, but not the normal power mod/degrading voltage levels.
The that really throws me off is the RT reflections in CP2077 reflects everything except the player character.
It has to do with how aggressive the culling is just to make the game playable.
RT Shadows are barely noticeable and RT Global Illumination also is unless you run pshyco.
I own this card since some day.
I will try in next days to see how high I can go on water. :D
Mine is already in first trial hitting 2.7GHz with 2750MHz@1175mV settings.
I pasted my initial results here:
www.techpowerup.com/forums/threads/the-rx-6000-series-owners-club.276164/post-4504149
Now that my concers with my Corsair HX1200i are addressed with new BeQuiet Dark Pro 12 1200W Titanium, the tuning of 6900XTU can begin.:cool:
Ray tracing might take off in archi viz and product design, since unity and unreal are not just tools for gamers nowadays, architect and car designer like to use those software, and the race for 200 fps isn't really a thing in those domain
Remember how hololens was marketed first to the average joe, but ended up being something for the military, engineer, or doctors ? real time ray tracing might share the same fate
www.unrealengine.com/en-US/blog/new-archviz-interior-rendering-sample-project-now-available
www.unrealengine.com/en-US/industry/automotive-transportation
unity.com/solutions/automotive-transportation-manufacturing
Trickle down is probably how that will work out. The technology is usable, useful, and can be a bonus for specific uses. For gaming I think that's not any different, but I have yet to see the first truly RT-inspired game concept come out. Its weird, because we did have light(ray)-based game concepts already when graphics were much more basic. Just placing a layer of extra expensive effects over otherwise raster-based games is not going to fly, in the very same way that straight copies of open world games to VR won't gather big crowds, even if the idea is interesting on its own. But you're not going to stand around whole evenings being active as 'entertainment' that is much more akin to couch gaming. Just like how you're not standing around watching a texture for minutes to admire all of its detail, or a moving light.