Wednesday, April 21st 2021

GPU World Record Set by Der8auer on PowerColor RX 6900 XT Liquid Devil Ultimate - 3.225 GHz

Overclocker extraordinnaire Roman "der8auer" Hartung has achieved a new world record for GPU clockspeed with the help of exotic cooling and PowerColor's RX 6900 XT Liquid Devil Ultimate. The PowerColor Red Devil Ultimate features the latest and greatest bin of any RX 6900 XT chip, featuring AMD's Navi 21 XTXH silicon (device ID 0x73AF), with improved clockspeed potential and lower leakage than the usual XT cadre of chips. Using LN2 cooling which dropped the operating temperatures of the card down to a finger-killing -87 °C, the overclocker managed to reach a 3,225 MHz clock - as reported by our very own GPU-Z, which continues to be the diagnostics tool of choice for graphics cards. Look after the break for the full video leading up to this overclocking feat.
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35 Comments on GPU World Record Set by Der8auer on PowerColor RX 6900 XT Liquid Devil Ultimate - 3.225 GHz

#26
evernessince
PatriotNot really, Debaur doesn't turn power up at all. runs more efficiently at cooler temps.
My comment was not to be taken seriously.
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#27
lukart
If only money was no issue! These cards sell for over 2K€...
The card looks awesome, but I'm afraid I will settle for the 6800XT Liquid Devil.
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#28
Patriot
evernessinceMy comment was not to be taken seriously.
Well then you don't understand the general nature of Ln2 runs. You generally crank the voltage and the Ln2 boils off real quick.
For these 3.3ghz runs he doesnt touch power settings and makes a point of it as it is quite unusual. I am sure it uses more power, but not the normal power mod/degrading voltage levels.
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#29
Zubasa
VannyI turned it off, barely any visual improvement over Ultra with Quality DLSS. All it did was eat frames.
IMO the only RT worth a damn right now in CP2077 is RT Reflections, just because how nuanced screen space reflections are.
The that really throws me off is the RT reflections in CP2077 reflects everything except the player character.
It has to do with how aggressive the culling is just to make the game playable.
RT Shadows are barely noticeable and RT Global Illumination also is unless you run pshyco.
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#30
turbogear
Really interesting. :D
I own this card since some day.
I will try in next days to see how high I can go on water. :D
Mine is already in first trial hitting 2.7GHz with 2750MHz@1175mV settings.
I pasted my initial results here:
www.techpowerup.com/forums/threads/the-rx-6000-series-owners-club.276164/post-4504149

Now that my concers with my Corsair HX1200i are addressed with new BeQuiet Dark Pro 12 1200W Titanium, the tuning of 6900XTU can begin.:cool:
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#31
AusWolf
It would have been nice to see some power consumption figures on that GPU-Z screenshot. MHz alone don't interest me.
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#32
dyonoctis
Vayra86Amen to that. I'm straight up boycotting the whole RT affair into the ground. Nonsensical money pit, when we're back to 2017 MSRP they can try again. I hope and pray the content barrier will kill it. Its fast becoming chicken-egg and even better, it happens in both directions. Consumers haven't got cards OR games that can use the technology.

There is no sane dev going to invest big into it, and if they don't, all RT will do is impact FPS for a minimal change, which is an impossible sell. Its becoming very easy to just develop on tried and tested technology with the added knowledge that your entire target audience can use it. On consoles, there simply isn't enough power to do anything much more than a few god rays.

When Huang said 10 Gigarays I knew this and I've only seen more confirmation of it daily ever since. Too early, too little, and economically it makes absolutely no sense whatsoever.
If it's dying now, I doubt that it's somehow going to make a comback in 10 or even 20 years, it's going to be the same song : "It's eating performance on my 16k 300Hz monitor, and it doesn't look any different" the dev will be begginers, but the wave of hate will deter them from using it.

Ray tracing might take off in archi viz and product design, since unity and unreal are not just tools for gamers nowadays, architect and car designer like to use those software, and the race for 200 fps isn't really a thing in those domain

Remember how hololens was marketed first to the average joe, but ended up being something for the military, engineer, or doctors ? real time ray tracing might share the same fate

www.unrealengine.com/en-US/blog/new-archviz-interior-rendering-sample-project-now-available
www.unrealengine.com/en-US/industry/automotive-transportation
unity.com/solutions/automotive-transportation-manufacturing
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#33
Vayra86
dyonoctisIf it's dying now, I doubt that it's somehow going to make a comback in 10 or even 20 years, it's going to be the same song : "It's eating performance on my 16k 300Hz monitor, and it doesn't look any different" the dev will be begginers, but the wave of hate will deter them from using it.

Ray tracing might take off in archi viz and product design, since unity and unreal are not just tools for gamers nowadays, architect and car designer like to use those software, and the race for 200 fps isn't really a thing in those domain

Remember how hololens was marketed first to the average joe, but ended up being something for the military, engineer, or doctors ? real time ray tracing might share the same fate

www.unrealengine.com/en-US/blog/new-archviz-interior-rendering-sample-project-now-available
www.unrealengine.com/en-US/industry/automotive-transportation
unity.com/solutions/automotive-transportation-manufacturing
Definitely, there are tons of similarities with, say, VR. That also has unique selling points for business applications and design, architecture, etc. But much less so for the consumer space, and even less so for simple entertainment.

Trickle down is probably how that will work out. The technology is usable, useful, and can be a bonus for specific uses. For gaming I think that's not any different, but I have yet to see the first truly RT-inspired game concept come out. Its weird, because we did have light(ray)-based game concepts already when graphics were much more basic. Just placing a layer of extra expensive effects over otherwise raster-based games is not going to fly, in the very same way that straight copies of open world games to VR won't gather big crowds, even if the idea is interesting on its own. But you're not going to stand around whole evenings being active as 'entertainment' that is much more akin to couch gaming. Just like how you're not standing around watching a texture for minutes to admire all of its detail, or a moving light.
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#34
Jism
AusWolfIt would have been nice to see some power consumption figures on that GPU-Z screenshot. MHz alone don't interest me.
It was below 320W or so? By using LN2 your actually decreasing the required power consumption by the chip.
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#35
xenosys
AusWolfIt would have been nice to see some power consumption figures on that GPU-Z screenshot. MHz alone don't interest me.
During the video, he was hitting anywhere between 300-330watts on the chip alone whilst benching on LN2. He did state that the cooler the chip, the less power it consumes. I'm assuming anyone running it on water would experience a far greater pull in power at 3Ghz. (approaching 400-450w)
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