Monday, June 21st 2021
![NVIDIA](https://tpucdn.com/images/news/nvidia-v1721205152158.png)
NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles
NVIDIA is reportedly about to make some big announcements related to its DLSS 2.0 performance enhancement feature. Excepts from the announcement we leaked to the web by VideoCardz. To begin with, the company is about to announce that both the upcoming Unreal Engine 5, and the current UE 4, support DLSS 2.0, besides the latest version 2021.2 of the Unity Engine. A large number of first-party game engines now support DLSS 2.0, including notably, the Rockstar Games RAGE engine powering RDR2, CryEngine, Decima, AnvilNext, REDEngine, and more.
NVIDIA is also preparing to announce that a vast new selection of games support DLSS 2.0, including Red Dead Redemption 2 (support coming soon), Rainbow Six Siege, DOOM Eternal (patch scheduled for June 29), Rust, and more. Lastly, NVIDIA is about to announce that it is working with Valve to bring DLSS support to Linux, via Proton compatibility layer. This will enable playing AAA Windows games on Linux with DLSS enabled.
Source:
VideoCardz
NVIDIA is also preparing to announce that a vast new selection of games support DLSS 2.0, including Red Dead Redemption 2 (support coming soon), Rainbow Six Siege, DOOM Eternal (patch scheduled for June 29), Rust, and more. Lastly, NVIDIA is about to announce that it is working with Valve to bring DLSS support to Linux, via Proton compatibility layer. This will enable playing AAA Windows games on Linux with DLSS enabled.
35 Comments on NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles
Every DLSS 2.0 title I have played on Quality mode is just like native. I can't tell native vs DLSS 2.0 quality.
Like they say, proof is in the pudding.
It's the HDR support that prevents me from my end goal. That's it.
If needed, please review them if you need to.
physX was the best (semi dead/replaced by open version)
Nvidia 3D vision was the best (its dead)
SLI was the best (its dead in the water except for computing)
and Gsync was the best (not dead per se, but Freesync reign master on the market now, Gsync was just simply too expensive and is now just a halo tech used on a few monitors that cost over 1000$)
Nvidia sure does have nice cool new things sometimes, but when its locked to specific more expensive hardware then it does not persevere.
will most likely be the same for DLSS and RTX
both those can and will be done by engines, with different names that is but same or close or better without locking you with a specific hardware. and that is why on long term Nvidia always lose the market share battle on their techs.
UE5 has lumen (rtx) and dlss like features for instance