Monday, June 21st 2021
NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles
NVIDIA is reportedly about to make some big announcements related to its DLSS 2.0 performance enhancement feature. Excepts from the announcement we leaked to the web by VideoCardz. To begin with, the company is about to announce that both the upcoming Unreal Engine 5, and the current UE 4, support DLSS 2.0, besides the latest version 2021.2 of the Unity Engine. A large number of first-party game engines now support DLSS 2.0, including notably, the Rockstar Games RAGE engine powering RDR2, CryEngine, Decima, AnvilNext, REDEngine, and more.
NVIDIA is also preparing to announce that a vast new selection of games support DLSS 2.0, including Red Dead Redemption 2 (support coming soon), Rainbow Six Siege, DOOM Eternal (patch scheduled for June 29), Rust, and more. Lastly, NVIDIA is about to announce that it is working with Valve to bring DLSS support to Linux, via Proton compatibility layer. This will enable playing AAA Windows games on Linux with DLSS enabled.
Source:
VideoCardz
NVIDIA is also preparing to announce that a vast new selection of games support DLSS 2.0, including Red Dead Redemption 2 (support coming soon), Rainbow Six Siege, DOOM Eternal (patch scheduled for June 29), Rust, and more. Lastly, NVIDIA is about to announce that it is working with Valve to bring DLSS support to Linux, via Proton compatibility layer. This will enable playing AAA Windows games on Linux with DLSS enabled.
35 Comments on NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles
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Lumen and Nanite are crazy good even in the early access and some crazytechs keep getting added to UE5. This is just an 1050ti.
To your point, we can compare apples to apples when actual texture upscaling comes from AMD. I waited for 6800xt launch, but ended up buying 3080 anyway, 6800xt although an amazing rasterization card, wasn't up to the spec on capability set what I could justify buying.
FSR, according to what we've seen so far, also appears to take a lower resolution image and upscales it to native.
Even 2.0 is simply the best upscaling solution out there. Nothing comes close.
WHY DON'T YOU BRING DLSS DOWN TO US PEASANTS RUNNING GTX 16 SERIES CARDS!
Why hasn't this been done yet? Seriously. Is it a hardware issue, or just Nvidia being assholes?
let's just hope FSR reveal tomorrow is a good one.
PS
By the way, it's 22nd of June, at what time will more info on FSR come? "texture upscaling" huh? That is how we refer to TAA derivatives these days? :D
amd just released the FSR drivers like 10 mins ago
And because we do not have cards that could do more FPs than 2060 (including its tensor ops)
Come on, people. I'm not getting it...
It shouldn't be a driver level thing, although, I'd understand that drivers could speed up certain aspects of it.