Thursday, July 15th 2021
Valve Steam Deck SoC Detailed: AMD Brings Zen2 and RDNA2 to the Table
Valve today announced its first big splash into the console market with Steam Deck, a device out to eat the Nintendo Switch's lunch. The announcement comes as yet another feather in AMD's cap for its semi-custom SoC business, benefiting from being the only company with an x86-64 CPU license and having a cutting-edge graphics hardware IP. Built on the 7 nm node at TSMC, the semi-custom chip at the heart of the Steam Deck is designed for extended gameplay on battery, and is a monolithic silicon that combines CPU, GPU, and core-logic.
The yet-unnamed semi-custom chip features a 4-core/8-thread CPU based on the "Zen 2" microarchitecture, with a nominal clock speed of 2.40 GHz, and up to 3.50 GHz boost. The CPU component offers an FP32 throughput of 448 GFLOP/s. The GPU is based on AMD's latest RDNA2 graphics architecture—the same one powering the Xbox Series X, PlayStation 5, and Radeon RX 6900 XT—and is comprised of 8 RDNA2 compute units (512 stream processors). The GPU operates at an engine clock speed of 1.10 GHz to 1.60 GHz, with peak compute power of 1.6 TFLOP/s. The silicon uses a unified memory interface, and a cutting-edge LPDDR5 memory controller.Steam Deck is endowed with 16 GB of LPDDR5 memory, running at 5500 MT/s data-rate. Storage interfaces include eMMC (1 GB/s per direction), PCI-Express Gen 3 x4 for NVMe-based storage (4 GB/s per direction), and microSDXC. The chip is designed to operate at configurable TDP of 4 W to 15 W. On battery, the console uses aggressive power management, running the CPU and GPU at tighter clock-speeds, lowering the TDP. When plugged in, the SoC gets to stretch its legs and sustain max boost frequencies better.
The yet-unnamed semi-custom chip features a 4-core/8-thread CPU based on the "Zen 2" microarchitecture, with a nominal clock speed of 2.40 GHz, and up to 3.50 GHz boost. The CPU component offers an FP32 throughput of 448 GFLOP/s. The GPU is based on AMD's latest RDNA2 graphics architecture—the same one powering the Xbox Series X, PlayStation 5, and Radeon RX 6900 XT—and is comprised of 8 RDNA2 compute units (512 stream processors). The GPU operates at an engine clock speed of 1.10 GHz to 1.60 GHz, with peak compute power of 1.6 TFLOP/s. The silicon uses a unified memory interface, and a cutting-edge LPDDR5 memory controller.Steam Deck is endowed with 16 GB of LPDDR5 memory, running at 5500 MT/s data-rate. Storage interfaces include eMMC (1 GB/s per direction), PCI-Express Gen 3 x4 for NVMe-based storage (4 GB/s per direction), and microSDXC. The chip is designed to operate at configurable TDP of 4 W to 15 W. On battery, the console uses aggressive power management, running the CPU and GPU at tighter clock-speeds, lowering the TDP. When plugged in, the SoC gets to stretch its legs and sustain max boost frequencies better.
59 Comments on Valve Steam Deck SoC Detailed: AMD Brings Zen2 and RDNA2 to the Table
The right comparison is say vs Renoir and Lucienne U series SKUs, with those having Vega Graphics at up to 1750 MHz and 1900 MHz respectively, same 8 CUs and same TDP. Obviously, those are up to but they can actually sustain some pretty high clocks, well despite say 4800U having more cores and thus requiring more power to those.
So I do think that there's something weird vs other mobile SKUs, possibly way lower binning or they tweaked Van Gogh to remove some stuff and etc to make it smaller and cheaper? Who knows. I mean, it will certainly run circles around the Nintendo Switch, potentially even being able to emulate it, though that isn't any technical achievement since Switch uses pretty old hardware, when it released at 2017, it's SoC was already 2 years old and even when it was released in 2015 was kinda of meh.
But anyhow this isn't a console, this is a notebook in the shape of a handheld and with more console-like pricing. The actual competition for this isn't Switch but notebooks like this. In the end, it has all the advantages and disadvantages of a PC, so probably really a different kind of beast to something like the Switch.
Valve through SteamOS is developing the infrastructure necessary for gaming on Linux to become mainstream. Will this be enough to make Linux mainstream? Probably not. It will improve the gaming experience of everyone who games on. Linux though. The software is impressive because it will affect so much more.
Per example the 5700U(Lucienne) has 8 cores, 4.3 GHz turbo, Vega 8 w/ turbo of 1.9 GHz and yeah, same TDP.
And Cezanne APUs are even better really.
Plus Rembrandt that will release next year, likely at CES in January, will be very similar to this APU(as in support LPDDR5, RDNA 2 iGPU) but will be even better.
So it is impressive, just not extraordinary.
As for AMD's own products I think it's obvious that the new(er) designs would be better. Though you can't ignore the solid foundation & experience these zen2 based APUs gave them.
How the heck could Linux based SteamOS run windows games?
github.com/ValveSoftware/Proton
I know it's mandated for Windows OEM's, but have AMD taken up the task of integrating this into the microcode/chipset, or is this down to the system integrator? There's a compatibilty layer called Proton which allows you to run Windows games on linux. It's actually pretty good for a lot of games :)
Edit: Here's a database of supported games
Edit 2: This is my first time commenting here... is there any way to stop replies and posts from bunching up into one? Am very confused.
I'm really excited for this, I've been dreaming for a proper and cheaper portable PC console for years.
Each of those channel is 16b in size compared to LPDDR4 2x16b(32b) or DDR4 64b. You can see it from this anandtech article and and snapdragon 865 specs. I mean, obviously we don't know till Valve announces it or we have it on our hand, but it makes sense considering that Van Gogh was originally intended to be for premium tablets. I was speaking about the CPU side, which certainly can be done better, possibly even at this cost, considering that again, from what we know the CPU side is basically a slightly downclocked 5300U(-200 MHz to -300 MHz).
Well, at $399, it's certainly very very good and more than enough performance. I just think about the higher models, which is where the performance per dollar falls off sharply.
64GB version is eMMC
256GB and 512GB is nvme
However, even the nvme drives are not upgradable
IGN: Is the storage upgradable?
Lawrence Yang: The internal storage is not, but every deck will come with a SD card slot. So you can put an SD card slot, whatever size you want. Whenever you want. plot twist-- HL3 will be a launch day exclusive for Steam Deck in order to drive 150mil unit sales.
Personally I think it looks awesome. Not sure if I will own one, but it's very cool none the less.
lol. mmk gabe. take care. don't let the door hit you on way out, I'll be taking my money elsewhere.
Then again, "good" standing? What does that mean?
Also, other interesting bits:
its just a boggled rollout as usual for halfassed steam products, my steam controller and steam link been collecting dust since i got them.
so yeah. kind of glad it worked out this way. take care gaben
You can also see it in the description of JEDEC specification the width, though it's not available to the public. So assuming that the leaks about it being quad channel are correct(and seeing how everything else was, I don't see why this would be the exception) it would be a 64b memory bus.