Wednesday, December 15th 2021
S.T.A.L.K.E.R. 2 To Integrate NFTs, Offer a Winner the Chance to Become In-Game "Metahuman"
GSC Gameworld is hard at work on S.T.A.L.K.E.R. 2. As a highly awaited sequel to some of the most acclaimed games, the company is naturally looking to cash in on as much awareness for the game as possible. And since one of the hot buzzwords in the market are Non-Fungible Tokens (NFTs), the company has now announced that these will be present, in some forms, in S.T.A.L.K.E.R. 2. One such NFT will be particularly special: its holder will have the digitally-recognized, intamperable right (and that's what NFTs are mostly about, in theory) to become a "Metahuman" - an in-game character modeled after the actual NFT holder.
"The idea of the related NFT is to give the right to recreate its owner's identity within the game through one of the NPCs," clarified GSC. "The person will need to come to our studio for a detailed scanning procedure and after that, we will have everything to make this person appear in the game world as one of the characters." The feat is being pulled with the help of NFT platform DMarket. DMarket will be holding an NFT auction dubbed the "STALKER Metaverse" in January 2022 through its partnership with GSC; there, users will be able to bid for an NFT offering that prize. Like any NFT, it can then be traded - up until a deadline specified by GSC, which will lock the prize to whoever has blockchain-verifiable possession of the NFT at the time.GSC also said that more NFT offerings will be added to the game besides the pinnacle "Metahuman" one, and said in a press release that its NFT drops "won't influence the gameplay itself or give in-game advantages over other players." With NFTs being so easily translatable into the world of videogames, rest assured - this is only one of the ways in which NFTs and other blockchain-based technologies can become assets to both gamers - and companies. We just have to find the right ways to go about this integration first.
Source:
WCCFTech
"The idea of the related NFT is to give the right to recreate its owner's identity within the game through one of the NPCs," clarified GSC. "The person will need to come to our studio for a detailed scanning procedure and after that, we will have everything to make this person appear in the game world as one of the characters." The feat is being pulled with the help of NFT platform DMarket. DMarket will be holding an NFT auction dubbed the "STALKER Metaverse" in January 2022 through its partnership with GSC; there, users will be able to bid for an NFT offering that prize. Like any NFT, it can then be traded - up until a deadline specified by GSC, which will lock the prize to whoever has blockchain-verifiable possession of the NFT at the time.GSC also said that more NFT offerings will be added to the game besides the pinnacle "Metahuman" one, and said in a press release that its NFT drops "won't influence the gameplay itself or give in-game advantages over other players." With NFTs being so easily translatable into the world of videogames, rest assured - this is only one of the ways in which NFTs and other blockchain-based technologies can become assets to both gamers - and companies. We just have to find the right ways to go about this integration first.
67 Comments on S.T.A.L.K.E.R. 2 To Integrate NFTs, Offer a Winner the Chance to Become In-Game "Metahuman"
I don't really do such collections unless you consider old and often dead GPUs in a collection, just as wierd I know:).
As for the "Metahuman" - we have had this years ago with known people being used as models for the game, not sure what "revolution" GSC is making because there isn't one.
Magic beans anyone?
Did a few CEO's get drunk together at a party and all decide to throw them into all their games?
At least there's a prize here about getting gamified and becoming an NPC, but the NFT is just a digital receipt for that...
I'm still waiting to see what's going to become of Pantheon: Rise of the Fallen, given how long its been "under construction". If it ever does get released, you can bet they'll probably be going with micro-transactions, NFTs, or both.
Idk how I feel about the nft. If it was limited to only the first purchaser then that's cool but it sounds like it will just be another scalped thing until an expiration date.
In our world, the art in the NFT doesn't matter, as the main usage for them has quickly gone to buying, selling, and speculating as much as possible in the name of profit. It brings more people who are only interested in money to circle art movements looking for the new way to extract funds from them. The art wrapped up in NFTs then becomes something less for you and me to enjoy, or for an artist to simply express something, and more for people who live in a very different world from artists or people who genuinely appreciate art to dig into and extract as much profits as possible before another door closes for them. Those high, long-term ideals fly in the wind when there is money to be made. The quick cash always wins and the recourse never comes quickly enough, if it ever comes. I wonder how many small artists will never know how much money their art has made somebody else out there. For every artist that banks on this are several smaller ones getting eaten up by the same thing.
Like, I want this to be a good thing. Same with crypto. I am a millennial who is fully of the web 2.0 boom. I was into that new school libertarianism bubbling up everywhere on the internet. I saw the internet as a realm of infinite possibility for people... like maybe we could take some things back from the powers that be, have something they couldn't touch, democratize art, entertainment, and sources for learning... even discourse itself! Globally maybe! It just isn't panning out that way and personally I feel like if I am not critical of things like this, I actually lose sight of what is good about the internet.
It's an argument from passion, mostly. But also not one completely divorced from reality, sadly. I don't want to be a downer about potentially good things. I just want that potential to not get usurped by greedy actors every single time. And unfortunately I also understand that the greed is systemic in large chunks of the global society of today. Some are cynical enough to chalk it up to human nature, but if that truly is the case, then it is our natural reaction to the surroundings we ourselves built, that many people now argue against changing, for whatever reason. So long as business is shaped how it is and economies are run how they are, it's always gonna be this same story. That NFTs have the potential to be more is almost irrelevant. Well... it's important to keep sights on that stuff if you are to grab any good opportunities, but I don't think it can be what well-meaning people want it to be. Not with the way things are run. There is no headway for altruistic moral notions when you're operating under a heavily profit-driven economy. It basically necessitates greed-incentivizing things and behaviors. Anything that CAN make money, will predominantly be used to make money. The whole idea of art is often at odds with this reality of necessitated marketability, and the fact that people don't see it is part of what allows art (and the artists who make it) to be exploited as a means for profit that does not benefit artists themselves. NFTs ultimately haven't broken artists out of that space in a meaningful way, and again, have become yet another thing to be exploited via profit motives. At best, it could maybe serve as a radiation suit for artists... but man, that landscape is still as irradiated as ever. And now the suits are getting messed with.
THAT was what I had in my head when I made that post. You may not agree with me, but that's where I stand on it as of now. I could always learn some things about the technology that shifts my outlook, or maybe things actually do come around. From where I'm at with it now, I can't say it looks great. And giving artists a potential way to secure their work does not even begin to make up for the exploitability that I see remaining within the technology as a whole.
Look how micro transactions changed, and partially ruined the competitive FPS scene... mmm yay fortnite, where everything is an attempt to get you addicted to
slot machinesloot boxesb) Introducing a way of "earning" (even through investment) in game adds a secondary motivation that is entirely removed from the motivation of wanting to play a game, and potentially undermines the enjoyment of the latter
c) from the previous point, players are essentially transformed into a labor force, expected to perform work within the game to support the NFT economy (even if there are no in-game activities that earn NFTs or anything similar, maintaining the player community and keeping the game's servers running now becomes a for-profit endeavor for players). Again, this fundamentally transforms the relationship between players and games.
d) It's likely to attract NFT/crypto bros that have little to no interest in the game beyond its opportunities as a playground for investments and profit, diluting and skewing the player community in directions that are likely not healthy for it
There's plenty more where that came from too.
They'd create more buzz with new screenshots or gameplay video but instead we get NFT cancer.
Digital. Can't copy. Kind of certified. Could you point out to me what data cannot actually be copied on this planet? IS there in fact digital data, saved on digital storage media, that is fixed to a single physical location? If so, how did it get there?
Can you touch a Megabyte? ;) No you can't copy an NFT. That's what the blockchain is for. Your NFT on that blockchain is fixed. That's why its proof of ownership.
You can copy the owned content nonetheless. The NFT doesn't secure it in any way.
Come on look at all the retards that spent money on a Pet Rock. If you wanted a pet rock, go outside and pick one up - don't go to the store and buy one.
But, it just goes to show that there are stupid people out there to support stupid ideas.
Hahahaha, morons. Stupid people that were paying money for a rock.
I'm still set on getting the game as long as the NFT idea has no kind of impact on gameplay itself; no quest, no hidden minus world, nothing linking social media shit and so on. I guess we just wait and see.
Imagine you created a unicorn picture in MS Paint that you loved to pieces!!!! Now imagine that you had a instaturd follower who loved your content so much they wanted to let you know how much without it seeming creepy that they wanted to "buy" a unicorn picture you made even though you shared it freely on your instaturd account, but just maybe this unicorn picture had a little caption that you have a ribbon for participation in some way.
Now replace Unicorn with porn and you get where this all started, except on higher end than instaturd websites.
Game companies want to allow special people to let it be known that they are the owner of special things and they had it first before any other people so they can feel special.