Wednesday, December 15th 2021
S.T.A.L.K.E.R. 2 To Integrate NFTs, Offer a Winner the Chance to Become In-Game "Metahuman"
GSC Gameworld is hard at work on S.T.A.L.K.E.R. 2. As a highly awaited sequel to some of the most acclaimed games, the company is naturally looking to cash in on as much awareness for the game as possible. And since one of the hot buzzwords in the market are Non-Fungible Tokens (NFTs), the company has now announced that these will be present, in some forms, in S.T.A.L.K.E.R. 2. One such NFT will be particularly special: its holder will have the digitally-recognized, intamperable right (and that's what NFTs are mostly about, in theory) to become a "Metahuman" - an in-game character modeled after the actual NFT holder.
"The idea of the related NFT is to give the right to recreate its owner's identity within the game through one of the NPCs," clarified GSC. "The person will need to come to our studio for a detailed scanning procedure and after that, we will have everything to make this person appear in the game world as one of the characters." The feat is being pulled with the help of NFT platform DMarket. DMarket will be holding an NFT auction dubbed the "STALKER Metaverse" in January 2022 through its partnership with GSC; there, users will be able to bid for an NFT offering that prize. Like any NFT, it can then be traded - up until a deadline specified by GSC, which will lock the prize to whoever has blockchain-verifiable possession of the NFT at the time.GSC also said that more NFT offerings will be added to the game besides the pinnacle "Metahuman" one, and said in a press release that its NFT drops "won't influence the gameplay itself or give in-game advantages over other players." With NFTs being so easily translatable into the world of videogames, rest assured - this is only one of the ways in which NFTs and other blockchain-based technologies can become assets to both gamers - and companies. We just have to find the right ways to go about this integration first.
Source:
WCCFTech
"The idea of the related NFT is to give the right to recreate its owner's identity within the game through one of the NPCs," clarified GSC. "The person will need to come to our studio for a detailed scanning procedure and after that, we will have everything to make this person appear in the game world as one of the characters." The feat is being pulled with the help of NFT platform DMarket. DMarket will be holding an NFT auction dubbed the "STALKER Metaverse" in January 2022 through its partnership with GSC; there, users will be able to bid for an NFT offering that prize. Like any NFT, it can then be traded - up until a deadline specified by GSC, which will lock the prize to whoever has blockchain-verifiable possession of the NFT at the time.GSC also said that more NFT offerings will be added to the game besides the pinnacle "Metahuman" one, and said in a press release that its NFT drops "won't influence the gameplay itself or give in-game advantages over other players." With NFTs being so easily translatable into the world of videogames, rest assured - this is only one of the ways in which NFTs and other blockchain-based technologies can become assets to both gamers - and companies. We just have to find the right ways to go about this integration first.
67 Comments on S.T.A.L.K.E.R. 2 To Integrate NFTs, Offer a Winner the Chance to Become In-Game "Metahuman"
Damned money people. When I was a teenager I thought "capitalism ruins art" was a corny thing to say... and now they've made NFTs, the most tragically comedic embodiment of that statement possible.
Are we there yet? :)
Games are supposed to be an artistic escape from normal reality into a surreal world that is immersive and engaging. All the little BS they keep adding to make money or detract from actual gameplay makes them as exciting as a dish washing simulator, where you can earn minimum wage by washing dishes to eventually level up to bus boy and take you androgynous friend out to a alphabet friendly vegan dinner and movie experience!
I just want a game that runs and makes you feel like you're part of the game world and it is enjoyable to play. What happened to the days that game makers made a game and sold it and then if it was liked made an expansion and sold it?
Too many other things are now pushed into games to nickel and dime people or try to make a game "special". I don't need nine thousand different skins for a character I play and I can't even see because the game is a first-person view game or weapon skins or vehicle skins. I don't want a one-time item DLC. I don't want horse armor DLC that costs money. I don't care about game achievements and I don't want NFTs that are added to games to create hype and try to force more people to buy and play it for a chance to win something.
I purchased every STALKER game on release for full price because I enjoyed what they were and what they offered. The one other thing I really enjoyed about the STALKER games was the fact that full retail price on them was $39.99 when they launched, not $49.99 or $59.99, but a reasonable price. None of those games had payable DLC (that I recall), they didn't have achievements and they didn't offer you anything you could possibly win just because you played the game. They offered a gaming experience I liked and still enjoy to this day.
If STALKER 2 does incorporate NFTs into the game, as long as they have no impact on the story or gameplay, I guess it wouldn't bother me. But if they go out of their way to make it known that X - quest or Y - NPC or Z - actions are part of an active NFT, that would keep me away from the game.
On a side note, if I do get this game and I find out the NPC that someone gets scanned and put into the game, I will make it my job to track them down and kill them in every imaginable way possible that the game provides.
pay-to-winplay-to-earn games.I guess real-world applications like tokenized event/ride tickets, and digital proof of ownership are on a backburner again.... :banghead:
Just as an example:
You sold some ultra-valuable CS:GO skin for 1 Ethereum a year ago @ around $590 USD value. That 1 Ethereum is now worth $3,725 USD.
Alternatively, you sell that same ultra-valuable CS:GO skin for $590 USD. That $590 USD is now worth $549.
No one in their right mind would trade Ethereum if they know it has the potential to quadruple in value(500%+ in the past year).
Most fiat currency, on the other hand, is fairly stable. Even right now, with 6% USD inflation, the currency is stable, which continues to encourage the exchange of goods/services.
Edit: Originally applied deflation instead of inflation to USD worth.
Quadrupled in value = why people invested.
Not into nft's but not bothered either I have always ran around games in generic free skins , I usually don't ever change them.
Ignore mode, this will go away, its just static.
Besides, the whole 'pledge money and you get special narcissism hugs' is not new for developers. Let it be... really. Fools and money
I only know about bitcoin and the 584 spinoff failures.
OG's writers and Devs knew such 'programs' belong associated with C-Conciousness as an in-universe plot device. Unironically, this sounds like something Monolith faction would do to recruit STALKERs from outside the zone.
They're the 'bad guys', if you haven't gathered...
NFTs aren't fundamentally a scam, but NFT games are a pyramid scheme. Plain and simple. And most NFTs, regardless of specific implementation, either are or are used for scams. This thing already exists. It's called money. AFAIK it's been around for a while. NFTs are tokens mined on the Eth blockchain that are used as receipts for the sale of "unique" digital "goods". Since digital files are infinitely copyable, you're buying a receipt for the ownership of something that has literally no ownership value beyond ... possibly feeling good? The ultimate anti-NFT meme (and protest act) is right click + save, which kind of tells you how nonsensical this whole thing is. That it's mainly used to buy/sell massively generic and artistically bankrupt images produced in sets of thousands or tens of thousands for the sake of speculation (i.e. gambling) just underscores how utterly absurd this whole thing is.
And, of course, in games as with other NFTs, ownership is meaningless. You buy one of Ubisoft's new numbered "unique" skins (yes, you can pay a decent chunk of real money for an in-game asset+texture that has a tiny number on it that nobody will ever notice), Ubisoft shuts down the game in question, your skin goes poof, the receipt is utterly worthless no matter how much it is "secured" by the blockchain.
For a currency to work it needs to have a stable, predictable value to facilitate the exchange of goods/services. Crytpo in its current form is the opposite of being stable.
robot zombie mentioned...
"capitalism ruins art."
In the times we find ourselves this very day...perhaps these words should be given serious consideration. Even as a staunch capitalist...I rather be a broke artist.
In fact...I am.
Best,
Liquid Cool
Nft's are simply connected to the chain not a crypto currency.
General thread comment follows, not to you.
As for nft's being a scam , yes and no , they're not going to hack you and Rob you, it's just a weird idea not everyone is into , like digital baseball cards, I mean to me the real or digital version is equal in balls factor, I wouldn't pay a penny for either.