Friday, December 17th 2021
NVIDIA RTX 3050 Could Arrive With 4 GB & 8 GB Memory Variants
The desktop RTX 3050 is now rumored to arrive in two variants with the GA106-140 featuring 4 GB of GDDR6 video memory and 2304 CUDA cores while the GA106-150 would include 8 GB of GDDR6 memory and 2560 CUDA cores according to Twitter leaker @kopite7kimi. These two new models will both feature a 128-bit memory bus however further details such as the memory speed or TDP have not yet been leaked. We don't have any information on the MSRP or availability for these two cards at launch but as with all other recent launches we wouldn't expect anything radical. The most likely announcement date for these cards is currently January 4th alongside various other new products from NVIDIA at CES 2022, with availability from January 27th.
Source:
@kopite7kimi
44 Comments on NVIDIA RTX 3050 Could Arrive With 4 GB & 8 GB Memory Variants
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this is an entry level card which imho, is lower than mainstream and much much lower than enthusiast's.
just because afterburner, gpu-z or w/e reports more than 4gib doesn't mean it actually does since it'll cache/preload
i'd assume that w/ a 128-bit gddr6 bus for this performance class it'll be just fine. and 8gib on the same 128-bit is basically a waste since the bandwidth's far more impactful than the additional vram itself, but it doesn't get the extra bandwidth ...
As anyone familiar with graphics development would know, this balance is not going to fundamentally change unless games start to work fundamentally differently. Until then, the past is the best prediction of the future. Yet more subjective speculation… But consoles have shared memory between system memory and VRAM. Probably less than half will be used for VRAM. Well there are a few who actually have good use for more VRAM, particularly professional/semi-professional workloads.
But mostly, it's an easy way to earn some extra profits.
As you can see, most new current titles already consume all of the vram at 900p!!!!, that's not good for people with low income who only upgrade once every two or three generations After seeing this you still think am speculating ?
dude the number dont lie to you Take 3 gb away from the PS5 16 gb ram and you have 13 gb for the graphics buffer on a 500$ box.... that's more than an RTX 3080!
PC is not a unique platform on its own, most game developers optimize games for console limitations FIRST, THEN enhance them for PC, and when current gen consoles have more vram than expensive graphics cards today, let alone budget ones, then we have a problem, AMD RX 6000 series with its 16gb top models and 8 gb mid range models are an abosulte value, buy an RX 6800 or above and you are set for yeeears with that Vram, no worries at all
and mind you there are 2 configs: it's obvious there are more than gamers who don't want to be stuck with an anemic (x)10/30 w/2GB series card. add in that originally this was speculated to be a 108, not a 106 chip, methinks you expect too much from bottom of the barrel parts.
take a look at the product/chip stack; every card NV/AMD releases doesn't need to meet those gaming requirements.
This elitism saddens me really, buy expensive cards or dont even think AAA gaming, sad :(
i've had my share of GS 8500s and GTX 550tis in the past to know what to reasonably expect.
fwiw, thanks for the chat, i see we'll probably keep disagreeing but don't doesn't mean either of us has a character flaw. :)
take care.
Do you follow the same logic for system memory too? My old PC had ... GB, so my next need twice that?
Seriously, RTX 3050 is a lower mid-range card (some might say an entry level card). You can't expect it to handle the high resolutions at high details. I mean no disrespect, but you are unable to comprehend what the numbers mean.
Allocated VRAM says very little of how much is actually used. As I've said earlier in this thread, not all memory are used simultaneously. On top of that you have caching, which some games may do dynamically based on available VRAM. The only real way to determine if you have too little VRAM is by looking at frame time consistency. If the GPU is swapping memory, the stutter will be quite severe.
If I were to teach you enough to fully grasp how GPUs and graphics APIs work, we wouldn't get done by Christmas 2026 ;) ~2-3 GB will probably be used by the OS, leaving ~13 GB for the game in total. I haven't yet seen any game that only resides in VRAM(!), quite commonly games tend to use more system memory than VRAM. :rolleyes:
Nvidia launched the 1060 the following year with 6gb Vram 3x the amount of the 960, so yeah it CAN happen and after 5 years and two generations, i expect atleast 6gb vram, Nvida just being dicks about it, launching good cards with nearly outdated Vram amount just so to force consumers to upgrade often to gain higher margins, its so obvious yet people clueless people defending this is why Nvidia keeps doing it
According to leaks the 3050 should deliver 1660 super performance, that's a 6gb card, why Nvidia decided, "hey lets make a 1660 super but with less vram" ?
obvious cost cutting tactics and blind consumers would buy it not knowing when they play a true current gen PC port of a PS5 game they would be disappointed. I SHOWEd you the graphs above, crossgen games can eat up to 8gb vram, and pc ports of PS5 games like Deathloop is 10gb :eek: and we'r still just year in the current gen consoles, it'll increase as the year go on. why you still in denial... Death loop has major stuttering problems on PC, looking at the TPU vram graphs shows you why, just go an read steam reviews!
Having said that, it doesn't look like VRAM is actually an/the issue at all with the stuttering, provided the GPU in question is used for an appropriate resolution/quality level.