Monday, January 31st 2022
Sony Acquires Bungie, Developer of Destiny and Halo Franchises, for $3.6 Billion
We believe games have limitless potential, and that to do anything worthwhile in entertainment, we must bet big on our vision, on our studio, and on our incredible team of trusted creators who build unforgettable worlds that truly matter to people.
In SIE, we have found a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment, all while preserving the creative independence that beats in Bungie's heart. Like us, SIE believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums.Today, Bungie begins our journey to become a global multi-media entertainment company.
CREATIVE FREEDOM
Since taking flight in 1991, Bungie has always charted the future with our own star map - a path that is driven by our people and for our community. We are continuing that journey with new worlds in development, and we can't wait to share them with you.
With SIE, the potential for our universes is unlimited. Our future games will take bold steps into unexplored spaces for Bungie, continue to push the boundaries of what is possible, and will always be built on a foundation of creating meaningful, lifelong friendships and memories.
We remain in charge of our destiny. We will continue to independently publish and creatively develop our games. We will continue to drive one, unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.
With SIE's support, the most immediate change you will see is an acceleration in hiring talent across the entire studio to support our ambitious vision. If this speaks to you, and you want to help us put a dent in the universe, we are hiring across all disciplines for Destiny 2 and for all new worlds beyond.
THREE DECADES AND COUNTING
What makes our worlds come to life is our community and our people in the studio. Our people are the soul of Bungie. Empowered by our people, we have pushed the boundaries of what we thought was possible and transformed who we are as a company.
Over the past 30 years, the inviting worlds we've built have turned into thriving communities, and that community is the true magic. These communities have taken Bungie beyond games. They have forged life-long bonds, and humbled us with the real, meaningful good they drive within us and the world.
More than anything, SIE understands that our people and our community are both the priority, and the heart of our success, and are willing to stand alongside us as we continue to use our platform to drive action towards a more welcoming and equitable world. Our goal is to build a place where the world's most creative and talented people can come and do their best work, no matter who they are, where they are from, or how they identify.
That's the real dent in the universe we want to make -- the one we want to last beyond us.
Be a part of this future with us. See you Starside.
In SIE, we have found a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment, all while preserving the creative independence that beats in Bungie's heart. Like us, SIE believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums.Today, Bungie begins our journey to become a global multi-media entertainment company.
CREATIVE FREEDOM
Since taking flight in 1991, Bungie has always charted the future with our own star map - a path that is driven by our people and for our community. We are continuing that journey with new worlds in development, and we can't wait to share them with you.
With SIE, the potential for our universes is unlimited. Our future games will take bold steps into unexplored spaces for Bungie, continue to push the boundaries of what is possible, and will always be built on a foundation of creating meaningful, lifelong friendships and memories.
We remain in charge of our destiny. We will continue to independently publish and creatively develop our games. We will continue to drive one, unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.
With SIE's support, the most immediate change you will see is an acceleration in hiring talent across the entire studio to support our ambitious vision. If this speaks to you, and you want to help us put a dent in the universe, we are hiring across all disciplines for Destiny 2 and for all new worlds beyond.
THREE DECADES AND COUNTING
What makes our worlds come to life is our community and our people in the studio. Our people are the soul of Bungie. Empowered by our people, we have pushed the boundaries of what we thought was possible and transformed who we are as a company.
Over the past 30 years, the inviting worlds we've built have turned into thriving communities, and that community is the true magic. These communities have taken Bungie beyond games. They have forged life-long bonds, and humbled us with the real, meaningful good they drive within us and the world.
More than anything, SIE understands that our people and our community are both the priority, and the heart of our success, and are willing to stand alongside us as we continue to use our platform to drive action towards a more welcoming and equitable world. Our goal is to build a place where the world's most creative and talented people can come and do their best work, no matter who they are, where they are from, or how they identify.
That's the real dent in the universe we want to make -- the one we want to last beyond us.
Be a part of this future with us. See you Starside.
44 Comments on Sony Acquires Bungie, Developer of Destiny and Halo Franchises, for $3.6 Billion
Likewise, this buyout of Bungie by Sony, is also a bad thing. Not in the PC and Gaming Console market's. People are tired of gaming on phones and even tablets. They want machines with real power not constrained by battery life and lethargic mobile SOC performance.. Even Apples M-X series of SOCs is lacking in comparison to a PC or Gaming Console.
M$ goes out and buys the farm, Sony buys the has been that M$ took the best from before they let go and they aren't even going to make exclusives. lol. Make exclusives again if you want to sell consoles!
Cloud is the biggest threat right now for independent studios. Its the same principle as the platform war on mobile, except less enforced as the same device can still go offline. Though you might question how offline you can really game today.
As for this takeover... lol. Bungie is yesterday's news, already chewed apart and spat out by corporate. Now Sony's munching on the regurgitated remains. I get the counter move, but this is basically pissing away 3.6B. Sony survives. Company's been at it much longer than MS in gaming, and more successful throughout the entire time. MS OTOH has built a long history of major fuck ups, from peripherals to the way they roll out services, to the hardware itself, to the PR surrounding it... they failed on all counts. Picked it back up, sure, but fail they did. Sony similarly screwed things up... but never the core of its product: a new console with solid (first party) titles. Sony sells hardware on the content. MS sells it on promises of unified services and connectivity. They still do! The latest release is the best proof. They had hardware, and literally then started considering what to run on it. They're still working on that, too, with the recent take over. Agile indeed... :) Their console release is literally that, releasing little chunks to finally get to some minimum viable product.
The two companies also have a radically different business approach. They can differentiate even just by doing everything differently. MS hasn't got the same agenda, they're not tied to console as Sony is, and similarly, Sony isn't tied to PCs. I'm still quite convinced cloud gaming won't be able to bleed over different markets, or really take over at all. It'll likely exist side by side with everything else.
The merge with Enix was bad enough.
Last time I looked into it, S/E had a global asset value of about 13B(but it's been a few years). Even for Sony, that's a chunk of change.EDIT:
Looks like we were both wrong.
www.hd.square-enix.com/eng/ir/finance/
283B yen as of 3/2021 which translates to $2.4B.
I could swear it was much higher.
WE LEFT F bungie and their bs.
thanks for letting us pay and pay then go to hell attitude