Thursday, February 24th 2022

THQ Nordic Acquires Metricminds GmbH Based in Frankfurt/Germany

THQ Nordic today announced that it has completed the acquisition of Frankfurt-based metricminds, effectively making it a 100% subsidiary of THQ Nordic GmbH. Since its incorporation in 2001, the studio established itself as a household name for creating cutscenes, trailers, motion capture, keyframe animation, facial animation and fully finished cinematics delivered in-engine.

Notable projects the studio has been working on include: Horizon (1 and 2), Dying Light, Borderlands 2, The Surge (1 and 2), EVOLVE, Batman Arkham Origins, Tarzan 3D, Darksiders III, The Remnant: From the Ashes, and many more (at this point, Crypto forces us to mention the fact that they also worked on Destroy All Humans! 2020, as well as Destroy All Humans 2 - Reprobed; no more probing... please?).
In 2018, the studio fished (pun intended) in the VR waters of publishing and released "Catch & Release".

The acquisition includes the entire core team, comprising of specialists in the games, broadcast and film industry. The acquisition terms will not be disclosed.
Source: THQ Nordic
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8 Comments on THQ Nordic Acquires Metricminds GmbH Based in Frankfurt/Germany

#1
lexluthermiester
UskompufFrankfurt-based Metricminds
Who?
Uskompufhe studio established itself as a household name
Nonsense. Never heard of them.
Posted on Reply
#2
Chomiq
lexluthermiesterWho?

Nonsense. Never heard of them.
I guess based on their website they've been mainly working on motion capture for external projects that's why you haven't really heard about them.
Posted on Reply
#3
lexluthermiester
ChomiqI guess based on their website they've been mainly working on motion capture for external projects that's why you haven't really heard about them.
Exactly. So making the claim that they're a "household name" is a blatant lie.
Posted on Reply
#4
Chomiq
lexluthermiesterExactly. So making the claim that they're a "household name" is a blatant lie.
Doesn't mean that developers haven't heard about them and since they worked on multiple project from multiple studios it doesn't seem that way ;)
Posted on Reply
#5
Bones
ChomiqDoesn't mean that developers haven't heard about them and since they worked on multiple project from multiple studios it doesn't seem that way ;)
Actually this is plausible.
Last week I suggested some Permatex (Form-A-Gasket) to a guy over in Finland to seal a leaky waterblock but they said they had never heard of the name or the stuff.
They did have basically the same stuff available and that's what they used in the end, of course though not by name.

Point is just because you personally have never heard of something, that doesn't make it any less real if it's so at all. The term "Household Name" can apply in more than one way too, globally, nationally, regionally... You get it I hope.
Posted on Reply
#6
DeathtoGnomes
BonesActually this is plausible.
Last week I suggested some Permatex (Form-A-Gasket) to a guy over in Finland to seal a leaky waterblock but they said they had never heard of the name or the stuff.
They did have basically the same stuff available and that's what they used in the end, of course though not by name.

Point is just because you personally have never heard of something, that doesn't make it any less real if it's so at all. The term "Household Name" can apply in more than one way too, globally, nationally, regionally... You get it I hope.
Not globally, regionally is more plausible. It would known in developer circles more than the general public, which is what we are here. I've never heard of them eiother and I play many games (a couple that are named here) and this company doesnt even warrant a place on beginning credits, thats where the name recognition would prevail.
Posted on Reply
#7
Bones
DeathtoGnomesNot globally, regionally is more plausible. It would known in developer circles more than the general public, which is what we are here. I've never heard of them eiother and I play many games (a couple that are named here) and this company doesnt even warrant a place on beginning credits, thats where the name recognition would prevail.
True, regionally is the most plausible in this instance but globally can apply too with other examples.
McDonalds is a good example, known all over and is kind of a household name because most folk across the globe know who you are talking about by the name.
Posted on Reply
#8
DeathtoGnomes
BonesTrue, regionally is the most plausible in this instance but globally can apply too with other examples.
McDonalds is a good example, known all over and is kind of a household name because most folk across the globe know who you are talking about by the name.
I get your point but thats apples and oranges. not really a fair comparison, food vs some random company producing cutscenes in semi-popular games. I say random because "my" region ( :D ) doesnt concern itself much with what might pass as part time entertainment, ie. gaming, where as Mcdonalds serves breakfast, lunch, and dinner, a more full time concern in food.

I would also guess that gamer demographics are different here(US), than there (Germany), which likely plays a role in the commonality of name recognition. A younger audience just doesnt give a crap about who made what, when all that matters is if they can play games without problems.
Posted on Reply
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