Thursday, February 24th 2022
THQ Nordic Acquires Metricminds GmbH Based in Frankfurt/Germany
THQ Nordic today announced that it has completed the acquisition of Frankfurt-based metricminds, effectively making it a 100% subsidiary of THQ Nordic GmbH. Since its incorporation in 2001, the studio established itself as a household name for creating cutscenes, trailers, motion capture, keyframe animation, facial animation and fully finished cinematics delivered in-engine.
Notable projects the studio has been working on include: Horizon (1 and 2), Dying Light, Borderlands 2, The Surge (1 and 2), EVOLVE, Batman Arkham Origins, Tarzan 3D, Darksiders III, The Remnant: From the Ashes, and many more (at this point, Crypto forces us to mention the fact that they also worked on Destroy All Humans! 2020, as well as Destroy All Humans 2 - Reprobed; no more probing... please?).In 2018, the studio fished (pun intended) in the VR waters of publishing and released "Catch & Release".
The acquisition includes the entire core team, comprising of specialists in the games, broadcast and film industry. The acquisition terms will not be disclosed.
Source:
THQ Nordic
Notable projects the studio has been working on include: Horizon (1 and 2), Dying Light, Borderlands 2, The Surge (1 and 2), EVOLVE, Batman Arkham Origins, Tarzan 3D, Darksiders III, The Remnant: From the Ashes, and many more (at this point, Crypto forces us to mention the fact that they also worked on Destroy All Humans! 2020, as well as Destroy All Humans 2 - Reprobed; no more probing... please?).In 2018, the studio fished (pun intended) in the VR waters of publishing and released "Catch & Release".
The acquisition includes the entire core team, comprising of specialists in the games, broadcast and film industry. The acquisition terms will not be disclosed.
8 Comments on THQ Nordic Acquires Metricminds GmbH Based in Frankfurt/Germany
Last week I suggested some Permatex (Form-A-Gasket) to a guy over in Finland to seal a leaky waterblock but they said they had never heard of the name or the stuff.
They did have basically the same stuff available and that's what they used in the end, of course though not by name.
Point is just because you personally have never heard of something, that doesn't make it any less real if it's so at all. The term "Household Name" can apply in more than one way too, globally, nationally, regionally... You get it I hope.
McDonalds is a good example, known all over and is kind of a household name because most folk across the globe know who you are talking about by the name.
I would also guess that gamer demographics are different here(US), than there (Germany), which likely plays a role in the commonality of name recognition. A younger audience just doesnt give a crap about who made what, when all that matters is if they can play games without problems.