Monday, March 14th 2022
AMD Potentially Preparing to Announce FSR 2.0 at GDC 2022
AMD is scheduled to hold an event discussing "Next-Generation Image Upscaling for Games" at the Game Developers Conference on March 23. The event only includes a brief description that "AMD will present some of the results of their research in the domain of next-generation image upscaling technology" but the developer of CapFrameX has recently claimed to see footage from FidelityFX Super Resolution (FSR) 2.0 so AMD may be preparing to announce the technology imminently.
The developer claims that FSR 2.0 switches to a temporal upscaling approach with optimized anti-aliasing that doesn't require AI acceleration unlike DLSS & XeSS meaning that it can work with GPUs from multiple vendors. The technology can also allegedly improve image quality beyond native resolution but we will need to wait for the official announcement and reviews before reaching any conclusions.
Sources:
GDC, @CapFrameX
The developer claims that FSR 2.0 switches to a temporal upscaling approach with optimized anti-aliasing that doesn't require AI acceleration unlike DLSS & XeSS meaning that it can work with GPUs from multiple vendors. The technology can also allegedly improve image quality beyond native resolution but we will need to wait for the official announcement and reviews before reaching any conclusions.
34 Comments on AMD Potentially Preparing to Announce FSR 2.0 at GDC 2022
fwiw, I think FSR 1.0 is great, for what it is. No issue with more choices for people, and I have high hopes for 2.0.
So I could cheer for Nvidia if they open up DLSS but they will never do that. I agree the technology is good, and I have a RTX GPU in my gaming laptop to see it with my own eyes.
Nvidia made DLSS to capture market share and hold player into their ecosystem and it's succeeding. That is just not good for the GPU market. Who want another Intel 2010-2020.
So anything that can bring competition, from either AMD or Intel, is very welcome in my opinion. There is no company to cheer for here, they are all here to maximize profit. What we can cheer for is more competition.
Anyways as you said more competition is always good; FSR, DLSS and XeSS should co-exist and gamers can pick out the one they prefer (well not all gamers)
The things is i strongly suspect nvidia will pay a lot of money to be the only upscaller on big titles. This is why i prefer that an open tech (if good enough) win and get the standard. No matter what PC i would use or what brand i would buy, i would be able to use the technology.
I don't see it as a bad thing necessarily for the market, Nvidia is pioneered this tech for modern gaming and now innovation in the market is moving at a crazy pace, naturally they will do what they can to make their GPU's more desirable than the competitions. But, I don't think it's up to them to simply make it open and work on everything for everyone's sake, it's up to the market to catch up and perhaps make super compelling features of their own, whether in software or hardware. And as we've seen, when you are a follower in the market, often your only choice will be to make the tech open, especially if the results are broadly worse. Like for some people, because I certainly hear this a lot, an oversized (relative to what would generally be seen as needed today) VRAM buffer is eminently desirable and virtually no amount of RT performance, DLSS, CUDA apps etc could sway someone to take an 8/10 or maybe even 12gb card over a 16gb card. This is, people who would actually consider any brand too, because there are clearly people for whom buying products from some companies is not even a consideration.
Tomorrow AMD is releasing their first GPU driver with RSR, which is FSR enabled at a driver level. Just lower the resolution to sub-native and RSR will do its job.
www.amd.com/en/technologies/radeon-super-resolution
I have also preformed sub-pixel image processing for a project I was one and the results were very impressive.