Monday, April 25th 2022
Sony Announces Initial Variable Refresh Rate Support for PS5
Today, we're excited to announce that Variable Refresh Rate (VRR) support will start rolling out globally to PS5 players this week. On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console's graphical output. This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing. Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced. Previously released PS5 games can be fully optimized for VRR through a game patch and future games may include VRR support at launch.
VRR will arrive globally through a PS5 console update over the next few days (make sure you are connected to the internet to receive the update). Once you've received the update, VRR will automatically be enabled for supported games if your PS5 console is connected to an HDMI 2.1 VRR-compatible TV or PC monitor. You can also turn it off under "Screen and Video" in system settings.As an added option, you can also choose to apply VRR to PS5 games that don't support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Please note that results may vary depending on the TV you're using, the game you're playing, and the visual mode you've selected for a particular game (if it supports multiple modes).
In the coming weeks, the PS5 versions of these titles will receive game patches enabling VRR support:
Source:
Sony
VRR will arrive globally through a PS5 console update over the next few days (make sure you are connected to the internet to receive the update). Once you've received the update, VRR will automatically be enabled for supported games if your PS5 console is connected to an HDMI 2.1 VRR-compatible TV or PC monitor. You can also turn it off under "Screen and Video" in system settings.As an added option, you can also choose to apply VRR to PS5 games that don't support it. This feature may improve video quality for some games. If this results in any unexpected visual effects, you can turn off this option at any time. Please note that results may vary depending on the TV you're using, the game you're playing, and the visual mode you've selected for a particular game (if it supports multiple modes).
In the coming weeks, the PS5 versions of these titles will receive game patches enabling VRR support:
- Astro's Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Deathloop
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Godfall
- Marvel's Spider-Man Remastered
- Marvel's Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina's Wonderlands
- Tom Clancy's Rainbow Six Siege
- Tribes of Midgard
13 Comments on Sony Announces Initial Variable Refresh Rate Support for PS5
Since the console plebs all have VRR support, all the new gaming TV's will also support it (and 120Hz) for us PC master race gamers!
I am shocked! Shocked I tells ya.
"Their" hardware has supported VRR from the beginning and it's ancient technology at this point in time, too. Sony just didn't consider it important enough to bother with until it affected their bottom line and it looked like yet another deficit their console had compared to the XBOX.
On the plus side, perhaps having to design game engines to handle variable framerates will finally will stop Sony's in-house titles being 30fps or 60fps framecapped rubbish that always gets such terrible ports when it's moved to other platforms.
www.pcgamingwiki.com/wiki/God_of_War
So yeah, it looks like they thought about it went porting or designing games for PS5.
The game was designed to run at 60Hz with zero flexibility, which is a shame, but also not too much of a problem given that it's not a twitch shooter - everything is very smooth and deliberate in terms of camera angles and movement, so at least 60fps isn't actually bad. HZD, and more annoyingly, Dark Souls and Elden Ring are frustrating at 60Hz.