Wednesday, May 11th 2022
Valve Antitrust Class-Action Lawsuit Allowed to Proceed
A federal judge in Seattle has recently ruled that the antitrust class-action lawsuit brought against Valve by Wolfire Games over their Steam Key Price Parity Provision can proceed. The Key Price Parity Provision is a policy that prohibits game developers from pricing their games cheaper on competing storefronts such as the Epic Games Store even if they offer lower fees. The judge noted that Valve "relies on provisions within Steamworks Documentation to impose conditions on how non-Steam-enabled games are sold and priced." and that "Valve also threatens game publishers with punitive action, including removal of their Steam-enabled games, if they sell non-Steam-enabled versions of those games at lower prices,". The ruling states that allegations of the company exploiting it's market dominance to threaten and retaliate against developers were "sufficient to plausibly allege unlawful conduct". This decision will allow for a class-action lawsuit to be brought against Valve.
Sources:
Bloomberg Law, Casetext
54 Comments on Valve Antitrust Class-Action Lawsuit Allowed to Proceed
And while we're at it, the quoted "note" from the judge is actually just citation of the plaintiff, not a proven fact. The entire paragraph reads: Bolded emphasis are mine.
Just found thetext for the ruling and skimped through it.
cc. @Uskompuf . I think it's better to lead with the fact that those are accusations from the plaintiff to avoid misunderstanding. Steam keys sold through humble bundle don't "fork a cut to Steam" by virtue of being issued at no cost. Only games sold through Steam do. No one here contests that non-Steam hosted games should be priced at whatever its dev's wishes. Every post I've written thus far have been strictly about games that are Steam hosted or enabled or whatever, to which I say no, so long as devs don't pay explicitly for the costs of servicing and hosting of their games separately, for each key issued (a scenario that requires said decoupling of store and platform), Valve has every right to ensure it doesn't lost purchases to off-Steam keys, for which, again, it covers all the costs but gains zero revenue.
I apologise if I've parroted myself too much on this thread, but I have to repeat: It's very well to talk about separating Steam the store from Steam the platform and giving (and defending) the developers the ability of choosing one not the other, but as things stand, developers demanding the right to price freely issued Steam keys at their whim is just idiotic entitlement.
there's two sources he posted for what he wrote, and that quotes the judge rulling (that i also quoted and you ignored, but it was an edit so i guess maybe after i wrote idk) saying exactly what you insist in denying
The judge noted that Valve "relies on provisions within Steamworks Documentation to impose conditions on how non-Steam-enabled games are sold and priced." and that "Valve also threatens game publishers with punitive action, including removal of their Steam-enabled games, if they sell non-Steam-enabled versions of those games at lower prices,"
the OP sources in case you missed them
news.bloomberglaw.com/class-action/valve-loses-bid-to-end-antitrust-case-over-steam-gaming-platform
casetext.com/case/wolfire-games-llc-v-valve-corp-7
It was said that if it was requested of Steam to create Keys for distribution, Steam is requesting they not be sold below what is currently priced on Steam. The lawsuit is about letting the developer sell those keys to activate their game on steam, but if Steam becomes award of such sales, it gives them permission, real or otherwise, to punish offending developers.
/my2copper
Still, I did address the part regarding the judge's notice in the previous test. They are not facts, those are accusations recited from the complaint and are yet to be proven. The ruling doc you've linked seems to be the same I did. The second quote n my previous post comes directly from it, do check the parts I've bolded. This ruling neither proves nor admits truthfulness of any of these allegations, it merely does that Wolfire can put them to (on?) trial. Whether these claims are true or not is up to the jury later. Or you can use undeniable facts (e.g. the actual texts of the policies-in-question) and judge for yourself.
As to the rest i guess we have to wait for a rulling, that's how trials work, sure, i can't disagree with that obviusly.
Heck that power balance is the whole reason EGS could thrive as it did, and publishers signed not for those bags of money but for long term strategy. Breaking up this distribution market is a vital next step in the evolution of gaming.
the "30%" isn't profit
point 20 (p6) claims sales are required to sell games
Factorio had over 3.1m sold as per Feb2022. This without sale, and even having a price increase in 2018... which by the way is indie...
21: Failed effort.
well, doesn't help that that effort has been utter shite. MS/xbox store is shit, EA one is almost ok (but that took time), amazon have one?
22:
I know some indie dev's love steam... for what it have given in ease of networking (MP) and other tools (inb4 that is steamworks)
love how they mention Epic as PC saviour, while the same company tried to dump PC gaming
subtitle 2(?) includes opinions, put forward as facts/evidence
The distribution and platform market is extremely intertwined at this point (and was from the beginning imo). and the cost of the usage of both is in one (ie platform&distribution cost is included in the cut)
90: is complete lie, you don't need to input personal information to create a steam account. an email account is necessary, no more.
95: not that I doubt this, steam(/valve) def analyze the data, but it looks like hearsay
108: lmao, that's 8y of development. it was so shite when it first released. and it's almost ok now (used it like 3 months ago, and things could certainly have been smoother)
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can't be arsed to read more, will be curious how this goes. imo sounds like epic is payrolling the suit
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an additon: Escape from Tarkov have (allegedly) over 2mil players, and have had 200k concurently (2020 it seems to be)
IF it was on steam, that would've put it very nicely on 6th place of concurrent players... this is an indie game, with it's own launcher and own store front
Private joke, don't you ?
I'm still trying to remember a digital "thing" created by EU that was not a pain in the ass for european tech and nothing but a small annoyance for big US tech (I don't speak of chinese tech, US did the job to stop them and EU followed).
GTA V premium Edition, Just Cause 4,Batman Series,Rise of Tomb Raider Series, Borderlands 2,GodFall,Control etc
Steam rarely gives free games and if at all, its some 10+ yr old game
The least Steam could do is give a SUBSCRIPTION services like $9.9 or $14.99 a month for its hidden,unknown or maybe just 1/10th of its library and players would be loving it but no...There are just the way there were on day 1.. like 90% of Steam players only play like 10% of the most popular games(CSGO,DOTA,GTA V, & other AAA etc).
If this cases opens the market then sure, there is room for 1, 2, 3, 50, whatever it is the number of competitors that want to come in. That would be good.
IDK what your smoking there, but I'd like to see some actual numbers to back up your claims of whats being played by '90%' of Steam gamers.
The lenghts people go to shill for a company
BTW its spelled Lengths not lenghts, and I dont shill so you can KMA on that. If you cant have a discussion without calling people names you are not worth my time.
I am talking about what I know, just because 1 game is missed after, how long has EGS been around? It doesnt mean anything. Are there others I may have missed? Sure, but since you think you know them all, name them. If you have to look them up, link the source too. Hint: Indie games are not AAA games.
To be more accurate on my original statement, and, since the word most or mostly didnt register for you, 95% of the free games offered on EGS are not AAA games or NEWLY released AAA games, there may have been exceptions. Poor initial sales may also be considered when adding a game to the free games queue.
Also, Total War Troy was not part of EGS's regular free game offers, its free offering was a PR stunt, and it was only offered for the first 24 hours after launch, an EGS exclusive (this explains why I didnt know about it). Total War Warhammer was offered as a free game and was less than 6 months after initial release. What were you going to say?
Here is the list of EGS free game offers.
gamerjournalist.com/epic-games-free-games-list/