Wednesday, May 25th 2022
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ASUS Reveals 500 Hz ROG Swift Esports Monitor With E-TN Panel and G-Sync
Back in 2012, ASUS released the world's first ever 144 Hz monitor, and we've been chasing high refresh rates ever since. From the first 240 Hz NVIDIA G-SYNC display we released in 2017 to the first 360 Hz display in 2020, ROG is committed to pushing competitive gaming to new heights at every opportunity. Now, we're ecstatic to announce that we've done it again: introducing the ROG Swift 500 Hz, a groundbreaking new gaming monitor that refreshes 500 times per second, for the most fluid, fast-paced motion you'll find in modern Esports.
In competitive, intense firefights, every single millisecond counts. The ROG Swift 500 Hz draws frames more than eight times faster than typical 60 Hz displays in a single second, which means you have that much more time to get a leg up on your opponent in esports titles like Counter-Strike: Global Offensive, Valorant, Overwatch, and Rainbow Six Siege. With super low response times and unprecedented improvements in input lag, the ROG Swift 500 Hz is the new benchmark in Esports, offering the same competitive advantage that made its 360 Hz predecessor the official display at last year's DOTA 2 The International championship. The ROG Swift 500 Hz features a 24.1-inch Full HD (1920x1080) panel, allowing your GPU to push as many frames as possible. ROG was able to push refresh rates to the limit by using new Esports TN (E-TN) technology, which offers 60% better response times than standard TN panels, allowing us to reach a new milestone in speed and clarity.The other half of the secret sauce comes from NVIDIA: with NVIDIA's Reflex Analyzer and G-SYNC built-in, gamers can tune their settings for the lowest possible input lag, without stuttering or tearing. You'll see every moment as it happens, without waiting for the screen to refresh—allowing you to make your move before your enemy even sees you coming. Plus, with overdrive values perfectly tuned for every portion of the variable refresh rate range, motion blur is kept at a minimum no matter what framerate you're getting.
Finally, we've also included an enhanced Vibrance mode, specifically tuned for esports, built into the monitor's firmware. This mode allows more light to travel through the LCD crystals, giving colors new levels of vibrancy and allowing you to pick out details and highlights that might give away an enemy's position.
Source:
ASUS ROG
In competitive, intense firefights, every single millisecond counts. The ROG Swift 500 Hz draws frames more than eight times faster than typical 60 Hz displays in a single second, which means you have that much more time to get a leg up on your opponent in esports titles like Counter-Strike: Global Offensive, Valorant, Overwatch, and Rainbow Six Siege. With super low response times and unprecedented improvements in input lag, the ROG Swift 500 Hz is the new benchmark in Esports, offering the same competitive advantage that made its 360 Hz predecessor the official display at last year's DOTA 2 The International championship. The ROG Swift 500 Hz features a 24.1-inch Full HD (1920x1080) panel, allowing your GPU to push as many frames as possible. ROG was able to push refresh rates to the limit by using new Esports TN (E-TN) technology, which offers 60% better response times than standard TN panels, allowing us to reach a new milestone in speed and clarity.The other half of the secret sauce comes from NVIDIA: with NVIDIA's Reflex Analyzer and G-SYNC built-in, gamers can tune their settings for the lowest possible input lag, without stuttering or tearing. You'll see every moment as it happens, without waiting for the screen to refresh—allowing you to make your move before your enemy even sees you coming. Plus, with overdrive values perfectly tuned for every portion of the variable refresh rate range, motion blur is kept at a minimum no matter what framerate you're getting.
Finally, we've also included an enhanced Vibrance mode, specifically tuned for esports, built into the monitor's firmware. This mode allows more light to travel through the LCD crystals, giving colors new levels of vibrancy and allowing you to pick out details and highlights that might give away an enemy's position.
82 Comments on ASUS Reveals 500 Hz ROG Swift Esports Monitor With E-TN Panel and G-Sync
Panel types:
OLED
LCD (TN/VA/IPS)
Backlight types:
LED
QLED (Different phosphor coating of LED or Quantum-Dot layer)
CCFL
So your IPS and LED "types" are invalid.
Basically you are talking and referring in your links about the ability of humans to see individual frames and how that is not possible past certain point due to persistance of vision which "tricks" us into seeing an animation based on still images. However what we are discussing here is not about seeing individual frames obviously! it is about the fluidity of that animation created by those frames. The more frames, the more accurately we will perceive the movement occurring on the objects moving on that animation created by still frames. Hence the question should be how many FPS is too much for humans to notice and/or how diminishing returns occur on the perceived benefits of increasing FPS/hz.
Clearly we notice an improvement jumping from 60hz to 144hz. a huge one. most people still notice improvements jumping from 144hz to 240hz although much less obvious than the previous jump. From 240hz to 360hz it is starting to become questionable as probably most people wouldn't notice the gain unless spending many hours on high paced action games. Jump from 360 to 500 is even more likely to be questionable although make no mistake there is a difference as can be seen from still images taken showing "blur", this makes it harder to aim and therefor specially for esports players, they will notice a difference.
There is also the side fact that if you play on 500fps you will also have lower overall system latency than if you play on 360fps. Although once again highly unlikely for a non pro to notice, but it is measurable and the very top end players can notice a reduction in overall system latency of numbers as small as 3-5ms drops. But that is beyond the point, because you could of course run 500fps on a 240hz monitor anyway.
To sum it up, motion persistance is simply a different topic all together and nobody denies its existance or says is not proven. And improving on higher fps/hz although with diminishing returns on gains vs linear growth of fps/hz it still improves human perception of the fluidity of movements in a game at very least up to 500hz (as proven by mythbusters or www.nature.com/articles/srep07861 or many other places tbh).
As long as we're still making pulsed digital displays, every increase in refresh rate will be ever-shrinking 'diminishing returns'; but there will still be returns.
At the end of the day: the more visual information offered to the brain, the more 'smooth and clear' the perception. Trying to define a digital-like 'refresh limit' to biological vision is just silly.
1. psychological compensation in your brain (the device that makes you perceive 25 FPS movies as smooth),
2. reflexes that differ on an individual level (I was good at dodgeball at school, but I've always sucked at Counter-Strike for example), and
3. the "I don't care" factor. I, for one, couldn't give a damn if my games play at 100 or 200 FPS. I still game at 60 Hz, and if I have around 40-ish FPS on average, I'm good. Does any of you remember Pac-Man or Super Mario? Those games didn't run at 500 FPS, neither did Doom or Wolfenstein 3D. Nor did we have a 500 Hz monitor. Nor did we need one to perceive those games as smooth.
My point is that unless you're the new potential champion of the next Asian clicking competition, there's no point arguing for super high refresh rate monitors built around an ancient and outdated display technology.
You first act like a child and make demands that other people provide proof to what they say or as you said cork their cakehole. When they do that, you again act like a child and provide nothing?
How about this
1. Put up, or put a cork in it. Like your so fond of saying.
2. How far does one have to sink and demean their own character to try and accuse others of what in this case, a shadow account? Seriously? Oh well if you think thats true, by all means, ask a mod, or admin. They arn't allowed either so it would be 100% in your right. I doubt you would though, since that would prove you to be wrong and then you just act like a child again.
3. Back to point 1, if you missed it.
4. How about you stop pushing your narrow agenda on others, huh?
In an ideal world, I would have an OLED for watching movies, CRT for gaming and LCD for work.
Oh, and for the record... ...this is statement from someone who understands the science of human vision. Beyond 320hz, those diminishing returns are so insignificant as to be effectively useless in any meaningful way to human perception. Newer QDLED screens don't suffer from that problem so far. Of course they are brand new. Same here! I would actually like a 4k 1ms 240hz 27ish" screen. I'm not so picky about colour gamut. 97%RGB would be fine with me.
You cannot even follow your own advice, to put up or put a cork on it. Truly, a show of character do you not think?
You made the accusation I made new accounts, prove it then. Its not allowed, you have nothing to lose. Or do you, if you are wrong? Consider that for a second. Because that, is not my account.
You always do this, you make claims and demand others to prove things to you. But when you are asked to do the same you go around in circles just shit-posting and complaining and blaming others.
So far you done nothing. I asked you to provide all these grandiose research you talk about. And still, not a single thing. Just accusations and complaints.