Friday, March 10th 2023
The Last of Us Part 1 PC System Requirements Unveiled
PlayStation Studios is finally releasing "The Last of Us Part 1" on the PC platform, on March 28. The game will be available both on Steam and the Epic Games Store. AMD is also bundling the game with its RX 6000 and RX 7000 series graphics cards. Ahead of its release, we have its System Requirements lists, and there are four of them. The Minimum requirements (720p @ 30 Hz with Low Preset), call for an Intel Core i7-4770K "Haswell" quad-core processor, or an AMD Ryzen 5 1500X; along with at least an NVIDIA GeForce GTX 1050 Ti "Pascal" or GTX 970 "Maxwell," or an AMD Radeon RX 470 "Polaris." 16 GB of RAM, 64-bit Windows 10, and 100 GB of SSD storage, are required at the very least.
Next up are the developer's "Recommended" requirements, meant for 1080p @ 60 Hz gaming. This needs a Ryzen 5 3600X or Core i7-8700 processor; a GeForce RTX 2070 SUPER "Turing" or GeForce RTX 3060 "Ampere," or AMD Radeon RX 5700 XT RDNA, or Radeon RX 6600 XT RDNA2 graphics card, along with 16 GB of RAM. Next up, is the "Performance" requirements list, that's 1440p @ 60 Hz, with "High" settings preset. You'll need at least a Ryzen 5 5600X or Core i7-9700K processor, at least a GeForce RTX 2080 Ti "Turing" or Radeon RX 6750 XT RDNA2 graphics, and 32 GB of RAM. The Ultra requirements is for those who want to flex things with a 4K @ 60 Hz Ultra preset experience. For this, you'll need at least a Ryzen 9 5900X or Core i5-12600K processor, at least a GeForce RTX 4080 "Ada" or Radeon RX 7900 XT RDNA3 graphics card, and 32 GB of RAM.
Source:
Fiddler_2K (Reddit)
Next up are the developer's "Recommended" requirements, meant for 1080p @ 60 Hz gaming. This needs a Ryzen 5 3600X or Core i7-8700 processor; a GeForce RTX 2070 SUPER "Turing" or GeForce RTX 3060 "Ampere," or AMD Radeon RX 5700 XT RDNA, or Radeon RX 6600 XT RDNA2 graphics card, along with 16 GB of RAM. Next up, is the "Performance" requirements list, that's 1440p @ 60 Hz, with "High" settings preset. You'll need at least a Ryzen 5 5600X or Core i7-9700K processor, at least a GeForce RTX 2080 Ti "Turing" or Radeon RX 6750 XT RDNA2 graphics, and 32 GB of RAM. The Ultra requirements is for those who want to flex things with a 4K @ 60 Hz Ultra preset experience. For this, you'll need at least a Ryzen 9 5900X or Core i5-12600K processor, at least a GeForce RTX 4080 "Ada" or Radeon RX 7900 XT RDNA3 graphics card, and 32 GB of RAM.
48 Comments on The Last of Us Part 1 PC System Requirements Unveiled
Either they are very bad at optimizing the game
OR
they do some hidden marketing to make it look like PS5 is super powerful at lower value compared to an expensive gaming PC
Direct out of Sony's playbook to keep their console relevant.
Before Sony paid Ubisoft to dumb down PC graphics in Watch dogs 2 so it would look like it was less difference between the PS4 and a gaming PC. This way PS4 would not look so bad and be more relevant in the gaming market.
Also Sony just now said that if Microsoft/Activision merger where to happen Microsoft would put bugs and dumb down graphic in future PlayStation version of COD/Warzone.
Sony should know since it is a play direct out of their own playbook, they did the same thing with Watch dogs 2 and maybe other games too, who knows.
Only the scammers thinks every one is out to scam them because that is what they would do them self's in the same situation.
The sheer amount of people that go on forums bawling their eyes out and endlessly whining that some games require an AVX capable processor is astounding... AVX is supported in almost every CPU (with the exception of Celeron and Pentium branded CPUs, and the AMD Phenom II, which has an architecture dated from 2007) since 2011. They do so to an extent that game developers often feel obliged to patch in order to service this segment.
If anything, they are being honest - it's high time things like mechanical HDDs, Windows 7, 16 GB RAM, etc. all disappeared from the PC gaming landscape. I will not complain about high system requirements, especially when we are already well within the "next-generation" already. I wonder if this game will support DirectStorage as Forspoken did? Games have required more than 16 GB of RAM to run well and without stuttering for years now. This has only become more apparent now that games actually have a great degree of difficulty running on 8-16 GB systems because of higher quality assets, complex engines and the OS itself requiring more memory. It makes even worse that Windows memory management will do its absolute best to swap memory into the page file and never max out a system's RAM usage in order to prevent crashes, which leads to a lot of people mistakenly believe that they have enough RAM just because they see RAM usage at 12, 14 out of 16 GB... blissfully ignoring the commit charge level.
I have a strong conviction that gaming PCs should have 32 GB of RAM at a minimum in 2023, especially if you have a modern GPU with 12 or more GB of video memory.
Two oprions here:
- a mediocre port from an AAA dev.
- they remade from the ground UP the game engine with the latest tech inside.
We will see.
P.S. for AMd they list FRS used. So no native 4k ultra? isn't the 7900 xt on par with the 4080?
Yes, just like apple is using the solemnly for a single usage optimized software to utilize hardware "better" than android ever could (too much variance in hw to truly optimize the base stack for everything) PS/Xbox can optimize games a lot better for a single hardware stack compared to a trillion different combination possibilities (cpu, ram, gpu, storage and even different mainboards have a profound impact on the final result) getting something to run well on HW that was released in the 10 years since the game was released should not look like this.
Of course for "ULTRA HD" which wasn't/isn't possible on the respective console I accept that it'll need more storage for higher quality textures (even though 40GB to 100GB, meaning 2.5x more storage is a bit excessive but we'll see how much better the textures will look on PC compared to PS to proof this was needed) and of course more CPU/GPU power as it cannot be as well optimized but all of this should be in some "normal" boundries and not 2.5x more storage and 10x more cpu/gpu requirements.
But again, I'll wait for the reviews and benchmarks if they deliver something that is worthy of those requirements and only judge once "we can see it for ourselves". So for now those requirements made me quite interested in what this port is going to be - a masterpiece or a total wackjob :D
And yeah, this is a remastered PS5 remake, ported by the developers themselves not some third party studio. Hell, they're even supporting ultrawide 21:9 and 32:9 out of the box on PC.
The PS5 GPU is functionally equivalent to the Radeon RX 6700, both of them have 2304 shaders at roughly the same operating frequency:
www.techpowerup.com/gpu-specs/radeon-rx-6700.c3716
www.techpowerup.com/gpu-specs/playstation-5-gpu.c3480
Again, this is not the same game that was released on the PlayStation 3, this "Part One" is a remake of that game that was designed from the ground up for the PS5. Dismissing it as a decade old PS3 game is not an argument done in good faith.
store.steampowered.com/hwsurvey
As for games? I've experienced >16GB usages on all of the following: Red Dead Redemption 2, Horizon Zero Dawn, Fallout 76, Final Fantasy XV... I ran the Forspoken demo on my laptop with 5600H processor/16 GB of RAM/RTX 3050M and it basically died. Both RAM and VRAM, as well as the page file completely maxed. Lots of games will chug memory, and even then, the golden rule is that you cannot use more memory than what you currently have. The argument that the PS5 only has 16 GB of RAM and does what it does doesn't hold water, because consoles have custom, lower graphics presets, and custom tailored assets, as well. This is especially true in the case of the Xbox Series S.
This thing of "anything that needs more than 16 GB of RAM and a GTX 1660 is badly optimized" is only a mind block. You have 32 GB of RAM and a NVMe SSD on your PC, too. Take those out, and your PC will also take a nose dive in its performance. When was the last time a 16 GB kit was reviewed here on TPU? Most DDR5 kits come at 32 GB standard by now. SATA SSDs? Reviewers barely even bother. HDDs then... you usually find reviews of enterprise drives in specialized sites, and little else.
If this is an unpopular opinion of mine, it's one I'm willing to stand by. Respectfully, as always, I won't be fighting people over this.
I don't know about your OS but mine doesn't use that much RAM at all. And in my case is even worst because with 32Gb it tends to inflate the numbers. Btw i have 32GB but not because of gaming, the only game i've seen using more then 16GB is Anno 1800.
Now that we are getting a lot more PS5 ports, I would really like to see a thorough review of memory usage with these new gen games, testing general performance and frame rate falloff with less memory installed and at differing page file sizes. No tech site has done this yet. Maybe something for W1zzard to do whenever he's got some time in between the usual hardware reviews.
Yes, also a "from the ground up rework" of a game is just a port to a new engine for a newer system and doesn't make my point invalid. No matter if you port something in the same environment to a new graphics-engine (see Mafia series remastered) or from a console to the PC or the other way around (see Horizon ZD or the Tomb-Raider series - the last three installments - as an example) it is a port that has to be done right.
And none of my arguments is invalid in that part. It needs a lot more performance than most of us would expect so we're curious how the graphics will look. It needs 2.5x the amount of space on our storage solution (40GB to ~100GB) so we're curious how good the textures will be and if those are done well and if it rectifies the additional space requirements or if it's just "poor to decent" textures in a very poor storage file which needs 2.5x more space than it should need if done correctly.
So tell me what of my comments is a "bad faith" comment? That I'm carefully optimistic about the game and it will have to prove that the storage and performance requirements are actually there for a good reason and it does look "so much better" than the 2013 version to actually proof that it's worth all the hustle and additional muscles needed to run the game?