Thursday, March 30th 2023
The Last of Us Part I Patch Released to Address Crashes and Shader Compilation Issues
Naughty Dog has released its first v1.0.1.5 patch for the PC version of The Last of Us Part I, which fixes several performance issues that plagued PC users since the launch. The PC port of game leaves much to be desired, with a lot of reported crashes, optimization issues, and general gameplay issues, which led to a rather low rating on Steam.
Naughty Dog has already released an official statement over at Twitter, acknowledging issues and scrambling to fix them. "The Last of Us Part I PC players: we've heard your concerns, and our team is actively investigating multiple issues you've reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches."
Update: The Last of Us Part I v1.0.1.6 Patch has been released on Steam, fixing several other issues. You can check out the full release notes below.According to the release notes for The Last Of Us Part I Patch v1.0.1.5, it should fix performance and hitch related issues, as well as add extra crash diagnostic information to assist in crashes and issues related to both shader building and other stability issues.
The new patch, v1.0.1.6, has already been uploaded to SteamDB, so hopefully it will be live soon, and we will update the article as soon as we get the full release notes. In the meantime, here are the full release notes for Patch v1.0.1.5.
Patch Notes v1.0.1.5
Source:
Steam
Naughty Dog has already released an official statement over at Twitter, acknowledging issues and scrambling to fix them. "The Last of Us Part I PC players: we've heard your concerns, and our team is actively investigating multiple issues you've reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches."
Update: The Last of Us Part I v1.0.1.6 Patch has been released on Steam, fixing several other issues. You can check out the full release notes below.According to the release notes for The Last Of Us Part I Patch v1.0.1.5, it should fix performance and hitch related issues, as well as add extra crash diagnostic information to assist in crashes and issues related to both shader building and other stability issues.
The new patch, v1.0.1.6, has already been uploaded to SteamDB, so hopefully it will be live soon, and we will update the article as soon as we get the full release notes. In the meantime, here are the full release notes for Patch v1.0.1.5.
Patch Notes v1.0.1.5
- Fixed several performance & hitch related issues impacting some users.
Note: Additional improvements and investigations based on user feedback are underway. - Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues.
- Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
- Added additional diagnostics for developer tracking purposes
- Increased animation streaming memory to improve performance during gameplay and cinematics
- Fix for crash on boot relating to game save files
20 Comments on The Last of Us Part I Patch Released to Address Crashes and Shader Compilation Issues
It seems like the exact opposite of the dead space remake in every way.
And I'm avoiding, I do have it on PS though.
This is ofc precisely the amount of RAM the game utilized at peak during compilation (peaked at 27GB on my machine).
Meaning that prior to the last patch everyone with 16GB RAM was facing potential crashes and/or extra-slow compilation process.
Edit: 1.0.1.6
A new hotfix for The Last of Us Part I is now live. This update addresses fixes that improve memory, performance, and more.
Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
Added additional diagnostics for developer tracking purposes
Increased animation streaming memory to improve performance during gameplay and cinematics
Fix for crash on boot relating to game save files
Both Spiderman and GOW and HZD were good with some small issues.
Days gone good.
This is really the first one that was puke on launch and from what I can see online it looks like Naughty Dog is always hit or miss so par the course for them.
Then again they knew what they were releasing. Who actually expects a 20 min shader compiling time to be... OK? On every startup?
Just optimize the game and play with half quoted above...
Game is 70€ and Pc part manufacturers are enjoying ppl buying expensive components, it's infinite loop ; and many other keep spamming we need to reduce consumption, well no it's exploded with data centers and technology, also with Pc with 1000W of draw...
Really, isn't there a Quality Office or Test center to check those games before are released to public???
This is so much callous incompetence it's ridiculous.