Thursday, April 27th 2023
Star Wars Jedi: Survivor has Major CPU and GPU issues
It appears that Electronic Arts' Star Wars Jedi: Survivor game will be yet another title that will need multiple patches to make it playable on the PC, as the game appears to have major CPU and GPU optimization issues. The situation is not better on either the PlayStation 5 or Xbox Series X consoles. As EA has lifted the review embargo, first details have started to show up online, including rather troubling information that the game can utilize up to 18 GB of VRAM at 1440p resolution.
Gamestar was running the game on AMD Ryzen 9 5900X with 32 GB of RAM and an NVIDIA GeForce RTX 4090, and it was not able to maintain 50 FPS at 1440p, let alone 4K/UHD resolution. What makes it strange is that the graphics card utilization was around 35 to 60 percent, which means the game has major CPU bottleneck issues. Star Wars Jedi: Survivor is officially launching tomorrow, April 28th, so hopefully, we won't have to wait long for EA to release a patch or two.
Source:
DSOGaming
Gamestar was running the game on AMD Ryzen 9 5900X with 32 GB of RAM and an NVIDIA GeForce RTX 4090, and it was not able to maintain 50 FPS at 1440p, let alone 4K/UHD resolution. What makes it strange is that the graphics card utilization was around 35 to 60 percent, which means the game has major CPU bottleneck issues. Star Wars Jedi: Survivor is officially launching tomorrow, April 28th, so hopefully, we won't have to wait long for EA to release a patch or two.
33 Comments on Star Wars Jedi: Survivor has Major CPU and GPU issues
Currently the top seller on Steam guys, you made your bed....
In reality...
Buggy port with only slightly better graphics than a few years ago (which ran on 1/4 of this hardware): i9 or Ryzen 9, 32Gb ram, 16gb vram, 4080/7900XTX.
Seriously, how can they release such products without ANY quality control???
What is happening is that these game companies are reducing the QA and support team, in favor of increasing the salary of executives, CEOs + share holders... bug fixing and polishing occurs after launch using the consumer as beta testers.
However, no one forces (no pun intended ) you to play the game right after release and can always wait one or two months after release.
Except for the patience part, this is equivalent to a parallel universe where the developers would delay the game to iron out remaining key issues.
The latter strategy has served me well over the years and I relatively rarely encounter significant stability issues.
You're on the right track to wait a while for a game to get patched and polished before buying and playing. Too many gamers buy at launch or soon afterward and get an inferior experience for their money.
I'm interested in the game cause I did like the first but I wont be playing it anytime soon, maybe when its added to Gamepass or discounted.