Thursday, September 14th 2023

Cyberpunk 2077 Update 2.0 Scheduled for Release on September 21

It's the moment you've been waiting for...Update 2.0 for Cyberpunk 2077 is coming on September 21! With the new update we have completely redesigned the perks and skill trees to give you the freedom and flexibility to become the cyberpunk that you truly want to be. With a range of brand-new abilities that open up unique approaches to combat, stealth, hacking, and more, you'll be able to take down your foes in exciting, creative ways that they won't ever see coming! Our vision for this new system was to have fewer, but way more impactful, perks for players to choose from. Instead of getting multiple low percentage increases to your damage, you will now get many opportunities to unlock completely different abilities that modify the way you play.

Everyone who continues their playthrough after downloading Update 2.0 will have the one-time chance to redistribute all of their attribute points in order to adapt to the new system. Perk points can be redistributed at any point outside of combat. With so many new ways to build your character, we wanted players to experiment with their attributes and perk points without the need to commit to it in-game.
For this, we created the Cyberpunk 2077 Build Planner. It's a fully fledged system that works in your browser—with it, you can plan out and theorycraft many different builds for your personal Cyberpunk character. If you're particularly proud of a certain build, you can even share it with your chooms!


The Build Planner includes trees from the base game as well as the Relic skill tree from Phantom Liberty—this means you can plan out your builds regardless of which version of the game you own. If you're in need of some inspiration, we asked our developers to share their favorite builds with us. Check them out in action and dive into the builds perk by perk!

Karol Matyasik, Lead Gameplay Designer—Bullet-Time Ninja: cp2077.ly/BulletTimeNinja


Yuliia Pryimak, Gameplay Designer—Hack-&-Slash Netrunner: cp2077.ly/Hack&SlashNetrunner


Filip Downar, Lead Gameplay Designer—Savage Slugger Solo: cp2077.ly/SavageSluggerSolo


Proud of your build? Make sure to share it with us on social media!
Sources: C77 Official, C77 Steam Page
Add your own comment

34 Comments on Cyberpunk 2077 Update 2.0 Scheduled for Release on September 21

#26
oxrufiioxo
nguyenLess than a week from launch, noice.....let see how Ray Reconstruction look like :D
Hopefully it is included in the patch. I haven't seen it mentioned as part of the 2.0 update.
Posted on Reply
#27
Camm
I put Cyberpunk away soon after launch and said I'll come back to it once it comes out of Early Access (i.e. the DLC drops).

I'm looking forward to putting time in. If you're someone who enjoys immersive sims like myself, you just expect jank. Its usually the price you pay for someone trying something unique, especially in a day and age of ubiclones that appear a mile wide, but are mostly empty overworlds and an inch deep in gameplay from Sony, Ninty and others.
Posted on Reply
#28
nguyen
oxrufiioxoHopefully it is included in the patch. I haven't seen it mentioned as part of the 2.0 update.
DLSS 3.5 is Ray Reconstruction (even though it has nothing to do with DLSS SR ver3.5 LOL).
Posted on Reply
#29
oxrufiioxo
nguyenDLSS 3.5 is Ray Reconstruction (even though it has nothing to do with DLSS SR ver3.5 LOL).
I was talking about the CP2077 2.0 patch coming next week there is no mention of Ray reconstruction as part of the update. I guess we will have to wait for final patch notes
Posted on Reply
#30
ViperXTR
Eager to see ray reconstruction, path tracing is so good but mostly ruined by blurry and grainy rt effects by the denoisers
Posted on Reply
#31
oxrufiioxo
ViperXTREager to see ray reconstruction, path tracing is so good but mostly ruined by blurry and grainy rt effects by the denoisers
I wonder if Asus is releasing this just for CP2077....



$2500 for 30fps with DLSS lol. Unlimited powah.
Posted on Reply
#32
chrcoluk
Our vision for this new system was to have fewer, but way more impactful, perks for players to choose from.
After reading the OP, not sure this is a good idea, I am never a fan of games totally redesigning things like this from launch, does sound like a dumbing down of the RPG elements.

Dune spice wars did this at launch, it dumbed down aspects from early access to 1.0 and had negative feedback (although I think the game was overall improved), and that was from a game going from beta to release, cyberpunk is already release so I think these kind of updates should be optional with a way to keep playing the old way, or just add it in a sequal expansion or something.

This is the problem with games as a service model, games never stay the same game anymore, constant changes.

Also if they make more changes related to new Nvidia features like DLSS 3, I can only assume the game slows down even more as DLSS 3 will be seen as an excuse to drop base performance.
Posted on Reply
#33
oxrufiioxo
chrcolukAlso if they make more changes related to new Nvidia features like DLSS 3, I can only assume the game slows down even more as DLSS 3 will be seen as an excuse to drop base performance.
From how the developer is talking it sounds like CPU usage will be much higher on an 8 core or lower cpu. They recommend looping Cinebench to make sure your cooling is up to the task.
Posted on Reply
#34
dicobalt
I only wish this wasn't going to be the last bit of new content for the game.
Posted on Reply
Add your own comment
May 3rd, 2025 23:26 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts