Thursday, December 7th 2023

AMD Improves Stability and Frame-pacing of Fluid Motion Frames Preview Driver

AMD over the past months has been releasing periodic updates to its Fluid Motion Frames preview drivers. These are off-trunk drivers that serve to demonstrate the capabilities of Fluid Motion Frames (FMF), a technology that enables near-doubling of frame-rates for every game, through interpolation techniques, similar to what you find in consumer televisions. The tech works on DirectX 12 and DirectX 11 games, on Windows 10 and Windows 11 machines, and for Radeon RX 7000 series and RX 6000 series GPUs. The December 7th update is based on the Adrenalin 23.12.1 drivers (i.e. includes all changes and improvements AMD introduced with those drivers), plus enablement for FMF, although the driver isn't WHQL certified. With this release, AMD says that it introduced several application stability improvements for FMF. The company also reduced stutter and improved frame-pacing. Grab the driver from the link below.

DOWNLOAD: AMD Fluid Motion Frames Preview Driver—December 7 Update
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15 Comments on AMD Improves Stability and Frame-pacing of Fluid Motion Frames Preview Driver

#1
LabRat 891
Nice. AFMF has its uses.

(I'm still trying to figure out how to get my 6500XT AFMF'ing my WX9100s' rendering.
Would be handy for the upcoming UE5 titles I'm interested in)
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#2
Space Lynx
Astronaut
I hope it keeps getting better. This is good news.
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#3
Onasi
Interpolation and stuff like frame generation seem to be kind of a necessity in a world of heavily used RT effects, unoptimized games and a stubborn race to some arbitrary “photorealism” point. So good on AMD for improving what is inevitably going to end up being another crutch for developers to lean on to explain away why games run like absolute garbage on hardware that costs the equivalent of a small countries GDP.
I am acerbic, yes, and AMD should still get props for their work. I just never thought we one day as PC enthusiasts will look at interpolation for frame delivery and go “yeah, that seems fair”.
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#4
Vayra86
Nice to have, still don't really care tbh

Native frames, native render, and I'm good. But then I'm also one of those who likes a neutral EQ on my monitor speakers, and what not. If something is adding 'special' sauce to a presentation, I don't want it, I'll notice it, and it'll annoy me.
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#5
Onasi
Vayra86Nice to have, still don't really care tbh

Native frames, native render, and I'm good. But then I'm also one of those who likes a neutral EQ on my monitor speakers, and what not. If something is adding 'special' sauce to a presentation, I don't want it, I'll notice it, and it'll annoy me.
Even the whole “native render” is getting muddy these days. We already saw with Alan Wake 2 how the game forces upscaling essentially with the only option to avoid it being DLAA. UE5 is set to push its TAAU as the default option too, it seems, which will further move the goalpost. I am not saying that there is no place for upscaling, it’s absolutely a useful tool for making games reach higher framerates. I am just not convinced that over reliance on it will lead to anything good. I am not advocating for going back to forward renderers and MSAA (although it IS arguably the best way to get a clean image), I just want the temporal techniques and frame gen to be an option that the user can choose rather than a necessity for the game to run at all.
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#6
chstamos
OnasiInterpolation and stuff like frame generation seem to be kind of a necessity in a world of heavily used RT effects, unoptimized games and a stubborn race to some arbitrary “photorealism” point. So good on AMD for improving what is inevitably going to end up being another crutch for developers to lean on to explain away why games run like absolute garbage on hardware that costs the equivalent of a small countries GDP.
I am acerbic, yes, and AMD should still get props for their work. I just never thought we one day as PC enthusiasts will look at interpolation for frame delivery and go “yeah, that seems fair”.
You know it's bad when even Onasis is complaining about the costs of hardware!

(sorry man, couldn't resist, in actuality I agree with everything you wrote)
Posted on Reply
#7
Ruru
S.T.A.R.S.
Vayra86Nice to have, still don't really care tbh

Native frames, native render, and I'm good. But then I'm also one of those who likes a neutral EQ on my monitor speakers, and what not. If something is adding 'special' sauce to a presentation, I don't want it, I'll notice it, and it'll annoy me.
For me, 4K60 and FSR quality (if needed) is all I need, I can sacrifice visuals from games settings. But in overall, technologies like these are still new, so I'm sure that they will improve over time.
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#8
Ferather
Vayra86Nice to have, still don't really care tbh

Native frames, native render, and I'm good. But then I'm also one of those who likes a neutral EQ on my monitor speakers, and what not. If something is adding 'special' sauce to a presentation, I don't want it, I'll notice it, and it'll annoy me.
True sound and True vision. Probably should upgrade those monitor speakers, if you are talking about an actual monitor xD
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#9
umeng2002
AMD is going to have to bite the bullet and implement dedicated, real dedicated, hardware to really compete with nVidia on ML scaling and frame generation.
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#10
john_
OnasiInterpolation and stuff like frame generation seem to be kind of a necessity in a world of heavily used RT effects, unoptimized games and a stubborn race to some arbitrary “photorealism” point. So good on AMD for improving what is inevitably going to end up being another crutch for developers to lean on to explain away why games run like absolute garbage on hardware that costs the equivalent of a small countries GDP.
I am acerbic, yes, and AMD should still get props for their work. I just never thought we one day as PC enthusiasts will look at interpolation for frame delivery and go “yeah, that seems fair”.
Even enthusiasts look at benchmark graphs and call the product A that is 1% faster great and the product B garbage. So in a world where consumers don't care about image quality as they do about frame rates, interpolation and FG became a necessity because of the consumers. 15 years ago attempts of this type where called "cheats", removed and companies apologizing. Today AMD needs to follow Nvidia or just exit the gaming market.
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#11
Vayra86
FeratherTrue sound and True vision. Probably should upgrade those monitor speakers, if you are talking about an actual monitor xD
Monitor studio speakers ;)
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#12
Onasi
Vayra86Monitor studio speakers ;)
Real chads get NS-10s, disregard that fact they sound like absolute butt and “enjoy” their accurate, fairly flat sound.

No, but jokes aside, if anyone reads this, please don’t get NS-10s for home use, grab a pair of HS8 or something.
Posted on Reply
#13
nikoya
Hello,
tested several hours last weekend this AFMF driver with Talos princinple 2 on 7900XTX @4K TSR Quality and other settings at higest/ultra
conclusion : its really great !

-double the fps from 60-100fps to 120-200fps
-feel smoother
-no stuttering noticed
-no artifacts noticed
-no lags noticed
-new metric data called Frame Gen Lag : arround 15ms
-only thing I noticed is the Micro Sutter indicator was much more jumpy than w/o AFMF, with peaks sometime arround 20% Im not sure, couldn't properly read the metric as the title overlap the figure.

but globally speaking I will keep this feature on as it work well for me. thumb up AMD.



I really see the benefit for this kind of solo games that you wanna max out quality, and where 15ms lag is unnoticeable.
Vayra86Nice to have, still don't really care tbh

Native frames, native render, and I'm good. But then I'm also one of those who likes a neutral EQ on my monitor speakers, and what not. If something is adding 'special' sauce to a presentation, I don't want it, I'll notice it, and it'll annoy me.
I was thinking like you, but I changed my opinion, cause if you wanna play the latest 3D games in 4k with maxed out visual settings sometimes you can't reach 40 fps, which feels quite laggy. but with DLSS/FSR/TSR you can get 60-70fps easily, and if on top of that you add AFMF frame gen or DLSS3 then you get 120-140fps.

lowering the visual settings compared to activating one of those DLSS/FSR/TSR upscalers is much more impacting. the game can't look as good.

that said, for Talos 2 I noticed quite some shimmering with FSR2, which was a no go. this is where TSR shines, no shimmering and still a good frame boost.

I can't notice the difference from 4k TSR Quality vs 4k native, but I surely see a big difference when I lower the visual settings from high/ultra to medium/high, you loose some visual effects that add deepness to the game. lowering the visual settings feels like you are playing a game from the 2010s era.

anyway, just test both, and pick-up what you prefer best. personnaly I now love upscaling for solo games.
Posted on Reply
#14
Vayra86
nikoyaHello,
tested several hours last weekend this AFMF driver with Talos princinple 2 on 7900XTX @4K TSR Quality and other settings at higest/ultra
conclusion : its really great !

-double the fps from 60-100fps to 120-200fps
-feel smoother
-no stuttering noticed
-no artifacts noticed
-no lags noticed
-new metric data called Frame Gen Lag : arround 15ms
-only thing I noticed is the Micro Sutter indicator was much more jumpy than w/o AFMF, with peaks sometime arround 20% Im not sure, couldn't properly read the metric as the title overlap the figure.

but globally speaking I will keep this feature on as it work well for me. thumb up AMD.



I really see the benefit for this kind of solo games that you wanna max out quality, and where 15ms lag is unnoticeable.


I was thinking like you, but I changed my opinion, cause if you wanna play the latest 3D games in 4k with maxed out visual settings sometimes you can't reach 40 fps, which feels quite laggy. but with DLSS/FSR/TSR you can get 60-70fps easily, and if on top of that you add AFMF frame gen or DLSS3 then you get 120-140fps.

lowering the visual settings compared to activating one of those DLSS/FSR/TSR upscalers is much more impacting. the game can't look as good.

that said, for Talos 2 I noticed quite some shimmering with FSR2, which was a no go. this is where TSR shines, no shimmering and still a good frame boost.

I can't notice the difference from 4k TSR Quality vs 4k native, but I surely see a big difference when I lower the visual settings from high/ultra to medium/high, you loose some visual effects that add deepness to the game. lowering the visual settings feels like you are playing a game from the 2010s era.

anyway, just test both, and pick-up what you prefer best. personnaly I now love upscaling for solo games.
But I don't want to play in 4K, and I also don't really have a soft spot for the umpteenth hand holding affair.

Matter of fact, I never chase the cutting edge because its a recipe for added cost, added effort, and all that just to say you're first. I don't care. I play games when they are playable and feature/DLC complete. Every time I deviate from that... in the end... I find myself wondering why. Its just not worth it anymore, and perhaps it never was. But today? You're beta testing a paid product. Fuck that. And on top of that, they (*companies) have the gall to add MTX and DLC on top of that. Escalation, is what I see. I'm not paying for that dystopia.

Similar things apply to AFMF, FSR, DLSS, and RT.
This shit is forever in beta thus far. Enjoy, but I'll not waste a second doing someone else's work after paying for it. Also, I haven't REALLY heard anyone who really did game on their current GPU for that much longer because of these technologies. I have one example myself, and that's Cyberpunk with FSR on a GTX 1080. That was alright, but you still need to upgrade at some point regardless. But we have many more examples of games just actively using these techs to either kill performance, or elevate it from being dead in the water to something playable, and more and more games are just baking it in by default. But its not nearly in a state where it should be.

Still, point taken. Its just not for me - its like wanting to find issues so you can solve them. I'm partial to avoidance... and partial to paying a budget bin price for games, since there's far too many coming out :)
Posted on Reply
#15
nikoya
Vayra86But I don't want to play in 4K, and I also don't really have a soft spot for the umpteenth hand holding affair.

Matter of fact, I never chase the cutting edge ...
I also play pixel arts games with my 7900xtx and have a lot of fun :oops:

I fully agree with everything you said. After all, gaming is just a hobby, what matters is to enjoy the experience.

Cyberpunk was awesome, well liked it too. Discovered "Hunt : Shodown" recently, playing with some friends, excellent game, CryEngine a bit old but still the graphics and ambiant are reaally good, amazing Sound design. no need upscalling to max out fps. I do recommend that one for those who haven't tried.
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