Thursday, December 7th 2023
AMD Improves Stability and Frame-pacing of Fluid Motion Frames Preview Driver
AMD over the past months has been releasing periodic updates to its Fluid Motion Frames preview drivers. These are off-trunk drivers that serve to demonstrate the capabilities of Fluid Motion Frames (FMF), a technology that enables near-doubling of frame-rates for every game, through interpolation techniques, similar to what you find in consumer televisions. The tech works on DirectX 12 and DirectX 11 games, on Windows 10 and Windows 11 machines, and for Radeon RX 7000 series and RX 6000 series GPUs. The December 7th update is based on the Adrenalin 23.12.1 drivers (i.e. includes all changes and improvements AMD introduced with those drivers), plus enablement for FMF, although the driver isn't WHQL certified. With this release, AMD says that it introduced several application stability improvements for FMF. The company also reduced stutter and improved frame-pacing. Grab the driver from the link below.
DOWNLOAD: AMD Fluid Motion Frames Preview Driver—December 7 Update
DOWNLOAD: AMD Fluid Motion Frames Preview Driver—December 7 Update
15 Comments on AMD Improves Stability and Frame-pacing of Fluid Motion Frames Preview Driver
(I'm still trying to figure out how to get my 6500XT AFMF'ing my WX9100s' rendering.
Would be handy for the upcoming UE5 titles I'm interested in)
I am acerbic, yes, and AMD should still get props for their work. I just never thought we one day as PC enthusiasts will look at interpolation for frame delivery and go “yeah, that seems fair”.
Native frames, native render, and I'm good. But then I'm also one of those who likes a neutral EQ on my monitor speakers, and what not. If something is adding 'special' sauce to a presentation, I don't want it, I'll notice it, and it'll annoy me.
(sorry man, couldn't resist, in actuality I agree with everything you wrote)
No, but jokes aside, if anyone reads this, please don’t get NS-10s for home use, grab a pair of HS8 or something.
tested several hours last weekend this AFMF driver with Talos princinple 2 on 7900XTX @4K TSR Quality and other settings at higest/ultra
conclusion : its really great !
-double the fps from 60-100fps to 120-200fps
-feel smoother
-no stuttering noticed
-no artifacts noticed
-no lags noticed
-new metric data called Frame Gen Lag : arround 15ms
-only thing I noticed is the Micro Sutter indicator was much more jumpy than w/o AFMF, with peaks sometime arround 20% Im not sure, couldn't properly read the metric as the title overlap the figure.
but globally speaking I will keep this feature on as it work well for me. thumb up AMD.
I really see the benefit for this kind of solo games that you wanna max out quality, and where 15ms lag is unnoticeable. I was thinking like you, but I changed my opinion, cause if you wanna play the latest 3D games in 4k with maxed out visual settings sometimes you can't reach 40 fps, which feels quite laggy. but with DLSS/FSR/TSR you can get 60-70fps easily, and if on top of that you add AFMF frame gen or DLSS3 then you get 120-140fps.
lowering the visual settings compared to activating one of those DLSS/FSR/TSR upscalers is much more impacting. the game can't look as good.
that said, for Talos 2 I noticed quite some shimmering with FSR2, which was a no go. this is where TSR shines, no shimmering and still a good frame boost.
I can't notice the difference from 4k TSR Quality vs 4k native, but I surely see a big difference when I lower the visual settings from high/ultra to medium/high, you loose some visual effects that add deepness to the game. lowering the visual settings feels like you are playing a game from the 2010s era.
anyway, just test both, and pick-up what you prefer best. personnaly I now love upscaling for solo games.
Matter of fact, I never chase the cutting edge because its a recipe for added cost, added effort, and all that just to say you're first. I don't care. I play games when they are playable and feature/DLC complete. Every time I deviate from that... in the end... I find myself wondering why. Its just not worth it anymore, and perhaps it never was. But today? You're beta testing a paid product. Fuck that. And on top of that, they (*companies) have the gall to add MTX and DLC on top of that. Escalation, is what I see. I'm not paying for that dystopia.
Similar things apply to AFMF, FSR, DLSS, and RT.
This shit is forever in beta thus far. Enjoy, but I'll not waste a second doing someone else's work after paying for it. Also, I haven't REALLY heard anyone who really did game on their current GPU for that much longer because of these technologies. I have one example myself, and that's Cyberpunk with FSR on a GTX 1080. That was alright, but you still need to upgrade at some point regardless. But we have many more examples of games just actively using these techs to either kill performance, or elevate it from being dead in the water to something playable, and more and more games are just baking it in by default. But its not nearly in a state where it should be.
Still, point taken. Its just not for me - its like wanting to find issues so you can solve them. I'm partial to avoidance... and partial to paying a budget bin price for games, since there's far too many coming out :)
I fully agree with everything you said. After all, gaming is just a hobby, what matters is to enjoy the experience.
Cyberpunk was awesome, well liked it too. Discovered "Hunt : Shodown" recently, playing with some friends, excellent game, CryEngine a bit old but still the graphics and ambiant are reaally good, amazing Sound design. no need upscalling to max out fps. I do recommend that one for those who haven't tried.