Friday, June 1st 2007
EA Shifts Gears with Need for Speed ProStreet
Electronic Arts is shifting to another series of Need for Speed called ProStreet. The game is being developed by EA Black Box in Vancouver, B.C., and is slated to ship this fall. Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of street racing again. It pushes the "Autosculpt" technology to a new level, allowing full car damage, custom performance improvements as well as personalizing the car's appearance. The game also features improved AI system and new online mode. Need for Speed ProStreet will be available for Xbox 360 video game and entertainment system, PLAYSTATION3 computer entertainment system, and Wii as well as the PlayStation2, Nintendo DS, PSP (PlayStation Portable), PC and mobile. More information can be found here.
Source:
EA Games
42 Comments on EA Shifts Gears with Need for Speed ProStreet
They lost the police chases that NFSHP had, but gained the modifications, and adopted the street racing style, which not only people wanted, but that wasn't really popularised much in games... unless I'm getting my timeline wrong, and NFSU was a copy of another street racing style game.
so overpowered.
But they put the carerra GT in MW.
That alone made me buy it.
R33 is too heavy... R34 is sorta lighter
I really hate guys who go that the Japanese cars are slow... when they arent...
EDIT: Oh, and the R34 is heavier than R32s and 33s, but has a far superior drivetrain.
Frankly though, I'd still rather get a cheap R32, and use the change to get it into the old Aussie Touring Car spec that is ran in. I have something with old cars and wanting to restore them, but I don't know why.
Heck, I haven't even gotten behind the 'wheel yet.
Oh, and I always thought the R33 and R34 were similar weight, with differences being a better engine, powertrain and differential (like Wile E mentioned). And of course, four wheel steering (unless the R33 had that too and I can't remember)
Ah, so 4-wheel steer was standard, and there I was thinking that the R34 had it exclusively.
I guessed the R32 wasn't as advanced, designed and started building in the late 80s, so the tech has of course advanced a lot since then.
All of the uprated parts in the R34, and all of the added extras, like the in-dash G viewer (still love that feature, encourages wild driving, it's like a High Score list :roll:) were to blame.
Still, at least the uprated parts helped it move faster/better.
EDIT: Whoops, didn't notice you said to stop thread jacking *lowers ears*
if i wanted to i can beat carbon in a day, and to get the other 30 cars you didnt from the story you have to do insane achievements :banghead:
they better get there act strait for this next one, atleast they got the graphics down, HD was :pimp: